Merge branch 'develop' into paul/schema_breaking_changes

This commit is contained in:
Paul "LeoNerd" Evans 2014-09-03 18:21:55 +01:00
commit 01e83c9680
8 changed files with 355 additions and 56 deletions

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@ -2,6 +2,20 @@
Matrix Client-Server API Matrix Client-Server API
======================== ========================
.. WARNING::
This specification is old. Please see /docs/specification.rst instead.
The following specification outlines how a client can send and receive data from The following specification outlines how a client can send and receive data from
a home server. a home server.

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@ -30,48 +30,52 @@ ecosystem to communicate with one another.
The principles that Matrix attempts to follow are: The principles that Matrix attempts to follow are:
- Pragmatic Web-friendly APIs (i.e. JSON over REST) - Pragmatic Web-friendly APIs (i.e. JSON over REST)
- Keep It Simple & Stupid - Keep It Simple & Stupid
+ provide a simple architecture with minimal third-party dependencies. + provide a simple architecture with minimal third-party dependencies.
- Fully open: - Fully open:
+ Fully open federation - anyone should be able to participate in the global Matrix network + Fully open federation - anyone should be able to participate in the global
+ Fully open standard - publicly documented standard with no IP or patent licensing encumbrances Matrix network
+ Fully open source reference implementation - liberally-licensed example implementations with no + Fully open standard - publicly documented standard with no IP or patent
IP or patent licensing encumbrances licensing encumbrances
+ Fully open source reference implementation - liberally-licensed example
implementations with no IP or patent licensing encumbrances
- Empowering the end-user - Empowering the end-user
+ The user should be able to choose the server and clients they use + The user should be able to choose the server and clients they use
+ The user should be control how private their communication is + The user should be control how private their communication is
+ The user should know precisely where their data is stored + The user should know precisely where their data is stored
- Fully decentralised - no single points of control over conversations or the network as a whole - Fully decentralised - no single points of control over conversations or the
- Learning from history to avoid repeating it network as a whole
- Learning from history to avoid repeating it
+ Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP whilst trying to avoid their failings + Trying to take the best aspects of XMPP, SIP, IRC, SMTP, IMAP and NNTP
whilst trying to avoid their failings
The functionality that Matrix provides includes: The functionality that Matrix provides includes:
- Creation and management of fully distributed chat rooms with no - Creation and management of fully distributed chat rooms with no
single points of control or failure single points of control or failure
- Eventually-consistent cryptographically secure synchronisation of room - Eventually-consistent cryptographically secure synchronisation of room
state across a global open network of federated servers and services state across a global open network of federated servers and services
- Sending and receiving extensible messages in a room with (optional) - Sending and receiving extensible messages in a room with (optional)
end-to-end encryption end-to-end encryption
- Extensible user management (inviting, joining, leaving, kicking, banning) - Extensible user management (inviting, joining, leaving, kicking, banning)
mediated by a power-level based user privilege system. mediated by a power-level based user privilege system.
- Extensible room state management (room naming, aliasing, topics, bans) - Extensible room state management (room naming, aliasing, topics, bans)
- Extensible user profile management (avatars, displaynames, etc) - Extensible user profile management (avatars, displaynames, etc)
- Managing user accounts (registration, login, logout) - Managing user accounts (registration, login, logout)
- Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers, - Use of 3rd Party IDs (3PIDs) such as email addresses, phone numbers,
Facebook accounts to authenticate, identify and discover users on Matrix. Facebook accounts to authenticate, identify and discover users on Matrix.
- Trusted federation of Identity servers for: - Trusted federation of Identity servers for:
+ Publishing user public keys for PKI + Publishing user public keys for PKI
+ Mapping of 3PIDs to Matrix IDs + Mapping of 3PIDs to Matrix IDs
The end goal of Matrix is to be a ubiquitous messaging layer for synchronising The end goal of Matrix is to be a ubiquitous messaging layer for synchronising
arbitrary data between sets of people, devices and services - be that for instant arbitrary data between sets of people, devices and services - be that for instant
@ -1506,6 +1510,31 @@ Each transaction has:
- An origin and destination server name. - An origin and destination server name.
- A list of "previous IDs". - A list of "previous IDs".
- A list of PDUs and EDUs - the actual message payload that the Transaction carries. - A list of PDUs and EDUs - the actual message payload that the Transaction carries.
``origin``
Type:
String
Description:
DNS name of homeserver making this transaction.
``ts``
Type:
Integer
Description:
Timestamp in milliseconds on originating homeserver when this transaction
started.
``previous_ids``
Type:
List of strings
Description:
List of transactions that were sent immediately prior to this transaction.
``pdus``
Type:
List of Objects.
Description:
List of updates contained in this transaction.
:: ::
@ -1547,8 +1576,98 @@ All PDUs have:
- A list of other PDU IDs that have been seen recently on that context (regardless of which origin - A list of other PDU IDs that have been seen recently on that context (regardless of which origin
sent them) sent them)
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element ``context``
[origin,ref] pair like the prev_pdus are]] Type:
String
Description:
Event context identifier
``origin``
Type:
String
Description:
DNS name of homeserver that created this PDU.
``pdu_id``
Type:
String
Description:
Unique identifier for PDU within the context for the originating homeserver
``ts``
Type:
Integer
Description:
Timestamp in milliseconds on originating homeserver when this PDU was created.
``pdu_type``
Type:
String
Description:
PDU event type.
``prev_pdus``
Type:
List of pairs of strings
Description:
The originating homeserver and PDU ids of the most recent PDUs the
homeserver was aware of for this context when it made this PDU.
``depth``
Type:
Integer
Description:
The maximum depth of the previous PDUs plus one.
.. TODO paul
[[TODO(paul): Update this structure so that 'pdu_id' is a two-element
[origin,ref] pair like the prev_pdus are]]
For state updates:
``is_state``
Type:
Boolean
Description:
True if this PDU is updating state.
``state_key``
Type:
String
Description:
Optional key identifying the updated state within the context.
``power_level``
Type:
Integer
Description:
The asserted power level of the user performing the update.
``min_update``
