# # This file is licensed under the Affero General Public License (AGPL) version 3. # # Copyright 2019 The Matrix.org Foundation C.I.C. # Copyright 2014-2016 OpenMarket Ltd # Copyright (C) 2023 New Vector, Ltd # # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as # published by the Free Software Foundation, either version 3 of the # License, or (at your option) any later version. # # See the GNU Affero General Public License for more details: # . # # Originally licensed under the Apache License, Version 2.0: # . # # [This file includes modifications made by New Vector Limited] # # import logging from typing import List, Optional, Tuple, cast from twisted.test.proto_helpers import MemoryReactor from synapse.api.constants import EventTypes, JoinRules, Membership, EventContentFields from synapse.api.room_versions import RoomVersions from synapse.rest import admin from synapse.rest.admin import register_servlets_for_client_rest_resource from synapse.rest.client import knock, login, room from synapse.server import HomeServer from synapse.storage.databases.main.roommember import extract_heroes_from_room_summary from synapse.storage.roommember import MemberSummary from synapse.types import UserID, create_requester from synapse.util import Clock from tests import unittest from tests.server import TestHomeServer from tests.test_utils import event_injection from tests.unittest import skip_unless from tests.test_utils.event_injection import create_event logger = logging.getLogger(__name__) class RoomMemberStoreTestCase(unittest.HomeserverTestCase): servlets = [ login.register_servlets, register_servlets_for_client_rest_resource, room.register_servlets, ] def prepare(self, reactor: MemoryReactor, clock: Clock, hs: TestHomeServer) -> None: # type: ignore[override] # We can't test the RoomMemberStore on its own without the other event # storage logic self.store = hs.get_datastores().main self.state_handler = self.hs.get_state_handler() persistence = self.hs.get_storage_controllers().persistence assert persistence is not None self.persistence = persistence self.u_alice = self.register_user("alice", "pass") self.t_alice = self.login("alice", "pass") self.u_bob = self.register_user("bob", "pass") # User elsewhere on another host self.u_charlie = UserID.from_string("@charlie:elsewhere") def test_one_member(self) -> None: # Alice creates the room, and is automatically joined self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) rooms_for_user = self.get_success( self.store.get_rooms_for_local_user_where_membership_is( self.u_alice, [Membership.JOIN] ) ) self.assertEqual([self.room], [m.room_id for m in rooms_for_user]) def test_count_known_servers(self) -> None: """ _count_known_servers will calculate how many servers are in a room. """ self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) servers = self.get_success(self.store._count_known_servers()) self.assertEqual(servers, 2) def test_count_known_servers_stat_counter_disabled(self) -> None: """ If enabled, the metrics for how many servers are known will be counted. """ self.assertTrue("_known_servers_count" not in self.store.__dict__.keys()) self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) self.pump() self.assertTrue("_known_servers_count" not in self.store.__dict__.keys()) @unittest.override_config( {"enable_metrics": True, "metrics_flags": {"known_servers": True}} ) def test_count_known_servers_stat_counter_enabled(self) -> None: """ If enabled, the metrics for how many servers are known will be counted. """ # Initialises to 1 -- itself self.assertEqual(self.store._known_servers_count, 1) self.pump() # No rooms have been joined, so technically the SQL returns 0, but it # will still say it knows about itself. self.assertEqual(self.store._known_servers_count, 1) self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.inject_room_member(self.room, self.u_bob, Membership.JOIN) self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN) self.pump(1) # It now knows about Charlie's server. self.assertEqual(self.store._known_servers_count, 2) def test__null_byte_in_display_name_properly_handled(self) -> None: room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) res = cast( List[Tuple[Optional[str], str]], self.get_success( self.store.db_pool.simple_select_list( "room_memberships", {"user_id": "@alice:test"}, ["display_name", "event_id"], ) ), ) # Check that we only got one result back self.assertEqual(len(res), 1) # Check that alice's display name is "alice" self.assertEqual(res[0][0], "alice") # Grab the event_id to use later event_id = res[0][1] # Create a profile with the offending null byte in the display name new_profile = {"displayname": "ali\u0000ce"} # Ensure that the change goes smoothly and does not fail due to the null byte self.helper.change_membership( room, self.u_alice, self.u_alice, "join", extra_data=new_profile, tok=self.t_alice, ) res2 = cast( List[Tuple[Optional[str], str]], self.get_success( self.store.db_pool.simple_select_list( "room_memberships", {"user_id": "@alice:test"}, ["display_name", "event_id"], ) ), ) # Check that we only have two results self.assertEqual(len(res2), 2) # Filter out the previous event using the event_id we grabbed above row = [row for row in res2 if row[1] != event_id] # Check that alice's display name is now None self.assertIsNone(row[0][0]) def test_room_is_locally_forgotten(self) -> None: """Test that when the last local user has forgotten a room it is known as forgotten.""" # join two local and one remote user self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice) self.get_success( event_injection.inject_member_event(self.hs, self.room, self.u_bob, "join") ) self.get_success( event_injection.inject_member_event( self.hs, self.room, self.u_charlie.to_string(), "join" ) ) self.assertFalse( self.get_success(self.store.is_locally_forgotten_room(self.room)) ) # local users leave the room and the room is not forgotten self.get_success( event_injection.inject_member_event( self.hs, self.room, self.u_alice, "leave" ) ) self.get_success( event_injection.inject_member_event(self.hs, self.room, self.u_bob, "leave") ) self.assertFalse( self.get_success(self.store.is_locally_forgotten_room(self.room)) ) # first user forgets the room, room is not forgotten self.get_success(self.store.forget(self.u_alice, self.room)) self.assertFalse( self.get_success(self.store.is_locally_forgotten_room(self.room)) ) # second (last local) user forgets the room and the room is forgotten self.get_success(self.store.forget(self.u_bob, self.room)) self.assertTrue( self.get_success(self.store.is_locally_forgotten_room(self.room)) ) def test_join_locally_forgotten_room(self) -> None: """ Tests if a user joins a forgotten room, the room is not forgotten anymore. Since a room can't be re-joined if everyone has left. This can only happen with a room with remote users in it. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") # Create a remote room creator = "@user:other" room_id = "!foo:other" room_version = RoomVersions.V10 shared_kwargs = { "room_id": room_id, "room_version": room_version.identifier, } create_tuple = self.get_success( create_event( self.hs, prev_event_ids=[], type=EventTypes.Create, state_key="", content={ # The `ROOM_CREATOR` field could be removed if we used a room # version > 10 (in favor of relying on `sender`) EventContentFields.ROOM_CREATOR: creator, EventContentFields.ROOM_VERSION: room_version.identifier, }, sender=creator, **shared_kwargs, ) ) creator_tuple = self.get_success( create_event( self.hs, prev_event_ids=[create_tuple[0].event_id], auth_event_ids=[create_tuple[0].event_id], type=EventTypes.Member, state_key=creator, content={"membership": Membership.JOIN}, sender=creator, **shared_kwargs, ) ) # We add a message event as a valid "bump type" msg_tuple = self.get_success( create_event( self.hs, prev_event_ids=[creator_tuple[0].event_id], auth_event_ids=[create_tuple[0].event_id], type=EventTypes.Message, content={"body": "foo", "msgtype": "m.text"}, sender=creator, **shared_kwargs, ) ) invite_tuple = self.get_success( create_event( self.hs, prev_event_ids=[msg_tuple[0].event_id], auth_event_ids=[create_tuple[0].event_id, creator_tuple[0].event_id], type=EventTypes.Member, state_key=user1_id, content={"membership": Membership.INVITE}, sender=creator, **shared_kwargs, ) ) remote_events_and_contexts = [ create_tuple, creator_tuple, msg_tuple, invite_tuple, ] # Ensure the local HS knows the room version self.get_success(self.store.store_room(room_id, creator, False, room_version)) # Persist these events as backfilled events. for event, context in remote_events_and_contexts: self.get_success( self.persistence.persist_event(event, context, backfilled=True) ) # Now we join the local user to the room. We want to make this feel as close to # the real `process_remote_join()` as possible but we'd like to avoid some of # the auth checks that would be done in the real code. # # FIXME: The test was originally written using this less-real # `persist_event(...)` shortcut but it would be nice to use the real remote join # process in a `FederatingHomeserverTestCase`. flawed_join_tuple = self.get_success( create_event( self.hs, prev_event_ids=[invite_tuple[0].event_id], # This doesn't work correctly to create an `EventContext` that includes # both of these state events. I assume it's because we're working on our # local homeserver which has the remote state set as `outlier`. We have # to create our own EventContext below to get this right. auth_event_ids=[create_tuple[0].event_id, invite_tuple[0].event_id], type=EventTypes.Member, state_key=user1_id, content={"membership": Membership.JOIN}, sender=user1_id, **shared_kwargs, ) ) # We have to create our own context to get the state set correctly. If we use # the `EventContext` from the `flawed_join_tuple`, the `current_state_events` # table will only have the join event in