Sliding Sync: Avoid fetching left rooms and add back newly_left rooms (#17725)

Performance optimization: We can avoid fetching rooms that the user has
left themselves (which could be a significant amount), then only add
back rooms that the user has `newly_left` (left in the token range of an
incremental sync). It's a lot faster to fetch less rooms than fetch them
all and throw them away in most cases. Since the user only leaves a room
(or is state reset out) once in a blue moon, we can avoid a lot of work.

Based on @erikjohnston's branch, erikj/ss_perf


---------

Co-authored-by: Erik Johnston <erik@matrix.org>
This commit is contained in:
Eric Eastwood 2024-09-19 10:07:18 -05:00 committed by GitHub
parent 07a51d2a56
commit c2e5e9e67c
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8 changed files with 833 additions and 110 deletions

1
changelog.d/17725.misc Normal file
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@ -0,0 +1 @@
More efficiently fetch rooms for Sliding Sync.

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@ -495,6 +495,24 @@ class SlidingSyncHandler:
room_sync_config.timeline_limit,
)
# Handle state resets. For example, if we see
# `room_membership_for_user_at_to_token.event_id=None and
# room_membership_for_user_at_to_token.membership is not None`, we should
# indicate to the client that a state reset happened. Perhaps we should indicate
# this by setting `initial: True` and empty `required_state: []`.
state_reset_out_of_room = False
if (
room_membership_for_user_at_to_token.event_id is None
and room_membership_for_user_at_to_token.membership is not None
):
# We only expect the `event_id` to be `None` if you've been state reset out
# of the room (meaning you're no longer in the room). We could put this as
# part of the if-statement above but we want to handle every case where
# `event_id` is `None`.
assert room_membership_for_user_at_to_token.membership is Membership.LEAVE
state_reset_out_of_room = True
# Determine whether we should limit the timeline to the token range.
#
# We should return historical messages (before token range) in the
@ -527,7 +545,7 @@ class SlidingSyncHandler:
from_bound = None
initial = True
ignore_timeline_bound = False
if from_token and not newly_joined:
if from_token and not newly_joined and not state_reset_out_of_room:
room_status = previous_connection_state.rooms.have_sent_room(room_id)
if room_status.status == HaveSentRoomFlag.LIVE:
from_bound = from_token.stream_token.room_key
@ -732,12 +750,6 @@ class SlidingSyncHandler:
stripped_state.append(strip_event(invite_or_knock_event))
# TODO: Handle state resets. For example, if we see
# `room_membership_for_user_at_to_token.event_id=None and
# room_membership_for_user_at_to_token.membership is not None`, we should
# indicate to the client that a state reset happened. Perhaps we should indicate
# this by setting `initial: True` and empty `required_state`.
# Get the changes to current state in the token range from the
# `current_state_delta_stream` table.
#