Type:
Integer
Description:
The required power level needed to replace this update.
``prev_state_id``
Type:
String
Description:
PDU event type.
``prev_state_origin``
Type:
String
Description:
The PDU id of the update this replaces.
``user``
Type:
String
Description:
The user updating the state.
:: ::
@ -1589,12 +1708,13 @@ keys exist to support this:
"prev_state_id":TODO "prev_state_id":TODO
"prev_state_origin":TODO} "prev_state_origin":TODO}
[[TODO(paul): At this point we should probably have a long description of how .. TODO paul
State management works, with descriptions of clobbering rules, power levels, etc [[TODO(paul): At this point we should probably have a long description of how
etc... But some of that detail is rather up-in-the-air, on the whiteboard, and State management works, with descriptions of clobbering rules, power levels, etc
so on. This part needs refining. And writing in its own document as the details etc... But some of that detail is rather up-in-the-air, on the whiteboard, and
relate to the server/system as a whole, not specifically to server-server so on. This part needs refining. And writing in its own document as the details
federation.]] relate to the server/system as a whole, not specifically to server-server
federation.]]
EDUs, by comparison to PDUs, do not have an ID, a context, or a list of EDUs, by comparison to PDUs, do not have an ID, a context, or a list of
"previous" IDs. The only mandatory fields for these are the type, origin and "previous" IDs. The only mandatory fields for these are the type, origin and
@ -1606,6 +1726,79 @@ destination home server names, and the actual nested content.
"origin":"blue", "origin":"blue",
"destination":"orange", "destination":"orange",
"content":...} "content":...}
Protocol URLs
=============
.. WARNING::
This section may be misleading or inaccurate.
All these URLs are namespaced within a prefix of::
/_matrix/federation/v1/...
For active pushing of messages representing live activity "as it happens"::
PUT .../send/:transaction_id/
Body: JSON encoding of a single Transaction
Response: TODO
The transaction_id path argument will override any ID given in the JSON body.
The destination name will be set to that of the receiving server itself. Each
embedded PDU in the transaction body will be processed.
To fetch a particular PDU::
GET .../pdu/:origin/:pdu_id/
Response: JSON encoding of a single Transaction containing one PDU
Retrieves a given PDU from the server. The response will contain a single new
Transaction, inside which will be the requested PDU.
To fetch all the state of a given context::
GET .../state/:context/
Response: JSON encoding of a single Transaction containing multiple PDUs
Retrieves a snapshot of the entire current state of the given context. The
response will contain a single Transaction, inside which will be a list of
PDUs that encode the state.
To backfill events on a given context::
GET .../backfill/:context/
Query args: v, limit
Response: JSON encoding of a single Transaction containing multiple PDUs
Retrieves a sliding-window history of previous PDUs that occurred on the
given context. Starting from the PDU ID(s) given in the "v" argument, the
PDUs that preceeded it are retrieved, up to a total number given by the
"limit" argument. These are then returned in a new Transaction containing all
off the PDUs.
To stream events all the events::
GET .../pull/
Query args: origin, v
Response: JSON encoding of a single Transaction consisting of multiple PDUs
Retrieves all of the transactions later than any version given by the "v"
arguments.
To make a query::
GET .../query/:query_type
Query args: as specified by the individual query types
Response: JSON encoding of a response object
Performs a single query request on the receiving home server. The Query Type
part of the path specifies the kind of query being made, and its query
arguments have a meaning specific to that kind of query. The response is a
JSON-encoded object whose meaning also depends on the kind of query.
Backfilling Backfilling
----------- -----------
@ -1805,12 +1998,76 @@ Glossary
.. NOTE:: .. NOTE::
This section is a work in progress. This section is a work in progress.
.. TODO Backfilling:
- domain specific words/acronyms with definitions The process of synchronising historic state from one home server to another,
to backfill the event storage so that scrollback can be presented to the
client(s). Not to be confused with pagination.
Context:
A single human-level entity of interest (currently, a chat room)
EDU (Ephemeral Data Unit):
A message that relates directly to a given pair of home servers that are
exchanging it. EDUs are short-lived messages that related only to one single
pair of servers; they are not persisted for a long time and are not forwarded
on to other servers. Because of this, they have no internal ID nor previous
EDUs reference chain.
Event:
A record of activity that records a single thing that happened on to a context
(currently, a chat room). These are the "chat messages" that Synapse makes
available.
PDU (Persistent Data Unit):
A message that relates to a single context, irrespective of the server that
is communicating it. PDUs either encode a single Event, or a single State
change. A PDU is referred to by its PDU ID; the pair of its origin server
and local reference from that server.
PDU ID:
The pair of PDU Origin and PDU Reference, that together globally uniquely
refers to a specific PDU.
PDU Origin:
The name of the origin server that generated a given PDU. This may not be the
server from which it has been received, due to the way they are copied around
from server to server. The origin always records the original server that
created it.
PDU Reference:
A local ID used to refer to a specific PDU from a given origin server. These
references are opaque at the protocol level, but may optionally have some
structured meaning within a given origin server or implementation.
Presence:
The concept of whether a user is currently online, how available they declare
they are, and so on. See also: doc/model/presence
Profile:
A set of metadata about a user, such as a display name, provided for the
benefit of other users. See also: doc/model/profiles
Room ID:
An opaque string (of as-yet undecided format) that identifies a particular
room and used in PDUs referring to it.
Room Alias:
A human-readable string of the form #name:some.domain that users can use as a
pointer to identify a room; a Directory Server will map this to its Room ID
State:
A set of metadata maintained about a Context, which is replicated among the
servers in addition to the history of Events.
User ID: User ID:
An opaque ID which identifies an end-user, which consists of some opaque A string of the form @localpart:domain.name that identifies a user for
localpart combined with the domain name of their home server. wire-protocol purposes. The localpart is meaningless outside of a particular
home server. This takes a human-readable form that end-users can use directly
if they so wish, avoiding the 3PIDs.
Transaction:
A message which relates to the communication between a given pair of servers.
A transaction contains possibly-empty lists of PDUs and EDUs.
.. Links through the external API docs are below .. Links through the external API docs are below