it which should never happen in our # real server. join_event = flawed_join_tuple[0] join_context = self.get_success( self.state_handler.compute_event_context( join_event, state_ids_before_event={ (e.type, e.state_key): e.event_id for e in [create_tuple[0], invite_tuple[0]] }, partial_state=False, ) ) self.get_success(self.persistence.persist_event(join_event, join_context)) # The room shouldn't be forgotten because the local user just joined self.assertFalse( self.get_success(self.store.is_locally_forgotten_room(room_id)) ) # After all of the local users (there is only user1) leave and forgetting the # room, it is forgotten user1_leave_response = self.helper.leave(room_id, user1_id, tok=user1_tok) self.get_success(self.store.forget(user1_id, room_id)) self.assertTrue(self.get_success(self.store.is_locally_forgotten_room(room_id))) # Invite local user1 again. This makes it easy to auth the join event. invite_tuple2 = self.get_success( create_event( self.hs, prev_event_ids=[user1_leave_response["event_id"]], auth_event_ids=[create_tuple[0].event_id, creator_tuple[0].event_id], type=EventTypes.Member, state_key=user1_id, content={"membership": Membership.INVITE}, sender=creator, **shared_kwargs, ) ) self.get_success( self.persistence.persist_event( invite_tuple2[0], invite_tuple2[1], backfilled=True ) ) # Join the local user to the room (again). We want to make this feel as close to # the real `process_remote_join()` as possible but we'd like to avoid some of # the auth checks that would be done in the real code. # # FIXME: The test was originally written using this less-real # `event_injection.inject_member_event(...)` shortcut but it would be nice to # use the real remote join process in a `FederatingHomeserverTestCase`. flawed_join_tuple = self.get_success( create_event( self.hs, prev_event_ids=[invite_tuple2[0].event_id], # This doesn't work correctly to create an `EventContext` that includes # both of these state events. I assume it's because we're working on our # local homeserver which has the remote state set as `outlier`. We have # to create our own EventContext below to get this right. auth_event_ids=[create_tuple[0].event_id, invite_tuple2[0].event_id], type=EventTypes.Member, state_key=user1_id, content={"membership": Membership.JOIN}, sender=user1_id, **shared_kwargs, ) ) # We have to create our own context to get the state set correctly. If we use # the `EventContext` from the `flawed_join_tuple`, the `current_state_events` # table will only have the join event in it which should never happen in our # real server. join_event = flawed_join_tuple[0] join_context = self.get_success( self.state_handler.compute_event_context( join_event, state_ids_before_event={ (e.type, e.state_key): e.event_id for e in [create_tuple[0], invite_tuple2[0]] }, partial_state=False, ) ) self.get_success(self.persistence.persist_event(join_event, join_context)) # After the local user rejoins the remote room, it isn't forgotten anymore self.assertFalse( self.get_success(self.store.is_locally_forgotten_room(room_id)) ) class RoomSummaryTestCase(unittest.HomeserverTestCase): """ Test `/sync` room summary related logic like `get_room_summary(...)` and `extract_heroes_from_room_summary(...)` """ servlets = [ admin.register_servlets, knock.register_servlets, login.register_servlets, room.register_servlets, ] def prepare(self, reactor: MemoryReactor, clock: Clock, hs: HomeServer) -> None: self.sliding_sync_handler = self.hs.get_sliding_sync_handler() self.store = self.hs.get_datastores().main def _assert_member_summary( self, actual_member_summary: MemberSummary, expected_member_list: List[str], *, expected_member_count: Optional[int] = None, ) -> None: """ Assert that the `MemberSummary` object has the expected members. """ self.assertListEqual( [ user_id for user_id, _membership_event_id in actual_member_summary.members ], expected_member_list, ) self.assertEqual( actual_member_summary.count, ( expected_member_count if expected_member_count is not None else len(expected_member_list) ), ) def test_get_room_summary_membership(self) -> None: """ Test that `get_room_summary(...)` gets every kind of membership when there aren't that many members in the room. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") user3_id = self.register_user("user3", "pass") _user3_tok = self.login(user3_id, "pass") user4_id = self.register_user("user4", "pass") user4_tok = self.login(user4_id, "pass") user5_id = self.register_user("user5", "pass") user5_tok = self.login(user5_id, "pass") # Setup a room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # User2 is banned self.helper.join(room_id, user2_id, tok=user2_tok) self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok) # User3 is invited by user1 self.helper.invite(room_id, targ=user3_id, tok=user1_tok) # User4 leaves self.helper.join(room_id, user4_id, tok=user4_tok) self.helper.leave(room_id, user4_id, tok=user4_tok) # User5 joins self.helper.join(room_id, user5_id, tok=user5_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) empty_ms = MemberSummary([], 0) self._assert_member_summary( room_membership_summary.get(Membership.JOIN, empty_ms), [user1_id, user5_id], ) self._assert_member_summary( room_membership_summary.get(Membership.INVITE, empty_ms), [user3_id] ) self._assert_member_summary( room_membership_summary.get(Membership.LEAVE, empty_ms), [user4_id] ) self._assert_member_summary( room_membership_summary.get(Membership.BAN, empty_ms), [user2_id] ) self._assert_member_summary( room_membership_summary.get(Membership.KNOCK, empty_ms), [ # No one knocked ], ) def test_get_room_summary_membership_order(self) -> None: """ Test that `get_room_summary(...)