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https://github.com/element-hq/synapse.git
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fc31b495b3
Synapse was incorrectly implemented with a knock_state_events property on some APIs (instead of knock_room_state). This was correct in Synapse 1.70.0, but *both* fields were sent to also be compatible with Synapse versions expecting the wrong field. Enough time has passed that only the correct field needs to be included/handled.
316 lines
12 KiB
Python
316 lines
12 KiB
Python
# Copyright 2020 Matrix.org Federation C.I.C
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from collections import OrderedDict
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from typing import Any, Dict, List, Optional
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from twisted.test.proto_helpers import MemoryReactor
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from synapse.api.constants import EventTypes, JoinRules, Membership
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from synapse.api.room_versions import RoomVersion, RoomVersions
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from synapse.events import EventBase, builder
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from synapse.events.snapshot import EventContext
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from synapse.rest import admin
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from synapse.rest.client import login, room
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from synapse.server import HomeServer
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from synapse.types import RoomAlias
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from synapse.util import Clock
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from tests.test_utils import event_injection
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from tests.unittest import FederatingHomeserverTestCase, HomeserverTestCase
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class KnockingStrippedStateEventHelperMixin(HomeserverTestCase):
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def send_example_state_events_to_room(
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self,
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hs: "HomeServer",
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room_id: str,
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sender: str,
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) -> OrderedDict:
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"""Adds some state to a room. State events are those that should be sent to a knocking
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user after they knock on the room, as well as some state that *shouldn't* be sent
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to the knocking user.
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Args:
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hs: The homeserver of the sender.
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room_id: The ID of the room to send state into.
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sender: The ID of the user to send state as. Must be in the room.
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Returns:
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The OrderedDict of event types and content that a user is expected to see
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after knocking on a room.
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"""
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# To set a canonical alias, we'll need to point an alias at the room first.
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canonical_alias = "#fancy_alias:test"
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self.get_success(
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self.hs.get_datastores().main.create_room_alias_association(
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RoomAlias.from_string(canonical_alias), room_id, ["test"]
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)
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)
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# Send some state that we *don't* expect to be given to knocking users
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self.get_success(
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event_injection.inject_event(
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hs,
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room_version=RoomVersions.V7.identifier,
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room_id=room_id,
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sender=sender,
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type="com.example.secret",
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state_key="",
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content={"secret": "password"},
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)
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)
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# We use an OrderedDict here to ensure that the knock membership appears last.
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# Note that order only matters when sending stripped state to clients, not federated
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# homeservers.
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room_state = OrderedDict(
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[
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# We need to set the room's join rules to allow knocking
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(
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EventTypes.JoinRules,
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{"content": {"join_rule": JoinRules.KNOCK}, "state_key": ""},
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),
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# Below are state events that are to be stripped and sent to clients
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(
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EventTypes.Name,
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{"content": {"name": "A cool room"}, "state_key": ""},
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),
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(
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EventTypes.RoomAvatar,
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{
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"content": {
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"info": {
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"h": 398,
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"mimetype": "image/jpeg",
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"size": 31037,
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"w": 394,
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},
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"url": "mxc://example.org/JWEIFJgwEIhweiWJE",
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},
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"state_key": "",
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},
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),
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(
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EventTypes.RoomEncryption,
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{"content": {"algorithm": "m.megolm.v1.aes-sha2"}, "state_key": ""},
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),
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(
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EventTypes.CanonicalAlias,
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{
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"content": {"alias": canonical_alias, "alt_aliases": []},
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"state_key": "",
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},
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),
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(
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EventTypes.Topic,
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{
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"content": {
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"topic": "A really cool room",
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},
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"state_key": "",
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},
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),
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]
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)
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for event_type, event_dict in room_state.items():
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event_content = event_dict["content"]
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state_key = event_dict["state_key"]
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self.get_success(
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event_injection.inject_event(
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hs,
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room_version=RoomVersions.V7.identifier,
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room_id=room_id,
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sender=sender,
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type=event_type,
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state_key=state_key,
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content=event_content,
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)
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)
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# Finally, we expect to see the m.room.create event of the room as part of the
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# stripped state. We don't need to inject this event though.
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room_state[EventTypes.Create] = {
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"content": {
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"creator": sender,
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"room_version": RoomVersions.V7.identifier,
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},
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"state_key": "",
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}
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return room_state
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def check_knock_room_state_against_room_state(
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self,
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knock_room_state: List[Dict],
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expected_room_state: Dict,
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) -> None:
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"""Test a list of stripped room state events received over federation against a
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dict of expected state events.
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Args:
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knock_room_state: The list of room state that was received over federation.
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expected_room_state: A dict containing the room state we expect to see in
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`knock_room_state`.
