Concurrently collect room unread counts for push badges (#13765)

Most of the time this function is heavily cached, but when that isn't
the case fetching the counts room by room slows down push delivery on
users with many (thousands) of rooms.

Signed off by Nick @ Beeper.
This commit is contained in:
Nick Mills-Barrett 2022-09-09 19:00:21 +01:00 committed by GitHub
parent a911ffb42c
commit 4c4889cac0
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2 changed files with 11 additions and 3 deletions

1
changelog.d/13765.misc Normal file
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@ -0,0 +1 @@
Concurrently fetch room push actions when calculating badge counts. Contributed by Nick @ Beeper (@fizzadar).

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@ -17,6 +17,7 @@ from synapse.events import EventBase
from synapse.push.presentable_names import calculate_room_name, name_from_member_event
from synapse.storage.controllers import StorageControllers
from synapse.storage.databases.main import DataStore
from synapse.util.async_helpers import concurrently_execute
async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -> int:
@ -25,13 +26,19 @@ async def get_badge_count(store: DataStore, user_id: str, group_by_room: bool) -
badge = len(invites)
for room_id in joins:
notifs = await (
store.get_unread_event_push_actions_by_room_for_user(
room_notifs = []
async def get_room_unread_count(room_id: str) -> None:
room_notifs.append(
await store.get_unread_event_push_actions_by_room_for_user(
room_id,
user_id,
)
)
await concurrently_execute(get_room_unread_count, joins, 10)
for notifs in room_notifs:
if notifs.notify_count == 0:
continue