` stacks our limit of 6 in this order: joins -> invites -> leave -> everything else (bans/knocks) """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") user3_id = self.register_user("user3", "pass") _user3_tok = self.login(user3_id, "pass") user4_id = self.register_user("user4", "pass") user4_tok = self.login(user4_id, "pass") user5_id = self.register_user("user5", "pass") user5_tok = self.login(user5_id, "pass") user6_id = self.register_user("user6", "pass") user6_tok = self.login(user6_id, "pass") user7_id = self.register_user("user7", "pass") user7_tok = self.login(user7_id, "pass") # Setup the room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # We expect the order to be joins -> invites -> leave -> bans so setup the users # *NOT* in that same order to make sure we're actually sorting them. # User2 is banned self.helper.join(room_id, user2_id, tok=user2_tok) self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok) # User3 is invited by user1 self.helper.invite(room_id, targ=user3_id, tok=user1_tok) # User4 leaves self.helper.join(room_id, user4_id, tok=user4_tok) self.helper.leave(room_id, user4_id, tok=user4_tok) # User5, User6, User7 joins self.helper.join(room_id, user5_id, tok=user5_tok) self.helper.join(room_id, user6_id, tok=user6_tok) self.helper.join(room_id, user7_id, tok=user7_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) empty_ms = MemberSummary([], 0) self._assert_member_summary( room_membership_summary.get(Membership.JOIN, empty_ms), [user1_id, user5_id, user6_id, user7_id], ) self._assert_member_summary( room_membership_summary.get(Membership.INVITE, empty_ms), [user3_id] ) self._assert_member_summary( room_membership_summary.get(Membership.LEAVE, empty_ms), [user4_id] ) self._assert_member_summary( room_membership_summary.get(Membership.BAN, empty_ms), [ # The banned user is not in the summary because the summary can only fit # 6 members and prefers everything else before bans # # user2_id ], # But we still see the count of banned users expected_member_count=1, ) self._assert_member_summary( room_membership_summary.get(Membership.KNOCK, empty_ms), [ # No one knocked ], ) def test_extract_heroes_from_room_summary_excludes_self(self) -> None: """ Test that `extract_heroes_from_room_summary(...)` does not include the user itself. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") # Setup the room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # User2 joins self.helper.join(room_id, user2_id, tok=user2_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) # We first ask from the perspective of a random fake user hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me="@fakeuser" ) # Make sure user1 is in the room (ensure our test setup is correct) self.assertListEqual(hero_user_ids, [user1_id, user2_id]) # Now, we ask for the room summary from the perspective of user1 hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me=user1_id ) # User1 should not be included in the list of heroes because they are the one # asking self.assertListEqual(hero_user_ids, [user2_id]) def test_extract_heroes_from_room_summary_first_five_joins(self) -> None: """ Test that `extract_heroes_from_room_summary(...)` returns the first 5 joins. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") user3_id = self.register_user("user3", "pass") user3_tok = self.login(user3_id, "pass") user4_id = self.register_user("user4", "pass") user4_tok = self.login(user4_id, "pass") user5_id = self.register_user("user5", "pass") user5_tok = self.login(user5_id, "pass") user6_id = self.register_user("user6", "pass") user6_tok = self.login(user6_id, "pass") user7_id = self.register_user("user7", "pass") user7_tok = self.login(user7_id, "pass") # Setup the room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # User2 -> User7 joins self.helper.join(room_id, user2_id, tok=user2_tok) self.helper.join(room_id, user3_id, tok=user3_tok) self.helper.join(room_id, user4_id, tok=user4_tok) self.helper.join(room_id, user5_id, tok=user5_tok) self.helper.join(room_id, user6_id, tok=user6_tok) self.helper.join(room_id, user7_id, tok=user7_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me="@fakuser" ) # First 5 users to join the room self.assertListEqual( hero_user_ids, [user1_id, user2_id, user3_id, user4_id, user5_id] ) def test_extract_heroes_from_room_summary_membership_order(self) -> None: """ Test that `extract_heroes_from_room_summary(...)