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"""
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for event in knock_room_state:
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event_type = event["type"]
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# Check that this event type is one of those that we expected.
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# Note: This will also check that no excess state was included
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self.assertIn(event_type, expected_room_state)
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# Check the state content matches
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self.assertEqual(
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expected_room_state[event_type]["content"], event["content"]
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)
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# Check the state key is correct
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self.assertEqual(
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expected_room_state[event_type]["state_key"], event["state_key"]
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)
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# Ensure the event has been stripped
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self.assertNotIn("signatures", event)
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# Pop once we've found and processed a state event
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expected_room_state.pop(event_type)
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# Check that all expected state events were accounted for
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self.assertEqual(len(expected_room_state), 0)
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class FederationKnockingTestCase(
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FederatingHomeserverTestCase, KnockingStrippedStateEventHelperMixin
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):
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servlets = [
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admin.register_servlets,
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room.register_servlets,
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login.register_servlets,
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]
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def prepare(
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self, reactor: MemoryReactor, clock: Clock, homeserver: HomeServer
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) -> None:
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self.store = homeserver.get_datastores().main
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# We're not going to be properly signing events as our remote homeserver is fake,
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# therefore disable event signature checks.
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# Note that these checks are not relevant to this test case.
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# Have this homeserver auto-approve all event signature checking.
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async def approve_all_signature_checking(
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room_version: RoomVersion,
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pdu: EventBase,
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record_failure_callback: Any = None,
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) -> EventBase:
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return pdu
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homeserver.get_federation_server()._check_sigs_and_hash = ( # type: ignore[method-assign]
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approve_all_signature_checking
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)
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# Have this homeserver skip event auth checks. This is necessary due to
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# event auth checks ensuring that events were signed by the sender's homeserver.
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async def _check_event_auth(
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origin: Optional[str], event: EventBase, context: EventContext
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) -> None:
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pass
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homeserver.get_federation_event_handler()._check_event_auth = _check_event_auth # type: ignore[method-assign]
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return super().prepare(reactor, clock, homeserver)
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def test_room_state_returned_when_knocking(self) -> None:
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"""
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Tests that specific, stripped state events from a room are returned after
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a remote homeserver successfully knocks on a local room.
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"""
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user_id = self.register_user("u1", "you the one")
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user_token = self.login("u1", "you the one")
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fake_knocking_user_id = "@user:other.example.com"
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# Create a room with a room version that includes knocking
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room_id = self.helper.create_room_as(
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"u1",
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is_public=False,
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room_version=RoomVersions.V7.identifier,
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tok=user_token,
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)
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# Update the join rules and add additional state to the room to check for later
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expected_room_state = self.send_example_state_events_to_room(
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self.hs, room_id, user_id
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)
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channel = self.make_signed_federation_request(
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"GET",
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"/_matrix/federation/v1/make_knock/%s/%s?ver=%s"
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% (
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room_id,
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fake_knocking_user_id,
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# Inform the remote that we support the room version of the room we're
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# knocking on
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RoomVersions.V7.identifier,
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),
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)
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self.assertEqual(200, channel.code, channel.result)
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# Note: We don't expect the knock membership event to be sent over federation as
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# part of the stripped room state, as the knocking homeserver already has that
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# event. It is only done for clients during /sync
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# Extract the generated knock event json
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knock_event = channel.json_body["event"]
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# Check that the event has things we expect in it
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self.assertEqual(knock_event["room_id"], room_id)
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self.assertEqual(knock_event["sender"], fake_knocking_user_id)
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self.assertEqual(knock_event["state_key"], fake_knocking_user_id)
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self.assertEqual(knock_event["type"], EventTypes.Member)
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self.assertEqual(knock_event["content"]["membership"], Membership.KNOCK)
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# Turn the event json dict into a proper event.
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# We won't sign it properly, but that's OK as we stub out event auth in `prepare`
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signed_knock_event = builder.create_local_event_from_event_dict(
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self.clock,
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self.hs.hostname,
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self.hs.signing_key,
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room_version=RoomVersions.V7,
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event_dict=knock_event,
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)
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# Convert our proper event back to json dict format
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signed_knock_event_json = signed_knock_event.get_pdu_json(
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self.clock.time_msec()
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)
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# Send the signed knock event into the room
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channel = self.make_signed_federation_request(
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"PUT",
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"/_matrix/federation/v1/send_knock/%s/%s"
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% (room_id, signed_knock_event.event_id),
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signed_knock_event_json,
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)
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self.assertEqual(200, channel.code, channel.result)
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# Check that we got the stripped room state in return
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room_state_events = channel.json_body["knock_room_state"]
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# Validate the stripped room state events
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self.check_knock_room_state_against_room_state(
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room_state_events, expected_room_state
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)
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