synapse/tests/storage/test_roommember.py

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#
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# This file is licensed under the Affero General Public License (AGPL) version 3.
#
# Copyright 2019 The Matrix.org Foundation C.I.C.
# Copyright 2014-2016 OpenMarket Ltd
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# Copyright (C) 2023 New Vector, Ltd
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# See the GNU Affero General Public License for more details:
# <https://www.gnu.org/licenses/agpl-3.0.html>.
#
# Originally licensed under the Apache License, Version 2.0:
# <http://www.apache.org/licenses/LICENSE-2.0>.
#
# [This file includes modifications made by New Vector Limited]
#
#
import logging
from typing import List, Optional, Tuple, cast
from twisted.test.proto_helpers import MemoryReactor
from synapse.api.constants import EventTypes, JoinRules, Membership, EventContentFields
from synapse.api.room_versions import RoomVersions
from synapse.rest import admin
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from synapse.rest.admin import register_servlets_for_client_rest_resource
from synapse.rest.client import knock, login, room
from synapse.server import HomeServer
from synapse.storage.databases.main.roommember import extract_heroes_from_room_summary
from synapse.storage.roommember import MemberSummary
from synapse.types import UserID, create_requester
from synapse.util import Clock
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from tests import unittest
from tests.server import TestHomeServer
from tests.test_utils import event_injection
from tests.unittest import skip_unless
from tests.test_utils.event_injection import create_event
logger = logging.getLogger(__name__)
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class RoomMemberStoreTestCase(unittest.HomeserverTestCase):
servlets = [
login.register_servlets,
register_servlets_for_client_rest_resource,
room.register_servlets,
]
def prepare(self, reactor: MemoryReactor, clock: Clock, hs: TestHomeServer) -> None: # type: ignore[override]
# We can't test the RoomMemberStore on its own without the other event
# storage logic
self.store = hs.get_datastores().main
self.state_handler = self.hs.get_state_handler()
persistence = self.hs.get_storage_controllers().persistence
assert persistence is not None
self.persistence = persistence
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self.u_alice = self.register_user("alice", "pass")
self.t_alice = self.login("alice", "pass")
self.u_bob = self.register_user("bob", "pass")
# User elsewhere on another host
self.u_charlie = UserID.from_string("@charlie:elsewhere")
def test_one_member(self) -> None:
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# Alice creates the room, and is automatically joined
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
rooms_for_user = self.get_success(
self.store.get_rooms_for_local_user_where_membership_is(
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self.u_alice, [Membership.JOIN]
)
)
self.assertEqual([self.room], [m.room_id for m in rooms_for_user])
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def test_count_known_servers(self) -> None:
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"""
_count_known_servers will calculate how many servers are in a room.
"""
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
servers = self.get_success(self.store._count_known_servers())
self.assertEqual(servers, 2)
def test_count_known_servers_stat_counter_disabled(self) -> None:
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"""
If enabled, the metrics for how many servers are known will be counted.
"""
self.assertTrue("_known_servers_count" not in self.store.__dict__.keys())
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
self.pump()
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self.assertTrue("_known_servers_count" not in self.store.__dict__.keys())
@unittest.override_config(
{"enable_metrics": True, "metrics_flags": {"known_servers": True}}
)
def test_count_known_servers_stat_counter_enabled(self) -> None:
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"""
If enabled, the metrics for how many servers are known will be counted.
"""
# Initialises to 1 -- itself
self.assertEqual(self.store._known_servers_count, 1)
self.pump()
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# No rooms have been joined, so technically the SQL returns 0, but it
# will still say it knows about itself.
self.assertEqual(self.store._known_servers_count, 1)
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.inject_room_member(self.room, self.u_bob, Membership.JOIN)
self.inject_room_member(self.room, self.u_charlie.to_string(), Membership.JOIN)
self.pump(1)
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# It now knows about Charlie's server.
