This appears to be enough to make Element Web work (or at least move it
on to the next hurdle)
---------
Co-authored-by: Eric Eastwood <eric.eastwood@beta.gouv.fr>
Move filters tests to rest layer in order to test the new (with sliding
sync tables) and fallback paths that Sliding Sync can use.
Also found a bug in the new path because it's not being tested which is
also fixed in this PR. We now take into account `has_known_state` when
filtering.
Spawning from
https://github.com/element-hq/synapse/pull/17662#discussion_r1755574791.
This should have been done when we started using the new sliding sync
tables in https://github.com/element-hq/synapse/pull/17630
This PR changes `from pydantic import BaseModel` to `from
synapse._pydantic_compat import BaseModel` (as well as `constr`,
`conbytes`, `conint`, `confloat`).
It allows `check_pydantic_models.py` to mock those pydantic objects only
in the synapse module, and not interfere with pydantic objects in
external dependencies.
This should solve the CI problems for #17144, which breaks because
`check_pydantic_models.py` patches pydantic models from
[scim2-models](https://scim2-models.readthedocs.io/).
/cc @DMRobertson @gotmax23
fixes#17659
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* [x] [Code
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We need to bust the `get_sliding_sync_rooms_for_user`
cache when the room encryption is updated and any
other field that is used in the query.
Follow-up to https://github.com/element-hq/synapse/pull/17630
- Bust cache for membership change (cross-reference
`get_rooms_for_user`)
- Bust cache for room `encryption` (cross-reference
`get_room_encryption`)
- Bust cache for `forgotten` (cross-reference
`did_forget`/`get_forgotten_rooms_for_user`)
For rooms with a name we can skip fetching a full room summary, as we
don't need to calculate heroes, and instead just fetch the room counts
directly.
This also changes things to not return counts and heroes for non-joined
rooms. For left/banned rooms we were returning zero values anyway, and
for invite/knock rooms we don't really want to leak such information
(even if some of is included in the stripped state).
For rooms with a name we can skip fetching a full room summary, as we
don't need to calculate heroes, and instead just fetch the room counts
directly.
This also changes things to not return counts and heroes for non-joined
rooms. For left/banned rooms we were returning zero values anyway, and
for invite/knock rooms we don't really want to leak such information
(even if some of is included in the stripped state).
Speed up incremental sync by avoiding extra work. We first look at the
state delta changes and only fetch and calculate further derived things
if they have changed.
Instead of having a large cache of `room_id -> bool` about whether a
room is partially stated, replace with a "fetch rooms the user is which
are partially-stated". This is a lot faster as the set of partially
stated rooms at any point across the whole server is small, and so such
a query is fast.
The main issue with the bulk cache lookup is the CPU time looking all
the rooms up in the cache.