View file

@ -56,7 +56,6 @@ from synapse.storage.roommember import (
)
from synapse.types import (
MutableStateMap,
PersistedEventPosition,
RoomStreamToken,
StateMap,
StrCollection,
@ -81,6 +80,12 @@ if TYPE_CHECKING:
logger = logging.getLogger(__name__)
class Sentinel(enum.Enum):
# defining a sentinel in this way allows mypy to correctly handle the
# type of a dictionary lookup and subsequent type narrowing.
UNSET_SENTINEL = object()
# Helper definition for the types that we might return. We do this to avoid
# copying data between types (which can be expensive for many rooms).
RoomsForUserType = Union[RoomsForUserStateReset, RoomsForUser, RoomsForUserSlidingSync]
@ -119,12 +124,6 @@ class SlidingSyncInterestedRooms:
dm_room_ids: AbstractSet[str]
class Sentinel(enum.Enum):
# defining a sentinel in this way allows mypy to correctly handle the
# type of a dictionary lookup and subsequent type narrowing.
UNSET_SENTINEL = object()
def filter_membership_for_sync(
*,
user_id: str,
@ -221,6 +220,9 @@ class SlidingSyncRoomLists:
# include rooms that are outside the list ranges.
all_rooms: Set[str] = set()
# Note: this won't include rooms the user has left themselves. We add back
# `newly_left` rooms below. This is more efficient than fetching all rooms and
# then filtering out the old left rooms.
room_membership_for_user_map = await self.store.get_sliding_sync_rooms_for_user(
user_id
)
@ -262,36 +264,11 @@ class SlidingSyncRoomLists:
event_id=change.event_id,
event_pos=change.event_pos,
room_version_id=change.room_version_id,
# We keep the current state of the room though
# We keep the state of the room though
has_known_state=existing_room.has_known_state,
room_type=existing_room.room_type,
is_encrypted=existing_room.is_encrypted,
)
else:
# This can happen if we get "state reset" out of the room
# after the `to_token`. In other words, there is no membership
# for the room after the `to_token` but we see membership in
# the token range.
# Get the state at the time. Note that room type never changes,
# so we can just get current room type
room_type = await self.store.get_room_type(room_id)
is_encrypted = await self.get_is_encrypted_for_room_at_token(
room_id, to_token.room_key
)
# Add back rooms that the user was state-reset out of after `to_token`
room_membership_for_user_map[room_id] = RoomsForUserSlidingSync(
room_id=room_id,
sender=change.sender,
membership=change.membership,
event_id=change.event_id,
event_pos=change.event_pos,
room_version_id=change.room_version_id,
has_known_state=True,
room_type=room_type,
is_encrypted=is_encrypted,
)
(
newly_joined_room_ids,
@ -301,44 +278,88 @@ class SlidingSyncRoomLists:
)
dm_room_ids = await self._get_dm_rooms_for_user(user_id)
# Handle state resets in the from -> to token range.
state_reset_rooms = (
# Add back `newly_left` rooms (rooms left in the from -> to token range).
#
# We do this because `get_sliding_sync_rooms_for_user(...)` doesn't include
# rooms that the user left themselves as it's more efficient to add them back
# here than to fetch all rooms and then filter out the old left rooms. The user
# only leaves a room once in a blue moon so this barely needs to run.
#
missing_newly_left_rooms = (
newly_left_room_map.keys() - room_membership_for_user_map.keys()
)
if state_reset_rooms:
if missing_newly_left_rooms:
# TODO: It would be nice to avoid these copies
room_membership_for_user_map = dict(room_membership_for_user_map)
for room_id in (
newly_left_room_map.keys() - room_membership_for_user_map.keys()
):
# Get the state at the time. Note that room type never changes,
# so we can just get current room type
room_type = await self.store.get_room_type(room_id)
is_encrypted = await self.get_is_encrypted_for_room_at_token(
room_id, newly_left_room_map[room_id].to_room_stream_token()
)
for room_id in missing_newly_left_rooms:
newly_left_room_for_user = newly_left_room_map[room_id]
# This should be a given
assert newly_left_room_for_user.membership == Membership.LEAVE
room_membership_for_user_map[room_id] = RoomsForUserSlidingSync(
room_id=room_id,
sender=None,
membership=Membership.LEAVE,
event_id=None,
event_pos=newly_left_room_map[room_id],
room_version_id=await self.store.get_room_version_id(room_id),
has_known_state=True,
room_type=room_type,
is_encrypted=is_encrypted,
# Add back `newly_left` rooms
#
# Check for membership and state in the Sliding Sync tables as it's just
# another membership
newly_left_room_for_user_sliding_sync = (
await self.store.get_sliding_sync_room_for_user(user_id, room_id)
)
# If the membership exists, it's just a normal user left the room on
# their own
if newly_left_room_for_user_sliding_sync is not None:
room_membership_for_user_map[room_id] = (
newly_left_room_for_user_sliding_sync
)
change = changes.get(room_id)
if change is not None:
# Update room membership events to the point in time of the `to_token`
room_membership_for_user_map[room_id] = RoomsForUserSlidingSync(
room_id=room_id,
sender=change.sender,
membership=change.membership,
event_id=change.event_id,
event_pos=change.event_pos,
room_version_id=change.room_version_id,
# We keep the state of the room though
has_known_state=newly_left_room_for_user_sliding_sync.has_known_state,
room_type=newly_left_room_for_user_sliding_sync.room_type,
is_encrypted=newly_left_room_for_user_sliding_sync.is_encrypted,
)
# If we are `newly_left` from the room but can't find any membership,
# then we have been "state reset" out of the room
else:
# Get the state at the time. We can't read from the Sliding Sync
# tables because the user has no membership in the room according to
# the state (thanks to the state reset).
#
# Note: `room_type` never changes, so we can just get current room
# type
room_type = await self.store.get_room_type(room_id)
has_known_state = room_type is not ROOM_UNKNOWN_SENTINEL
if isinstance(room_type, StateSentinel):
room_type = None
# Get the encryption status at the time of the token
is_encrypted = await self.get_is_encrypted_for_room_at_token(
room_id,
newly_left_room_for_user.event_pos.to_room_stream_token(),
)
room_membership_for_user_map[room_id] = RoomsForUserSlidingSync(
room_id=room_id,
sender=newly_left_room_for_user.sender,
membership=newly_left_room_for_user.membership,
event_id=newly_left_room_for_user.event_id,
event_pos=newly_left_room_for_user.event_pos,
room_version_id=newly_left_room_for_user.room_version_id,
has_known_state=has_known_state,
room_type=room_type,
is_encrypted=is_encrypted,
)
if sync_config.lists:
sync_room_map = {
room_id: room_membership_for_user
for room_id, room_membership_for_user in room_membership_for_user_map.items()
if filter_membership_for_sync(
user_id=user_id,
room_membership_for_user=room_membership_for_user,
newly_left=room_id in newly_left_room_map,
)
}
sync_room_map = room_membership_for_user_map
with start_active_span("assemble_sliding_window_lists"):
for list_key, list_config in sync_config.lists.items():
# Apply filters
@ -347,6 +368,7 @@ class SlidingSyncRoomLists:
filtered_sync_room_map = await self.filter_rooms_using_tables(
user_id,
sync_room_map,
previous_connection_state,
list_config.filters,
to_token,
dm_room_ids,
@ -446,6 +468,9 @@ class SlidingSyncRoomLists:
if sync_config.room_subscriptions:
with start_active_span("assemble_room_subscriptions"):
# TODO: It would be nice to avoid these copies
room_membership_for_user_map = dict(room_membership_for_user_map)
# Find which rooms are partially stated and may need to be filtered out
# depending on the `required_state` requested (see below).
partial_state_rooms = await self.store.get_partial_rooms()
@ -454,10 +479,20 @@ class SlidingSyncRoomLists:
room_id,
room_subscription,
) in sync_config.room_subscriptions.items():
if room_id not in room_membership_for_user_map:
# Check if we have a membership for the room, but didn't pull it out
# above. This could be e.g. a leave that we don't pull out by
# default.
current_room_entry = (
await self.store.get_sliding_sync_room_for_user(
user_id, room_id
)
)
if not current_room_entry:
# TODO: Handle rooms the user isn't in.
continue
room_membership_for_user_map[room_id] = current_room_entry
all_rooms.add(room_id)
# Take the superset of the `RoomSyncConfig` for each room.
@ -471,8 +506,6 @@ class SlidingSyncRoomLists:
if room_id in partial_state_rooms:
continue
all_rooms.add(room_id)
# Update our `relevant_room_map` with the room we're going to display
# and need to fetch more info about.
existing_room_sync_config = relevant_room_map.get(room_id)
@ -487,7 +520,7 @@ class SlidingSyncRoomLists:
# Filtered subset of `relevant_room_map` for rooms that may have updates
# (in the event stream)
relevant_rooms_to_send_map = await self._filter_relevant_room_to_send(
relevant_rooms_to_send_map = await self._filter_relevant_rooms_to_send(
previous_connection_state, from_token, relevant_room_map
)
@ -544,6 +577,7 @@ class SlidingSyncRoomLists:
filtered_sync_room_map = await self.filter_rooms(
sync_config.user,
sync_room_map,
previous_connection_state,
list_config.filters,
to_token,
dm_room_ids,
@ -674,7 +708,7 @@ class SlidingSyncRoomLists:
# Filtered subset of `relevant_room_map` for rooms that may have updates
# (in the event stream)
relevant_rooms_to_send_map = await self._filter_relevant_room_to_send(
relevant_rooms_to_send_map = await self._filter_relevant_rooms_to_send(
previous_connection_state, from_token, relevant_room_map
)
@ -689,7 +723,7 @@ class SlidingSyncRoomLists:
dm_room_ids=dm_room_ids,
)
async def _filter_relevant_room_to_send(
async def _filter_relevant_rooms_to_send(
self,
previous_connection_state: PerConnectionState,
from_token: Optional[StreamToken],
@ -974,8 +1008,17 @@ class SlidingSyncRoomLists:
)
]
# If the user has never joined any rooms before, we can just return an empty list
if not room_for_user_list:
(
newly_joined_room_ids,
newly_left_room_map,
) = await self._get_newly_joined_and_left_rooms(
user_id, to_token=to_token, from_token=from_token
)
# If the user has never joined any rooms before, we can just return an empty
# list. We also have to check the `newly_left_room_map` in case someone was
# state reset out of all of the rooms they were in.
if not room_for_user_list and not newly_left_room_map:
return {}, set(), set()
# Since we fetched the users room list at some point in time after the
@ -993,30 +1036,22 @@ class SlidingSyncRoomLists:
else:
rooms_for_user[room_id] = change_room_for_user
(
newly_joined_room_ids,
newly_left_room_ids,
) = await self._get_newly_joined_and_left_rooms(
user_id, to_token=to_token, from_token=from_token
)
# Ensure we have entries for rooms that the user has been "state reset"
# out of. These are rooms appear in the `newly_left_rooms` map but
# aren't in the `rooms_for_user` map.
for room_id, left_event_pos in newly_left_room_ids.items():
for room_id, newly_left_room_for_user in newly_left_room_map.items():
# If we already know about the room, it's not a state reset
if room_id in rooms_for_user:
continue
rooms_for_user[room_id] = RoomsForUserStateReset(
room_id=room_id,
event_id=None,
event_pos=left_event_pos,
membership=Membership.LEAVE,
sender=None,
room_version_id=await self.store.get_room_version_id(room_id),
)
# This should be true if it's a state reset
assert newly_left_room_for_user.membership is Membership.LEAVE
assert newly_left_room_for_user.event_id is None
assert newly_left_room_for_user.sender is None
return rooms_for_user, newly_joined_room_ids, set(newly_left_room_ids)
rooms_for_user[room_id] = newly_left_room_for_user
return rooms_for_user, newly_joined_room_ids, set(newly_left_room_map)
@trace
async def _get_newly_joined_and_left_rooms(
@ -1024,7 +1059,7 @@ class SlidingSyncRoomLists:
user_id: str,
to_token: StreamToken,
from_token: Optional[StreamToken],
) -> Tuple[AbstractSet[str], Mapping[str, PersistedEventPosition]]:
) -> Tuple[AbstractSet[str], Mapping[str, RoomsForUserStateReset]]:
"""Fetch the sets of rooms that the user newly joined or left in the
given token range.
@ -1033,11 +1068,18 @@ class SlidingSyncRoomLists:
"current memberships" of the user.
Returns:
A 2-tuple of newly joined room IDs and a map of newly left room
IDs to the event position the leave happened at.
A 2-tuple of newly joined room IDs and a map of newly_left room
IDs to the `RoomsForUserStateReset` entry.
We're using `RoomsForUserStateReset` but that doesn't necessarily mean the
user was state reset of the rooms. It's just that the `event_id`/`sender`
are optional and we can't tell the difference between the server leaving the
room when the user was the last person participating in the room and left or
was state reset out of the room. To actually check for a state reset, you
need to check if a membership still exists in the room.
"""
newly_joined_room_ids: Set[str] = set()
newly_left_room_map: Dict[str, PersistedEventPosition] = {}
newly_left_room_map: Dict[str, RoomsForUserStateReset] = {}
# We need to figure out the
#
@ -1108,8 +1150,13 @@ class SlidingSyncRoomLists:
# 1) Figure out newly_left rooms (> `from_token` and <= `to_token`).
if last_membership_change_in_from_to_range.membership == Membership.LEAVE:
# 1) Mark this room as `newly_left`
newly_left_room_map[room_id] = (
last_membership_change_in_from_to_range.event_pos
newly_left_room_map[room_id] = RoomsForUserStateReset(
room_id=room_id,
sender=last_membership_change_in_from_to_range.sender,
membership=Membership.LEAVE,
event_id=last_membership_change_in_from_to_range.event_id,
event_pos=last_membership_change_in_from_to_range.event_pos,
room_version_id=await self.store.get_room_version_id(room_id),
)
# 2) Figure out `newly_joined`
@ -1553,6 +1600,7 @@ class SlidingSyncRoomLists:
self,
user: UserID,
sync_room_map: Dict[str, RoomsForUserType],
previous_connection_state: PerConnectionState,
filters: SlidingSyncConfig.SlidingSyncList.Filters,
to_token: StreamToken,
dm_room_ids: AbstractSet[str],
@ -1738,14 +1786,33 @@ class SlidingSyncRoomLists:
)
}
# Keep rooms if the user has been state reset out of it but we previously sent
# down the connection before. We want to make sure that we send these down to
# the client regardless of filters so they find out about the state reset.
#
# We don't always have access to the state in a room after being state reset if
# no one else locally on the server is participating in the room so we patch
# these back in manually.
state_reset_out_of_room_id_set = {
room_id
for room_id in sync_room_map.keys()
if sync_room_map[room_id].event_id is None
and previous_connection_state.rooms.have_sent_room(room_id).status
!= HaveSentRoomFlag.NEVER
}
# Assemble a new sync room map but only with the `filtered_room_id_set`
return {room_id: sync_room_map[room_id] for room_id in filtered_room_id_set}
return {
room_id: sync_room_map[room_id]
for room_id in filtered_room_id_set | state_reset_out_of_room_id_set
}
@trace
async def filter_rooms_using_tables(
self,
user_id: str,
sync_room_map: Mapping[str, RoomsForUserSlidingSync],
previous_connection_state: PerConnectionState,
filters: SlidingSyncConfig.SlidingSyncList.Filters,
to_token: StreamToken,
dm_room_ids: AbstractSet[str],
@ -1887,8 +1954,26 @@ class SlidingSyncRoomLists:
)
}
# Keep rooms if the user has been state reset out of it but we previously sent
# down the connection before. We want to make sure that we send these down to
# the client regardless of filters so they find out about the state reset.
#
# We don't always have access to the state in a room after being state reset if
# no one else locally on the server is participating in the room so we patch
# these back in manually.
state_reset_out_of_room_id_set = {
room_id
for room_id in sync_room_map.keys()
if sync_room_map[room_id].event_id is None
and previous_connection_state.rooms.have_sent_room(room_id).status
!= HaveSentRoomFlag.NEVER
}
# Assemble a new sync room map but only with the `filtered_room_id_set`
return {room_id: sync_room_map[room_id] for room_id in filtered_room_id_set}
return {
room_id: sync_room_map[room_id]
for room_id in filtered_room_id_set | state_reset_out_of_room_id_set
}
@trace
async def sort_rooms(

