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Spawning from looking at a couple traces and wanting a little more info.
Follow-up to github.com/element-hq/synapse/pull/17501
The changes in this PR allow you to find slow Sliding Sync traces ignoring the
`wait_for_events` time. In Jaeger, you can now filter for the `current_sync_for_user`
operation with `RESULT.result=true` indicating that it actually returned non-empty results.
If you want to find traces for your own user, you can use
`RESULT.result=true ARG.sync_config.user="@madlittlemods:matrix.org"`
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This triggers the client to start a new sliding sync connection. If we
don't do this and the client asks for the full range of rooms, we end up
sending down all rooms and their state from scratch (which can be very
slow)
This causes things like
https://github.com/element-hq/element-x-ios/issues/3115 after we restart
the server
---------
Co-authored-by: Eric Eastwood <eric.eastwood@beta.gouv.fr>
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Update `filters.is_encrypted` and `filters.types`/`filters.not_types` to
be robust when dealing with remote invite rooms in Sliding Sync.
Part of
[MSC3575](https://github.com/matrix-org/matrix-spec-proposals/pull/3575):
Sliding Sync
Follow-up to https://github.com/element-hq/synapse/pull/17434
We now take into account current state, fallback to stripped state
for invite/knock rooms, then historical state. If we can't determine
the info needed to filter a room (either from state or stripped state),
it is filtered out.
Rather than always including all rooms in range.
Also adds a pre-filter to rooms that checks the stream change cache to
see if anything might have happened.
Based on #17447
---------
Co-authored-by: Eric Eastwood <eric.eastwood@beta.gouv.fr>
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The basic idea is that we introduce a new token for a sliding sync
connection, which stores the mapping of room to room "status" (i.e. have
we sent the room down?). This token allows us to handle duplicate
requests properly. In future it can be used to store more
"per-connection" information safely.
In future this should be migrated into the DB, so its important that we
try to reduce the number of syncs where we need to update the
per-connection information. In this PoC this only happens when we: a)
send down a set of room for the first time, or b) we have previously
sent down a room and there are updates but we are not sending the room
down the sync (due to not falling in a list range)
Co-authored-by: Eric Eastwood <eric.eastwood@beta.gouv.fr>
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Backfill events have a negative stream ordering, and so its not useful
to use to compare with other (positive) stream orderings.
Plus, the Rust SDK currently assumes `bump_stamp` is positive.