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Fix overwriting profile when making room public (#11003)
This splits apart `handle_new_user` into a function which adds an entry to the `user_directory` and a function which updates the room sharing tables. I plan to continue doing more of this kind of refactoring to clarify the implementation.
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3 changed files with 104 additions and 31 deletions
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changelog.d/11003.bugfix
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changelog.d/11003.bugfix
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Fix a long-standing bug where a user's per-room nickname/avatar would overwrite their profile in the user directory when a room was made public.
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@ -242,18 +242,15 @@ class UserDirectoryHandler(StateDeltasHandler):
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continue
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if change is MatchChange.now_true: # The user joined
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event = await self.store.get_event(event_id, allow_none=True)
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# It isn't expected for this event to not exist, but we
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# don't want the entire background process to break.
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if event is None:
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continue
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profile = ProfileInfo(
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avatar_url=event.content.get("avatar_url"),
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display_name=event.content.get("displayname"),
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)
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await self._handle_new_user(room_id, state_key, profile)
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# This may be the first time we've seen a remote user. If
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# so, ensure we have a directory entry for them. (We don't
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# need to do this for local users: their directory entry
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# is created at the point of registration.
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if is_remote:
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await self._upsert_directory_entry_for_remote_user(
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state_key, event_id
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)
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await self._track_user_joined_room(room_id, state_key)
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else: # The user left
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await self._handle_remove_user(room_id, state_key)
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else:
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@ -303,7 +300,7 @@ class UserDirectoryHandler(StateDeltasHandler):
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room_id
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)
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logger.debug("Change: %r, publicness: %r", publicness, is_public)
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logger.debug("Publicness change: %r, is_public: %r", publicness, is_public)
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if publicness is MatchChange.now_true and not is_public:
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# If we became world readable but room isn't currently public then
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@ -314,42 +311,50 @@ class UserDirectoryHandler(StateDeltasHandler):
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# ignore the change
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return
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other_users_in_room_with_profiles = (
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await self.store.get_users_in_room_with_profiles(room_id)
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)
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users_in_room = await self.store.get_users_in_room(room_id)
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# Remove every user from the sharing tables for that room.
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for user_id in other_users_in_room_with_profiles.keys():
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for user_id in users_in_room:
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await self.store.remove_user_who_share_room(user_id, room_id)
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# Then, re-add them to the tables.
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# NOTE: this is not the most efficient method, as handle_new_user sets
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# NOTE: this is not the most efficient method, as _track_user_joined_room sets
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# up local_user -> other_user and other_user_whos_local -> local_user,
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# which when ran over an entire room, will result in the same values
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# being added multiple times. The batching upserts shouldn't make this
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# too bad, though.
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for user_id, profile in other_users_in_room_with_profiles.items():
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await self._handle_new_user(room_id, user_id, profile)
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for user_id in users_in_room:
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await self._track_user_joined_room(room_id, user_id)
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async def _handle_new_user(
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self, room_id: str, user_id: str, profile: ProfileInfo
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async def _upsert_directory_entry_for_remote_user(
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self, user_id: str, event_id: str
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) -> None:
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"""Called when we might need to add user to directory
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Args:
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room_id: The room ID that user joined or started being public
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user_id
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"""A remote user has just joined a room. Ensure they have an entry in
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the user directory. The caller is responsible for making sure they're
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remote.
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"""
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event = await self.store.get_event(event_id, allow_none=True)
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# It isn't expected for this event to not exist, but we
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# don't want the entire background process to break.
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if event is None:
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return
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logger.debug("Adding new user to dir, %r", user_id)
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await self.store.update_profile_in_user_dir(
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user_id, profile.display_name, profile.avatar_url
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user_id, event.content.get("displayname"), event.content.get("avatar_url")
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)
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async def _track_user_joined_room(self, room_id: str, user_id: str) -> None:
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"""Someone's just joined a room. Update `users_in_public_rooms` or
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`users_who_share_private_rooms` as appropriate.
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The caller is responsible for ensuring that the given user is not excluded
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from the user directory.
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"""
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is_public = await self.store.is_room_world_readable_or_publicly_joinable(
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room_id
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)
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# Now we update users who share rooms with users.
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other_users_in_room = await self.store.get_users_in_room(room_id)
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if is_public:
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@ -372,8 +372,6 @@ class UserDirectoryTestCase(unittest.HomeserverTestCase):
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# Alice makes two rooms. Bob joins one of them.
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room1 = self.helper.create_room_as(alice, tok=alice_token)
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room2 = self.helper.create_room_as(alice, tok=alice_token)
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print("room1=", room1)
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print("room2=", room2)
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self.helper.join(room1, bob, tok=bob_token)
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# The user sharing tables should have been updated.
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@ -436,6 +434,75 @@ class UserDirectoryTestCase(unittest.HomeserverTestCase):
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0,
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)
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def test_making_room_public_doesnt_alter_directory_entry(self) -> None:
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"""Per-room names shouldn't go to the directory when the room becomes public.
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This isn't about preventing a leak (the room is now public, so the nickname
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is too). It's about preserving the invariant that we only show a user's public
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profile in the user directory results.
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I made this a Synapse test case rather than a Complement one because
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I think this is (strictly speaking) an implementation choice. Synapse
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has chosen to only ever use the public profile when responding to a user
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directory search. There's no privacy leak here, because making the room
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public discloses the per-room name.
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The spec doesn't mandate anything about _how_ a user
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should appear in a /user_directory/search result. Hypothetical example:
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suppose Bob searches for Alice. When representing Alice in a search
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result, it's reasonable to use any of Alice's nicknames that Bob is
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aware of. Heck, maybe we even want to use lots of them in a combined
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displayname like `Alice (aka "ali", "ally", "41iC3")`.
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"""
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# TODO the same should apply when Alice is a remote user.
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alice = self.register_user("alice", "pass")
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alice_token = self.login(alice, "pass")
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bob = self.register_user("bob", "pass")
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bob_token = self.login(bob, "pass")
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# Alice and Bob are in a private room.
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room = self.helper.create_room_as(alice, is_public=False, tok=alice_token)
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self.helper.invite(room, src=alice, targ=bob, tok=alice_token)
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self.helper.join(room, user=bob, tok=bob_token)
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# Alice has a nickname unique to that room.
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self.helper.send_state(
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room,
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"m.room.member",
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{
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"displayname": "Freddy Mercury",
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"membership": "join",
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},
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alice_token,
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state_key=alice,
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)
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# Check Alice isn't recorded as being in a public room.
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public = self.get_success(self.user_dir_helper.get_users_in_public_rooms())
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self.assertNotIn((alice, room), public)
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# One of them makes the room public.
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self.helper.send_state(
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room,
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"m.room.join_rules",
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{"join_rule": "public"},
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alice_token,
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)
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# Check that Alice is now recorded as being in a public room
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public = self.get_success(self.user_dir_helper.get_users_in_public_rooms())
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self.assertIn((alice, room), public)
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# Alice's display name remains the same in the user directory.
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search_result = self.get_success(self.handler.search_users(bob, alice, 10))
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self.assertEqual(
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search_result["results"],
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[{"display_name": "alice", "avatar_url": None, "user_id": alice}],
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0,
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)
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def test_private_room(self) -> None:
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"""
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A user can be searched for only by people that are either in a public
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