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@ -388,7 +388,7 @@ class RoomMembershipRestServlet(RestServlet):
def register(self, http_server): def register(self, http_server):
# /rooms/$roomid/[invite|join|leave] # /rooms/$roomid/[invite|join|leave]
PATTERN = ("/rooms/(?P<room_id>[^/]*)/" + PATTERN = ("/rooms/(?P<room_id>[^/]*)/" +
"(?P<membership_action>join|invite|leave|ban)") "(?P<membership_action>join|invite|leave|ban|kick)")
register_txn_path(self, PATTERN, http_server) register_txn_path(self, PATTERN, http_server)
@defer.inlineCallbacks @defer.inlineCallbacks
@ -399,11 +399,14 @@ class RoomMembershipRestServlet(RestServlet):
# target user is you unless it is an invite # target user is you unless it is an invite
state_key = user.to_string() state_key = user.to_string()
if membership_action in ["invite", "ban"]: if membership_action in ["invite", "ban", "kick"]:
if "user_id" not in content: if "user_id" not in content:
raise SynapseError(400, "Missing user_id key.") raise SynapseError(400, "Missing user_id key.")
state_key = content["user_id"] state_key = content["user_id"]
if membership_action == "kick":
membership_action = "leave"
event = self.event_factory.create_event( event = self.event_factory.create_event(
etype=RoomMemberEvent.TYPE, etype=RoomMemberEvent.TYPE,
content={"membership": unicode(membership_action)}, content={"membership": unicode(membership_action)},

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@ -79,19 +79,21 @@ class SQLBaseStore(object):
# "Simple" SQL API methods that operate on a single table with no JOINs, # "Simple" SQL API methods that operate on a single table with no JOINs,
# no complex WHERE clauses, just a dict of values for columns. # no complex WHERE clauses, just a dict of values for columns.
def _simple_insert(self, table, values): def _simple_insert(self, table, values, or_replace=False):
"""Executes an INSERT query on the named table. """Executes an INSERT query on the named table.
Args: Args:
table : string giving the table name table : string giving the table name
values : dict of new column names and values for them values : dict of new column names and values for them
or_replace : bool; if True performs an INSERT OR REPLACE
""" """
return self._db_pool.runInteraction( return self._db_pool.runInteraction(
self._simple_insert_txn, table, values, self._simple_insert_txn, table, values, or_replace=or_replace
) )
def _simple_insert_txn(self, txn, table, values): def _simple_insert_txn(self, txn, table, values, or_replace=False):
sql = "INSERT INTO %s (%s) VALUES(%s)" % ( sql = "%s INTO %s (%s) VALUES(%s)" % (
("INSERT OR REPLACE" if or_replace else "INSERT"),
table, table,
", ".join(k for k in values), ", ".join(k for k in values),
", ".join("?" for k in values) ", ".join("?" for k in values)

