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Add test to see what happens when membership change is included in the timeline
Part of https://github.com/element-hq/synapse/issues/17929
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3 changed files with 101 additions and 2 deletions
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@ -231,6 +231,8 @@ class EventContentFields:
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ROOM_NAME: Final = "name"
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MEMBERSHIP: Final = "membership"
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MEMBERSHIP_DISPLAYNAME: Final = "displayname"
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MEMBERSHIP_AVATAR_URL: Final = "avatar_url"
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# Used in m.room.guest_access events.
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GUEST_ACCESS: Final = "guest_access"
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@ -955,6 +955,17 @@ class SlidingSyncHandler:
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and state_key == StateValues.LAZY
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):
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lazy_load_room_members = True
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# For incremental syncs that aren't limited, when
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# lazy-loading room members, also include any membership
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# that has changed. This allows clients to cache the
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# membership list for as long as it doesn't get a gappy
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# sync, but still ensures for large gaps the server doesn't
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# need to send down all membership changes.
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# if not initial and not limited:
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# # `None` is a wildcard in the `StateFilter`
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# required_state_types.append((EventTypes.Member, None))
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# Everyone in the timeline is relevant
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#
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# FIXME: We probably also care about invite, ban, kick, targets, etc
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@ -18,7 +18,7 @@ from parameterized import parameterized, parameterized_class
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from twisted.test.proto_helpers import MemoryReactor
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import synapse.rest.admin
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from synapse.api.constants import EventTypes, Membership
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from synapse.api.constants import EventTypes, Membership, EventContentFields
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from synapse.handlers.sliding_sync import StateValues
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from synapse.rest.client import login, room, sync
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from synapse.server import HomeServer
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@ -496,6 +496,92 @@ class SlidingSyncRoomsRequiredStateTestCase(SlidingSyncBase):
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)
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self.assertIsNone(response_body["rooms"][room_id1].get("invite_state"))
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def test_rooms_required_state_changed_membership_in_timeline_lazy_loading_room_members_incremental_sync(
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self,
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) -> None:
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"""
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On incremental sync, test `rooms.required_state` returns people relevant to the
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timeline when lazy-loading room members, `["m.room.member","$LAZY"]` **including
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changes to membership**.
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"""
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user1_id = self.register_user("user1", "pass")
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user1_tok = self.login(user1_id, "pass")
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user2_id = self.register_user("user2", "pass")
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user2_tok = self.login(user2_id, "pass")
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user3_id = self.register_user("user3", "pass")
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user3_tok = self.login(user3_id, "pass")
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user4_id = self.register_user("user4", "pass")
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user4_tok = self.login(user4_id, "pass")
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user5_id = self.register_user("user5", "pass")
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user5_tok = self.login(user5_id, "pass")
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room_id1 = self.helper.create_room_as(user2_id, tok=user2_tok)
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self.helper.join(room_id1, user1_id, tok=user1_tok)
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self.helper.join(room_id1, user3_id, tok=user3_tok)
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self.helper.join(room_id1, user4_id, tok=user4_tok)
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self.helper.join(room_id1, user5_id, tok=user5_tok)
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self.helper.send(room_id1, "1", tok=user2_tok)
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self.helper.send(room_id1, "2", tok=user2_tok)
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self.helper.send(room_id1, "3", tok=user2_tok)
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# Make the Sliding Sync request with lazy loading for the room members
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sync_body = {
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"lists": {
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"foo-list": {
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"ranges": [[0, 1]],
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"required_state": [
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[EventTypes.Create, ""],
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[EventTypes.Member, StateValues.LAZY],
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],
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"timeline_limit": 3,
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}
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}
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}
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response_body, from_token = self.do_sync(sync_body, tok=user1_tok)
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# Send more timeline events into the room
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self.helper.send(room_id1, "4", tok=user2_tok)
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self.helper.send(room_id1, "5", tok=user4_tok)
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# self.helper.send(room_id1, "6", tok=user4_tok)
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# Update the display name of user5 (causing a membership change)
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self.helper.send_state(
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room_id1,
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event_type=EventTypes.Member,
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state_key=user5_id,
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body={
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EventContentFields.MEMBERSHIP: "join",
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EventContentFields.MEMBERSHIP_DISPLAYNAME: "quick changer",
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},
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tok=user5_tok,
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)
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# Make an incremental Sliding Sync request
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response_body, _ = self.do_sync(sync_body, since=from_token, tok=user1_tok)
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state_map = self.get_success(
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self.storage_controllers.state.get_current_state(room_id1)
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)
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# Only user2, user4, and user5 sent events in the last 3 events we see in the
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# `timeline`.
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self._assertRequiredStateIncludes(
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response_body["rooms"][room_id1]["required_state"],
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{
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# This appears because *some* membership in the room changed and the
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# heroes are recalculated and is thrown in because we have it. But this
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# is technically optional and not needed because we've already seen user2
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# in the last sync (and their membership hasn't changed).
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state_map[(EventTypes.Member, user2_id)],
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# Appears because there is a message in the timeline from this user
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state_map[(EventTypes.Member, user4_id)],
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# Appears because there is a membership event in the timeline from this user
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state_map[(EventTypes.Member, user5_id)],
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},
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exact=True,
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)
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self.assertIsNone(response_body["rooms"][room_id1].get("invite_state"))
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def test_rooms_required_state_expand_lazy_loading_room_members_incremental_sync(
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self,
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) -> None:
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@ -1243,7 +1329,7 @@ class SlidingSyncRoomsRequiredStateTestCase(SlidingSyncBase):
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# Update the room name
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self.helper.send_state(
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room_id1, "m.room.name", {"name": "Bar"}, state_key="", tok=user1_tok
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room_id1, EventTypes.Name, {"name": "Bar"}, state_key="", tok=user1_tok
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)
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# Update the sliding sync requests to exclude the room name again
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