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Refresh turn server before the ttl runs out. Support firefox.
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parent
7dc7c53029
commit
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1 changed files with 23 additions and 14 deletions
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@ -49,15 +49,6 @@ angular.module('MatrixCall', [])
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.factory('MatrixCall', ['matrixService', 'matrixPhoneService', '$rootScope', '$timeout', function MatrixCallFactory(matrixService, matrixPhoneService, $rootScope, $timeout) {
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$rootScope.isWebRTCSupported = isWebRTCSupported();
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// FIXME: we should prevent any class from being placed or accepted before this has finished
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matrixService.getTurnServer().then(function(response) {
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console.log("Got TURN URIs: "+response.data.uris);
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MatrixCall.turnServer = response.data;
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}, function(error) {
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console.log("Failed to get TURN URIs");
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MatrixCall.turnServer = {};
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});
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var MatrixCall = function(room_id) {
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this.room_id = room_id;
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this.call_id = "c" + new Date().getTime();
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@ -75,6 +66,22 @@ angular.module('MatrixCall', [])
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}
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MatrixCall.getTurnServer = function() {
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matrixService.getTurnServer().then(function(response) {
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console.log("Got TURN URIs: "+response.data.uris);
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MatrixCall.turnServer = response.data;
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// re-fetch when we're about to reach the TTL
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$timeout(MatrixCall.getTurnServer, MatrixCall.turnServer.ttl * 1000 * 0.9);
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}, function(error) {
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console.log("Failed to get TURN URIs");
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MatrixCall.turnServer = {};
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$timeout(MatrixCall.getTurnServer, 60000);
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});
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}
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// FIXME: we should prevent any class from being placed or accepted before this has finished
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MatrixCall.getTurnServer();
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MatrixCall.CALL_TIMEOUT = 60000;
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MatrixCall.prototype.createPeerConnection = function() {
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@ -82,11 +89,13 @@ angular.module('MatrixCall', [])
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if (window.mozRTCPeerConnection) {
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var iceServers = [];
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if (MatrixCall.turnServer) {
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iceServers.push({
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'urls': MatrixCall.turnServer.uris,
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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for (var i = 0; i < MatrixCall.turnServer.uris.length; i++) {
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iceServers.push({
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'url': MatrixCall.turnServer.uris[i],
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'username': MatrixCall.turnServer.username,
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'credential': MatrixCall.turnServer.password,
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});
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}
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}
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pc = new window.mozRTCPeerConnection({"iceServers":iceServers});
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