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Fleshed out joining/leaving rooms. Added M_LIMIT_EXCEEDED standard error code for rate limited requests.
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1 changed files with 64 additions and 12 deletions
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@ -168,6 +168,10 @@ Some standard error codes are below:
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:``M_NOT_FOUND``:
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No resource was found for this request.
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:``M_LIMIT_EXCEEDED``:
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Too many requests have been sent in a short period of time. Wait a while then
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try again.
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Some requests have unique error codes:
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:``M_USER_IN_USE``:
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@ -273,6 +277,7 @@ Example::
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}
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- TODO: This creates a room creation event which serves as the root of the PDU graph for this room.
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- TODO: Keys for speccing a room name / room topic / invite these users?
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Modifying aliases
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-----------------
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@ -284,12 +289,37 @@ Permissions
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Joining rooms
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-------------
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- What is joining? What permissions / access does it give you? How does this affect /initialSync?
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- API to hit (``/join/$alias or id``). Explain how alias joining works (auto-resolving). See "Room events" for more info.
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- What does the home server have to do?
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- Rooms that DON'T need an invite to join. This follows through onto inviting users section.
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- Outline invite join dance?
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- TODO: What does the home server have to do to join a user to a room?
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Users need to join a room in order to send and receive events in that room. A user can join a
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room by making a request to ``/join/<room alias or id>`` with::
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{}
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Alternatively, a user can make a request to ``/rooms/<room id>/join`` with the same request content.
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This is only provided for symmetry with the other membership APIs: ``/rooms/<room id>/invite`` and
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``/rooms/<room id>/leave``. If a room alias was specified, it will be automatically resolved to
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a room ID, which will then be joined. The room ID that was joined will be returned in response::
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{
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"room_id": "!roomid:domain"
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}
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The membership state for the joining user can also be modified directly to be ``join``
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by sending the following request to
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``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
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{
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"membership": "join"
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}
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See the "Room events" section for more information on ``m.room.member``.
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After the user has joined a room, they will receive subsequent events in that room. This room
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will now appear as an entry in the ``/initialSync`` API.
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Some rooms enforce that a user is *invited* to a room before they can join that room. Other
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rooms will allow anyone to join the room even if they have not received an invite.
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Inviting users
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--------------
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@ -331,12 +361,33 @@ See the "Room events" section for more information on ``m.room.member``.
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Leaving rooms
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-------------
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- API to hit (``$roomid/leave``). See "Room events" for more info.
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- Must be joined to leave. How does this affect /initialSync?
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- Not ever being in a room is NOT equivalent to have left it (due to membership: leave).
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- Need to be re-invited if invite-only room.
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- If no more HSes in room, can delete room?
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- Is there a dance?
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A user can leave a room to stop receiving events for that room. A user must have
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joined the room before they are eligible to leave the room. If the room is an
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"invite-only" room, they will need to be re-invited before they can re-join the room.
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To leave a room, a request should be made to ``/rooms/<room id>/leave`` with::
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{}
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Alternatively, the membership state for this user in this room can be modified
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directly by sending the following request to
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``/rooms/<room id>/state/m.room.member/<url encoded user id>``::
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{
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"membership": "leave"
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}
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See the "Room events" section for more information on ``m.room.member``.
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Once a user has left a room, that room will no longer appear on the ``/initialSync``
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API. Be aware that leaving a room is not equivalent to have never been
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in that room. A user who has previously left a room still maintains some residual state in
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that room. Their membership state will be marked as ``leave``. This contrasts with
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a user who has *never been invited or joined to that room* who will not have any
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membership state for that room.
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If all members in a room leave, that room becomes eligible for deletion.
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- TODO: Grace period before deletion?
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- TODO: Under what conditions should a room NOT be purged?
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Events in a room
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----------------
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@ -350,7 +401,7 @@ Events in a room
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Syncing a room
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--------------
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- Single room initial sync. API to hit. Why it might be used (lazy loading)
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- Single room initial sync. ``rooms/<room id>/initialSync`` API to hit. Why it might be used (lazy loading)
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Getting grouped state events
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----------------------------
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@ -378,6 +429,7 @@ Non-state messages
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------------------
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- m.room.message
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- m.room.message.feedback (and compressed format)
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- voip?
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What are they, when are they used, what do they contain, how should they be used
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