View file

@ -1404,7 +1404,7 @@ class RoomMemberWorkerStore(EventsWorkerStore, CacheInvalidationWorkerStore):
) -> Mapping[str, RoomsForUserSlidingSync]:
"""Get all the rooms for a user to handle a sliding sync request.
Ignores forgotten rooms and rooms that the user has been kicked from.
Ignores forgotten rooms and rooms that the user has left themselves.
Returns:
Map from room ID to membership info
@ -1429,6 +1429,7 @@ class RoomMemberWorkerStore(EventsWorkerStore, CacheInvalidationWorkerStore):
LEFT JOIN sliding_sync_joined_rooms AS j ON (j.room_id = m.room_id AND m.membership = 'join')
WHERE user_id = ?
AND m.forgotten = 0
AND (m.membership != 'leave' OR m.user_id != m.sender)
"""
txn.execute(sql, (user_id,))
return {
@ -1455,6 +1456,49 @@ class RoomMemberWorkerStore(EventsWorkerStore, CacheInvalidationWorkerStore):
get_sliding_sync_rooms_for_user_txn,
)
async def get_sliding_sync_room_for_user(
self, user_id: str, room_id: str
) -> Optional[RoomsForUserSlidingSync]:
"""Get the sliding sync room entry for the given user and room."""
def get_sliding_sync_room_for_user_txn(
txn: LoggingTransaction,
) -> Optional[RoomsForUserSlidingSync]:
sql = """
SELECT m.room_id, m.sender, m.membership, m.membership_event_id,
r.room_version,
m.event_instance_name, m.event_stream_ordering,
m.has_known_state,
COALESCE(j.room_type, m.room_type),
COALESCE(j.is_encrypted, m.is_encrypted)
FROM sliding_sync_membership_snapshots AS m
INNER JOIN rooms AS r USING (room_id)
LEFT JOIN sliding_sync_joined_rooms AS j ON (j.room_id = m.room_id AND m.membership = 'join')
WHERE user_id = ?
AND m.forgotten = 0
AND m.room_id = ?
"""
txn.execute(sql, (user_id, room_id))
row = txn.fetchone()
if not row:
return None
return RoomsForUserSlidingSync(
room_id=row[0],
sender=row[1],
membership=row[2],
event_id=row[3],
room_version_id=row[4],
event_pos=PersistedEventPosition(row[5], row[6]),
has_known_state=bool(row[7]),
room_type=row[8],
is_encrypted=row[9],
)
return await self.db_pool.runInteraction(
"get_sliding_sync_room_for_user", get_sliding_sync_room_for_user_txn
)
class RoomMemberBackgroundUpdateStore(SQLBaseStore):
def __init__(

