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Don't lock up when joining large rooms (#16903)
Co-authored-by: Andrew Morgan <andrew@amorgan.xyz>
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2 changed files with 18 additions and 9 deletions
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changelog.d/16903.bugfix
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changelog.d/16903.bugfix
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Fix performance issue when joining very large rooms that can cause the server to lock up. Introduced in v1.100.0.
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@ -1757,17 +1757,25 @@ class FederationEventHandler:
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events_and_contexts_to_persist.append((event, context))
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events_and_contexts_to_persist.append((event, context))
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for event in sorted_auth_events:
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for i, event in enumerate(sorted_auth_events):
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await prep(event)
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await prep(event)
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await self.persist_events_and_notify(
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# The above function is typically not async, and so won't yield to
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room_id,
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# the reactor. For large rooms let's yield to the reactor
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events_and_contexts_to_persist,
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# occasionally to ensure we don't block other work.
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# Mark these events backfilled as they're historic events that will
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if (i + 1) % 1000 == 0:
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# eventually be backfilled. For example, missing events we fetch
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await self._clock.sleep(0)
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# during backfill should be marked as backfilled as well.
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backfilled=True,
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# Also persist the new event in batches for similar reasons as above.
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)
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for batch in batch_iter(events_and_contexts_to_persist, 1000):
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await self.persist_events_and_notify(
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room_id,
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batch,
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# Mark these events as backfilled as they're historic events that will
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# eventually be backfilled. For example, missing events we fetch
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# during backfill should be marked as backfilled as well.
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backfilled=True,
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)
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@trace
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@trace
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async def _check_event_auth(
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async def _check_event_auth(
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