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https://github.com/SchildiChat/SchildiChat-android.git
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Better fix
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parent
528958b3de
commit
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1 changed files with 7 additions and 6 deletions
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@ -1,6 +1,7 @@
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# Use Docker file from https://hub.docker.com/r/runmymind/docker-android-sdk
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# Last docker plugin version can be found here:
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# https://github.com/buildkite-plugins/docker-buildkite-plugin/releases
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# We propagate the environment to the container (sse https://github.com/buildkite-plugins/docker-buildkite-plugin#propagate-environment-optional-boolean)
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# Build debug version of the RiotX application, from the develop branch and the features branches
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@ -11,14 +12,14 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "BUILDKITE_BRANCH=\"$BUILDKITE_BRANCH\" BUILDKITE_BUILD_NUMBER=\"$BUILDKITE_BUILD_NUMBER\" ./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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- "./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/gplay/debug/*.apk"
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branches: "!master"
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plugins:
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- docker#v3.1.0:
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image: "runmymind/docker-android-sdk"
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propagate-environment: true
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- label: "Assemble FDroid Debug version"
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agents:
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@ -26,14 +27,14 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "BUILDKITE_BRANCH=\"$BUILDKITE_BRANCH\" BUILDKITE_BUILD_NUMBER=\"$BUILDKITE_BUILD_NUMBER\" ./gradlew clean lintFdroidRelease assembleFdroidDebug --stacktrace"
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- "./gradlew clean lintFdroidRelease assembleFdroidDebug --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/fdroid/debug/*.apk"
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branches: "!master"
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plugins:
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- docker#v3.1.0:
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image: "runmymind/docker-android-sdk"
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propagate-environment: true
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- label: "Build Google Play unsigned APK"
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agents:
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@ -41,14 +42,14 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "BUILDKITE_BRANCH=\"$BUILDKITE_BRANCH\" BUILDKITE_BUILD_NUMBER=\"$BUILDKITE_BUILD_NUMBER\" ./gradlew clean assembleGplayRelease --stacktrace"
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- "./gradlew clean assembleGplayRelease --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/gplay/release/*.apk"
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branches: "master"
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plugins:
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- docker#v3.1.0:
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image: "runmymind/docker-android-sdk"
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propagate-environment: true
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# Code quality
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