View file

@ -308,8 +308,24 @@ class StateGroupWorkerStore(EventsWorkerStore, SQLBaseStore):
return create_event
@cached(max_entries=10000)
async def get_room_type(self, room_id: str) -> Optional[str]:
raise NotImplementedError()
async def get_room_type(self, room_id: str) -> Union[Optional[str], Sentinel]:
"""Fetch room type for given room.
Since this function is cached, any missing values would be cached as
`None`. In order to distinguish between an unencrypted room that has
`None` encryption and a room that is unknown to the server where we
might want to omit the value (which would make it cached as `None`),
instead we use the sentinel value `ROOM_UNKNOWN_SENTINEL`.
"""
try:
create_event = await self.get_create_event_for_room(room_id)
return create_event.content.get(EventContentFields.ROOM_TYPE)
except NotFoundError:
# We use the sentinel value to distinguish between `None` which is a
# valid room type and a room that is unknown to the server so the value
# is just unset.
return ROOM_UNKNOWN_SENTINEL
@cachedList(cached_method_name="get_room_type", list_name="room_ids")
async def bulk_get_room_type(

View file

@ -941,6 +941,12 @@ class StreamWorkerStore(EventsWorkerStore, SQLBaseStore):
Returns:
All membership changes to the current state in the token range. Events are
sorted by `stream_ordering` ascending.
`event_id`/`sender` can be `None` when the server leaves a room (meaning
everyone locally left) or a state reset which removed the person from the
room. We can't tell the difference between the two cases with what's
available in the `current_state_delta_stream` table. To actually check for a
state reset, you need to check if a membership still exists in the room.
"""
# Start by ruling out cases where a DB query is not necessary.
if from_key == to_key:
@ -1052,6 +1058,7 @@ class StreamWorkerStore(EventsWorkerStore, SQLBaseStore):
membership=(
membership if membership is not None else Membership.LEAVE
),
# This will also be null for the same reasons if `s.event_id = null`
sender=sender,
# Prev event
prev_event_id=prev_event_id,