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@ -107,18 +107,18 @@ angular.module('matrixWebClient')
if (2 === Object.keys(room.members).length) { if (2 === Object.keys(room.members).length) {
for (var i in room.members) { for (var i in room.members) {
var member = room.members[i]; var member = room.members[i];
if (member.user_id !== matrixService.config().user_id) { if (member.state_key !== matrixService.config().user_id) {
if (member.user_id in $rootScope.presence) { if (member.state_key in $rootScope.presence) {
// If the user is available in presence, use the displayname there // If the user is available in presence, use the displayname there
// as it is the most uptodate // as it is the most uptodate
roomName = $rootScope.presence[member.user_id].content.displayname; roomName = $rootScope.presence[member.state_key].content.displayname;
} }
else if (member.content.displayname) { else if (member.content.displayname) {
roomName = member.content.displayname; roomName = member.content.displayname;
} }
else { else {
roomName = member.user_id; roomName = member.state_key;
} }
} }
} }
@ -145,7 +145,7 @@ angular.module('matrixWebClient')
roomName = $rootScope.presence[userID].content.displayname; roomName = $rootScope.presence[userID].content.displayname;
} }
else { else {
roomName = member.user_id; roomName = userID;
} }
} }
} }

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@ -97,7 +97,7 @@ angular.module('eventHandlerService', [])
} }
} }
$rootScope.events.rooms[event.room_id].members[event.user_id] = event; $rootScope.events.rooms[event.room_id].members[event.state_key] = event;
$rootScope.$broadcast(MEMBER_EVENT, event, isLiveEvent); $rootScope.$broadcast(MEMBER_EVENT, event, isLiveEvent);
}; };

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@ -253,6 +253,29 @@ angular.module('RoomController', ['ngSanitize', 'mFileInput'])
var member = $scope.members[user_id]; var member = $scope.members[user_id];
if (member) { if (member) {
member.powerLevel = matrixService.getUserPowerLevel($scope.room_id, user_id); member.powerLevel = matrixService.getUserPowerLevel($scope.room_id, user_id);
normaliseMembersPowerLevels();
}
}
// Normalise users power levels so that the user with the higher power level
// will have a bar covering 100% of the width of his avatar
var normaliseMembersPowerLevels = function() {
// Find the max power level
var maxPowerLevel = 0;
for (var i in $scope.members) {
var member = $scope.members[i];
if (member.powerLevel) {
maxPowerLevel = Math.max(maxPowerLevel, member.powerLevel);
}
}
// Normalized them on a 0..100% scale to be use in css width
if (maxPowerLevel) {
for (var i in $scope.members) {
var member = $scope.members[i];
member.powerLevelNorm = (member.powerLevel * 100) / maxPowerLevel;
}
} }
} }

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@ -24,7 +24,7 @@
title="{{ member.id }}" title="{{ member.id }}"
width="80" height="80"/> width="80" height="80"/>
<img class="userAvatarGradient" src="img/gradient.png" title="{{ member.id }}" width="80" height="24"/> <img class="userAvatarGradient" src="img/gradient.png" title="{{ member.id }}" width="80" height="24"/>
<div class="userPowerLevel" ng-style="{'width': (10 * member.powerLevel) +'%'}"></div> <div class="userPowerLevel" ng-style="{'width': member.powerLevelNorm +'%'}"></div>
<div class="userName">{{ member.displayname || member.id.substr(0, member.id.indexOf(':')) }}<br/>{{ member.displayname ? "" : member.id.substr(member.id.indexOf(':')) }}</div> <div class="userName">{{ member.displayname || member.id.substr(0, member.id.indexOf(':')) }}<br/>{{ member.displayname ? "" : member.id.substr(member.id.indexOf(':')) }}</div>
</td> </td>
<td class="userPresence" ng-class="(member.presence === 'online' ? 'online' : (member.presence === 'unavailable' ? 'unavailable' : '')) + ' ' + (member.membership == 'invite' ? 'invited' : '')"> <td class="userPresence" ng-class="(member.presence === 'online' ? 'online' : (member.presence === 'unavailable' ? 'unavailable' : '')) + ' ' + (member.membership == 'invite' ? 'invited' : '')">