` prefers joins/invites over everything else. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") user3_id = self.register_user("user3", "pass") _user3_tok = self.login(user3_id, "pass") user4_id = self.register_user("user4", "pass") user4_tok = self.login(user4_id, "pass") user5_id = self.register_user("user5", "pass") user5_tok = self.login(user5_id, "pass") # Setup the room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # We expect the order to be joins -> invites -> leave -> bans so setup the users # *NOT* in that same order to make sure we're actually sorting them. # User2 is banned self.helper.join(room_id, user2_id, tok=user2_tok) self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok) # User3 is invited by user1 self.helper.invite(room_id, targ=user3_id, tok=user1_tok) # User4 leaves self.helper.join(room_id, user4_id, tok=user4_tok) self.helper.leave(room_id, user4_id, tok=user4_tok) # User5 joins self.helper.join(room_id, user5_id, tok=user5_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me="@fakeuser" ) # Prefer joins -> invites, over everything else self.assertListEqual( hero_user_ids, [ # The joins user1_id, user5_id, # The invites user3_id, ], ) @skip_unless( False, "Test is not possible because when everyone leaves the room, " + "the server is `no_longer_in_room` and we don't have any `current_state_events` to query", ) def test_extract_heroes_from_room_summary_fallback_leave_ban(self) -> None: """ Test that `extract_heroes_from_room_summary(...)` falls back to leave/ban if there aren't any joins/invites. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") user3_id = self.register_user("user3", "pass") user3_tok = self.login(user3_id, "pass") # Setup the room (user1 is the creator and is joined to the room) room_id = self.helper.create_room_as(user1_id, tok=user1_tok) # User2 is banned self.helper.join(room_id, user2_id, tok=user2_tok) self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok) # User3 leaves self.helper.join(room_id, user3_id, tok=user3_tok) self.helper.leave(room_id, user3_id, tok=user3_tok) # User1 leaves (we're doing this last because they're the room creator) self.helper.leave(room_id, user1_id, tok=user1_tok) room_membership_summary = self.get_success(self.store.get_room_summary(room_id)) hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me="@fakeuser" ) # Fallback to people who left -> banned self.assertListEqual( hero_user_ids, [user3_id, user1_id, user3_id], ) def test_extract_heroes_from_room_summary_excludes_knocks(self) -> None: """ People who knock on the room have (potentially) never been in the room before and are total outsiders. Plus the spec doesn't mention them at all for heroes. """ user1_id = self.register_user("user1", "pass") user1_tok = self.login(user1_id, "pass") user2_id = self.register_user("user2", "pass") user2_tok = self.login(user2_id, "pass") # Setup the knock room (user1 is the creator and is joined to the room) knock_room_id = self.helper.create_room_as( user1_id, tok=user1_tok, room_version=RoomVersions.V7.identifier ) self.helper.send_state( knock_room_id, EventTypes.JoinRules, {"join_rule": JoinRules.KNOCK}, tok=user1_tok, ) # User2 knocks on the room knock_channel = self.make_request( "POST", "/_matrix/client/r0/knock/%s" % (knock_room_id,), b"{}", user2_tok, ) self.assertEqual(knock_channel.code, 200, knock_channel.result) room_membership_summary = self.get_success( self.store.get_room_summary(knock_room_id) ) hero_user_ids = extract_heroes_from_room_summary( room_membership_summary, me="@fakeuser" ) # user1 is the creator and is joined to the room (should show up as a hero) # user2 is knocking on the room (should not show up as a hero) self.assertListEqual( hero_user_ids, [user1_id], ) class CurrentStateMembershipUpdateTestCase(unittest.HomeserverTestCase): def prepare(self, reactor: MemoryReactor, clock: Clock, hs: HomeServer) -> None: self.store = hs.get_datastores().main self.room_creator = hs.get_room_creation_handler() def test_can_rerun_update(self) -> None: # First make sure we have completed all updates. self.wait_for_background_updates() # Now let's create a room, which will insert a membership user = UserID("alice", "test") requester = create_requester(user) self.get_success(self.room_creator.create_room(requester, {})) # Register the background update to run again. self.get_success( self.store.db_pool.simple_insert( table="background_updates", values={ "update_name": "current_state_events_membership", "progress_json": "{}", "depends_on": None, }, ) ) # ... and tell the DataStore that it hasn't finished all updates yet self.store.db_pool.updates._all_done = False # Now let's actually drive the updates to completion self.wait_for_background_updates()