View file

@ -15,7 +15,7 @@ import logging
from typing import Any, Dict, Iterable, List, Literal, Optional, Tuple
from unittest.mock import AsyncMock
from parameterized import parameterized_class
from parameterized import parameterized, parameterized_class
from typing_extensions import assert_never
from twisted.test.proto_helpers import MemoryReactor
@ -23,12 +23,16 @@ from twisted.test.proto_helpers import MemoryReactor
import synapse.rest.admin
from synapse.api.constants import (
AccountDataTypes,
EventContentFields,
EventTypes,
JoinRules,
Membership,
RoomTypes,
)
from synapse.api.room_versions import RoomVersions
from synapse.events import EventBase, StrippedStateEvent, make_event_from_dict
from synapse.events.snapshot import EventContext
from synapse.handlers.sliding_sync import StateValues
from synapse.rest.client import account_data, devices, login, receipts, room, sync
from synapse.server import HomeServer
from synapse.types import (
@ -43,6 +47,7 @@ from synapse.util.stringutils import random_string
from tests import unittest
from tests.server import TimedOutException
from tests.test_utils.event_injection import create_event
logger = logging.getLogger(__name__)
@ -421,6 +426,9 @@ class SlidingSyncTestCase(SlidingSyncBase):
self.event_sources = hs.get_event_sources()
self.storage_controllers = hs.get_storage_controllers()
self.account_data_handler = hs.get_account_data_handler()
persistence = self.hs.get_storage_controllers().persistence
assert persistence is not None
self.persistence = persistence
super().prepare(reactor, clock, hs)
@ -988,3 +996,472 @@ class SlidingSyncTestCase(SlidingSyncBase):
# Make the Sliding Sync request
response_body, _ = self.do_sync(sync_body, tok=user1_tok)
self.assertEqual(response_body["rooms"][room_id1]["initial"], True)
def test_state_reset_room_comes_down_incremental_sync(self) -> None:
"""Test that a room that we were state reset out of comes down
incremental sync"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
room_id1 = self.helper.create_room_as(
user2_id,
is_public=True,
tok=user2_tok,
extra_content={
"name": "my super room",
},
)
# Create an event for us to point back to for the state reset
event_response = self.helper.send(room_id1, "test", tok=user2_tok)
event_id = event_response["event_id"]
self.helper.join(room_id1, user1_id, tok=user1_tok)
sync_body = {
"lists": {
"foo-list": {
"ranges": [[0, 1]],
"required_state": [
# Request all state just to see what we get back when we are
# state reset out of the room
[StateValues.WILDCARD, StateValues.WILDCARD]
],
"timeline_limit": 1,
}
}
}
# Make the Sliding Sync request
response_body, from_token = self.do_sync(sync_body, tok=user1_tok)
# Make sure we see room1
self.assertIncludes(set(response_body["rooms"].keys()), {room_id1}, exact=True)
self.assertEqual(response_body["rooms"][room_id1]["initial"], True)
# Trigger a state reset
join_rule_event, join_rule_context = self.get_success(
create_event(
self.hs,
prev_event_ids=[event_id],
type=EventTypes.JoinRules,
state_key="",
content={"join_rule": JoinRules.INVITE},
sender=user2_id,
room_id=room_id1,
room_version=self.get_success(self.store.get_room_version_id(room_id1)),
)
)
_, join_rule_event_pos, _ = self.get_success(
self.persistence.persist_event(join_rule_event, join_rule_context)
)
# FIXME: We're manually busting the cache since
# https://github.com/element-hq/synapse/issues/17368 is not solved yet
self.store._membership_stream_cache.entity_has_changed(
user1_id, join_rule_event_pos.stream
)
# Ensure that the state reset worked and only user2 is in the room now
users_in_room = self.get_success(self.store.get_users_in_room(room_id1))
self.assertIncludes(set(users_in_room), {user2_id}, exact=True)
state_map_at_reset = self.get_success(
self.storage_controllers.state.get_current_state(room_id1)
)
# Update the state after user1 was state reset out of the room
self.helper.send_state(
room_id1,
EventTypes.Name,
{EventContentFields.ROOM_NAME: "my super duper room"},
tok=user2_tok,
)
# Make another Sliding Sync request (incremental)
response_body, _ = self.do_sync(sync_body, since=from_token, tok=user1_tok)
# Expect to see room1 because it is `newly_left` thanks to being state reset out
# of it since the last time we synced. We need to let the client know that
# something happened and that they are no longer in the room.
self.assertIncludes(set(response_body["rooms"].keys()), {room_id1}, exact=True)
# We set `initial=True` to indicate that the client should reset the state they
# have about the room
self.assertEqual(response_body["rooms"][room_id1]["initial"], True)
# They shouldn't see anything past the state reset
self._assertRequiredStateIncludes(
response_body["rooms"][room_id1]["required_state"],
# We should see all the state events in the room
state_map_at_reset.values(),
exact=True,
)
# The position where the state reset happened
self.assertEqual(
response_body["rooms"][room_id1]["bump_stamp"],
join_rule_event_pos.stream,
response_body["rooms"][room_id1],
)
# Other non-important things. We just want to check what these are so we know
# what happens in a state reset scenario.
#
# Room name was set at the time of the state reset so we should still be able to
# see it.
self.assertEqual(response_body["rooms"][room_id1]["name"], "my super room")
# Could be set but there is no avatar for this room
self.assertIsNone(
response_body["rooms"][room_id1].get("avatar"),
response_body["rooms"][room_id1],
)
# Could be set but this room isn't marked as a DM
self.assertIsNone(
response_body["rooms"][room_id1].get("is_dm"),
response_body["rooms"][room_id1],
)
# Empty timeline because we are not in the room at all (they are all being
# filtered out)
self.assertIsNone(
response_body["rooms"][room_id1].get("timeline"),
response_body["rooms"][room_id1],
)
# `limited` since we're not providing any timeline events but there are some in
# the room.
self.assertEqual(response_body["rooms"][room_id1]["limited"], True)
# User is no longer in the room so they can't see this info
self.assertIsNone(
response_body["rooms"][room_id1].get("joined_count"),
response_body["rooms"][room_id1],
)
self.assertIsNone(
response_body["rooms"][room_id1].get("invited_count"),
response_body["rooms"][room_id1],
)
def test_state_reset_previously_room_comes_down_incremental_sync_with_filters(
self,
) -> None:
"""
Test that a room that we were state reset out of should always be sent down
regardless of the filters if it has been sent down the connection before.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
# Create a space room
space_room_id = self.helper.create_room_as(
user2_id,
tok=user2_tok,
extra_content={
"creation_content": {EventContentFields.ROOM_TYPE: RoomTypes.SPACE},
"name": "my super space",
},
)
# Create an event for us to point back to for the state reset
event_response = self.helper.send(space_room_id, "test", tok=user2_tok)
event_id = event_response["event_id"]
self.helper.join(space_room_id, user1_id, tok=user1_tok)
sync_body = {
"lists": {
"foo-list": {
"ranges": [[0, 1]],
"required_state": [
# Request all state just to see what we get back when we are
# state reset out of the room
[StateValues.WILDCARD, StateValues.WILDCARD]
],
"timeline_limit": 1,
"filters": {
"room_types": [RoomTypes.SPACE],
},
}
}
}
# Make the Sliding Sync request
response_body, from_token = self.do_sync(sync_body, tok=user1_tok)
# Make sure we see room1
self.assertIncludes(
set(response_body["rooms"].keys()), {space_room_id}, exact=True
)
self.assertEqual(response_body["rooms"][space_room_id]["initial"], True)
# Trigger a state reset
join_rule_event, join_rule_context = self.get_success(
create_event(
self.hs,
prev_event_ids=[event_id],
type=EventTypes.JoinRules,
state_key="",
content={"join_rule": JoinRules.INVITE},
sender=user2_id,
room_id=space_room_id,
room_version=self.get_success(
self.store.get_room_version_id(space_room_id)
),
)
)
_, join_rule_event_pos, _ = self.get_success(
self.persistence.persist_event(join_rule_event, join_rule_context)
)
# FIXME: We're manually busting the cache since
# https://github.com/element-hq/synapse/issues/17368 is not solved yet
self.store._membership_stream_cache.entity_has_changed(
user1_id, join_rule_event_pos.stream
)
# Ensure that the state reset worked and only user2 is in the room now
users_in_room = self.get_success(self.store.get_users_in_room(space_room_id))
self.assertIncludes(set(users_in_room), {user2_id}, exact=True)
state_map_at_reset = self.get_success(
self.storage_controllers.state.get_current_state(space_room_id)
)
# Update the state after user1 was state reset out of the room
self.helper.send_state(
space_room_id,
EventTypes.Name,
{EventContentFields.ROOM_NAME: "my super duper space"},
tok=user2_tok,
)
# User2 also leaves the room so the server is no longer participating in the room
# and we don't have access to current state
self.helper.leave(space_room_id, user2_id, tok=user2_tok)
# Make another Sliding Sync request (incremental)
response_body, _ = self.do_sync(sync_body, since=from_token, tok=user1_tok)
# Expect to see room1 because it is `newly_left` thanks to being state reset out
# of it since the last time we synced. We need to let the client know that
# something happened and that they are no longer in the room.
self.assertIncludes(
set(response_body["rooms"].keys()), {space_room_id}, exact=True
)
# We set `initial=True` to indicate that the client should reset the state they
# have about the room
self.assertEqual(response_body["rooms"][space_room_id]["initial"], True)
# They shouldn't see anything past the state reset
self._assertRequiredStateIncludes(
response_body["rooms"][space_room_id]["required_state"],
# We should see all the state events in the room
state_map_at_reset.values(),
exact=True,
)
# The position where the state reset happened
self.assertEqual(
response_body["rooms"][space_room_id]["bump_stamp"],
join_rule_event_pos.stream,
response_body["rooms"][space_room_id],
)
# Other non-important things. We just want to check what these are so we know
# what happens in a state reset scenario.
#
# Room name was set at the time of the state reset so we should still be able to
# see it.
self.assertEqual(
response_body["rooms"][space_room_id]["name"], "my super space"
)
# Could be set but there is no avatar for this room
self.assertIsNone(
response_body["rooms"][space_room_id].get("avatar"),
response_body["rooms"][space_room_id],
)
# Could be set but this room isn't marked as a DM
self.assertIsNone(
response_body["rooms"][space_room_id].get("is_dm"),
response_body["rooms"][space_room_id],
)
# Empty timeline because we are not in the room at all (they are all being
# filtered out)
self.assertIsNone(
response_body["rooms"][space_room_id].get("timeline"),
response_body["rooms"][space_room_id],
)
# `limited` since we're not providing any timeline events but there are some in
# the room.
self.assertEqual(response_body["rooms"][space_room_id]["limited"], True)
# User is no longer in the room so they can't see this info
self.assertIsNone(
response_body["rooms"][space_room_id].get("joined_count"),
response_body["rooms"][space_room_id],
)
self.assertIsNone(
response_body["rooms"][space_room_id].get("invited_count"),
response_body["rooms"][space_room_id],
)
@parameterized.expand(
[
("server_leaves_room", True),
("server_participating_in_room", False),
]
)
def test_state_reset_never_room_incremental_sync_with_filters(
self, test_description: str, server_leaves_room: bool
) -> None:
"""
Test that a room that we were state reset out of should be sent down if we can
figure out the state or if it was sent down the connection before.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
# Create a space room
space_room_id = self.helper.create_room_as(
user2_id,
tok=user2_tok,
extra_content={
"creation_content": {EventContentFields.ROOM_TYPE: RoomTypes.SPACE},
"name": "my super space",
},
)
# Create another space room
space_room_id2 = self.helper.create_room_as(
user2_id,
tok=user2_tok,
extra_content={
"creation_content": {EventContentFields.ROOM_TYPE: RoomTypes.SPACE},
},
)
# Create an event for us to point back to for the state reset
event_response = self.helper.send(space_room_id, "test", tok=user2_tok)
event_id = event_response["event_id"]
# User1 joins the rooms
#
self.helper.join(space_room_id, user1_id, tok=user1_tok)
# Join space_room_id2 so that it is at the top of the list
self.helper.join(space_room_id2, user1_id, tok=user1_tok)
# Make a SS request for only the top room.
sync_body = {
"lists": {
"foo-list": {
"ranges": [[0, 0]],
"required_state": [
# Request all state just to see what we get back when we are
# state reset out of the room
[StateValues.WILDCARD, StateValues.WILDCARD]
],
"timeline_limit": 1,
"filters": {
"room_types": [RoomTypes.SPACE],
},
}
}
}
# Make the Sliding Sync request
response_body, from_token = self.do_sync(sync_body, tok=user1_tok)
# Make sure we only see space_room_id2
self.assertIncludes(
set(response_body["rooms"].keys()), {space_room_id2}, exact=True
)
self.assertEqual(response_body["rooms"][space_room_id2]["initial"], True)
# Just create some activity in space_room_id2 so it appears when we incremental sync again
self.helper.send(space_room_id2, "test", tok=user2_tok)
# Trigger a state reset
join_rule_event, join_rule_context = self.get_success(
create_event(
self.hs,
prev_event_ids=[event_id],
type=EventTypes.JoinRules,
state_key="",
content={"join_rule": JoinRules.INVITE},
sender=user2_id,
room_id=space_room_id,
room_version=self.get_success(
self.store.get_room_version_id(space_room_id)
),
)
)
_, join_rule_event_pos, _ = self.get_success(
self.persistence.persist_event(join_rule_event, join_rule_context)
)
# FIXME: We're manually busting the cache since
# https://github.com/element-hq/synapse/issues/17368 is not solved yet
self.store._membership_stream_cache.entity_has_changed(
user1_id, join_rule_event_pos.stream
)
# Ensure that the state reset worked and only user2 is in the room now
users_in_room = self.get_success(self.store.get_users_in_room(space_room_id))
self.assertIncludes(set(users_in_room), {user2_id}, exact=True)
# Update the state after user1 was state reset out of the room.
# This will also bump it to the top of the list.
self.helper.send_state(
space_room_id,
EventTypes.Name,
{EventContentFields.ROOM_NAME: "my super duper space"},
tok=user2_tok,
)
if server_leaves_room:
# User2 also leaves the room so the server is no longer participating in the room
# and we don't have access to current state
self.helper.leave(space_room_id, user2_id, tok=user2_tok)
# Make another Sliding Sync request (incremental)
sync_body = {
"lists": {
"foo-list": {
# Expand the range to include all rooms
"ranges": [[0, 1]],
"required_state": [
# Request all state just to see what we get back when we are
# state reset out of the room
[StateValues.WILDCARD, StateValues.WILDCARD]
],
"timeline_limit": 1,
"filters": {
"room_types": [RoomTypes.SPACE],
},
}
}
}
response_body, _ = self.do_sync(sync_body, since=from_token, tok=user1_tok)
if self.use_new_tables:
if server_leaves_room:
# We still only expect to see space_room_id2 because even though we were state
# reset out of space_room_id, it was never sent down the connection before so we
# don't need to bother the client with it.
self.assertIncludes(
set(response_body["rooms"].keys()), {space_room_id2}, exact=True
)
else:
# Both rooms show up because we can figure out the state for the
# `filters.room_types` if someone is still in the room (we look at the
# current state because `room_type` never changes).
self.assertIncludes(
set(response_body["rooms"].keys()),
{space_room_id, space_room_id2},
exact=True,
)
else:
# Both rooms show up because we can actually take the time to figure out the
# state for the `filters.room_types` in the fallback path (we look at
# historical state for `LEAVE` membership).
self.assertIncludes(
set(response_body["rooms"].keys()),
{space_room_id, space_room_id2},
exact=True,
)

View file

@ -27,7 +27,13 @@ from immutabledict import immutabledict
from twisted.test.proto_helpers import MemoryReactor
from synapse.api.constants import Direction, EventTypes, Membership, RelationTypes
from synapse.api.constants import (
Direction,
EventTypes,
JoinRules,
Membership,
RelationTypes,
)
from synapse.api.filtering import Filter
from synapse.crypto.event_signing import add_hashes_and_signatures
from synapse.events import FrozenEventV3
@ -1154,7 +1160,7 @@ class GetCurrentStateDeltaMembershipChangesForUserTestCase(HomeserverTestCase):
room_id=room_id1,
event_id=None,
event_pos=dummy_state_pos,
membership="leave",
membership=Membership.LEAVE,
sender=None, # user1_id,
prev_event_id=join_response1["event_id"],
prev_event_pos=join_pos1,
@ -1164,6 +1170,81 @@ class GetCurrentStateDeltaMembershipChangesForUserTestCase(HomeserverTestCase):
],
)
def test_state_reset2(self) -> None:
"""
Test a state reset scenario where the user gets removed from the room (when
there is no corresponding leave event)
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
room_id1 = self.helper.create_room_as(user2_id, is_public=True, tok=user2_tok)
event_response = self.helper.send(room_id1, "test", tok=user2_tok)
event_id = event_response["event_id"]
user1_join_response = self.helper.join(room_id1, user1_id, tok=user1_tok)
user1_join_pos = self.get_success(
self.store.get_position_for_event(user1_join_response["event_id"])
)
before_reset_token = self.event_sources.get_current_token()
# Trigger a state reset
join_rule_event, join_rule_context = self.get_success(
create_event(
self.hs,
prev_event_ids=[event_id],
type=EventTypes.JoinRules,
state_key="",
content={"join_rule": JoinRules.INVITE},
sender=user2_id,
room_id=room_id1,
room_version=self.get_success(self.store.get_room_version_id(room_id1)),
)
)
_, join_rule_event_pos, _ = self.get_success(
self.persistence.persist_event(join_rule_event, join_rule_context)
)
# FIXME: We're manually busting the cache since
# https://github.com/element-hq/synapse/issues/17368 is not solved yet
self.store._membership_stream_cache.entity_has_changed(
user1_id, join_rule_event_pos.stream
)
after_reset_token = self.event_sources.get_current_token()
membership_changes = self.get_success(
self.store.get_current_state_delta_membership_changes_for_user(
user1_id,
from_key=before_reset_token.room_key,
to_key=after_reset_token.room_key,
)
)
# Let the whole diff show on failure
self.maxDiff = None
self.assertEqual(
membership_changes,
[
CurrentStateDeltaMembership(
room_id=room_id1,
event_id=None,
# The position where the state reset happened
event_pos=join_rule_event_pos,
membership=Membership.LEAVE,
sender=None,
prev_event_id=user1_join_response["event_id"],
prev_event_pos=user1_join_pos,
prev_membership="join",
prev_sender=user1_id,
),
],
)
def test_excluded_room_ids(self) -> None:
"""
Test that the `excluded_room_ids` option excludes changes from the specified rooms.