self.assertEqual(self.store._known_servers_count, 2)
def test__null_byte_in_display_name_properly_handled(self) -> None:
room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
res = cast(
List[Tuple[Optional[str], str]],
self.get_success(
self.store.db_pool.simple_select_list(
"room_memberships",
{"user_id": "@alice:test"},
["display_name", "event_id"],
)
),
)
# Check that we only got one result back
self.assertEqual(len(res), 1)
# Check that alice's display name is "alice"
self.assertEqual(res[0][0], "alice")
# Grab the event_id to use later
event_id = res[0][1]
# Create a profile with the offending null byte in the display name
new_profile = {"displayname": "ali\u0000ce"}
# Ensure that the change goes smoothly and does not fail due to the null byte
self.helper.change_membership(
room,
self.u_alice,
self.u_alice,
"join",
extra_data=new_profile,
tok=self.t_alice,
)
res2 = cast(
List[Tuple[Optional[str], str]],
self.get_success(
self.store.db_pool.simple_select_list(
"room_memberships",
{"user_id": "@alice:test"},
["display_name", "event_id"],
)
),
)
# Check that we only have two results
self.assertEqual(len(res2), 2)
# Filter out the previous event using the event_id we grabbed above
row = [row for row in res2 if row[1] != event_id]
# Check that alice's display name is now None
self.assertIsNone(row[0][0])
def test_room_is_locally_forgotten(self) -> None:
"""Test that when the last local user has forgotten a room it is known as forgotten."""
# join two local and one remote user
self.room = self.helper.create_room_as(self.u_alice, tok=self.t_alice)
self.get_success(
event_injection.inject_member_event(self.hs, self.room, self.u_bob, "join")
)
self.get_success(
event_injection.inject_member_event(
self.hs, self.room, self.u_charlie.to_string(), "join"
)
)
self.assertFalse(
self.get_success(self.store.is_locally_forgotten_room(self.room))
)
# local users leave the room and the room is not forgotten
self.get_success(
event_injection.inject_member_event(
self.hs, self.room, self.u_alice, "leave"
)
)
self.get_success(
event_injection.inject_member_event(self.hs, self.room, self.u_bob, "leave")
)
self.assertFalse(
self.get_success(self.store.is_locally_forgotten_room(self.room))
)
# first user forgets the room, room is not forgotten
self.get_success(self.store.forget(self.u_alice, self.room))
self.assertFalse(
self.get_success(self.store.is_locally_forgotten_room(self.room))
)
# second (last local) user forgets the room and the room is forgotten
self.get_success(self.store.forget(self.u_bob, self.room))
self.assertTrue(
self.get_success(self.store.is_locally_forgotten_room(self.room))
)
def test_join_locally_forgotten_room(self) -> None:
"""
Tests if a user joins a forgotten room, the room is not forgotten anymore.
Since a room can't be re-joined if everyone has left. This can only happen with
a room with remote users in it.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
# Create a remote room
creator = "@user:other"
room_id = "!foo:other"
room_version = RoomVersions.V10
shared_kwargs = {
"room_id": room_id,
"room_version": room_version.identifier,
}
create_tuple = self.get_success(
create_event(
self.hs,
prev_event_ids=[],
type=EventTypes.Create,
state_key="",
content={
# The `ROOM_CREATOR` field could be removed if we used a room
# version > 10 (in favor of relying on `sender`)
EventContentFields.ROOM_CREATOR: creator,
EventContentFields.ROOM_VERSION: room_version.identifier,
},
sender=creator,
**shared_kwargs,
)
)
creator_tuple = self.get_success(
create_event(
self.hs,
prev_event_ids=[create_tuple[0].event_id],
auth_event_ids=[create_tuple[0].event_id],
type=EventTypes.Member,
state_key=creator,
content={"membership": Membership.JOIN},
sender=creator,
**shared_kwargs,
)
)
remote_events_and_contexts = [
create_tuple,
creator_tuple,
]
# Ensure the local HS knows the room version
self.get_success(self.store.store_room(room_id, creator, False, room_version))
# Persist these events as backfilled events.
for event, context in remote_events_and_contexts:
self.get_success(
self.persistence.persist_event(event, context, backfilled=True)
)
# Now we join the local user to the room. We want to make this feel as close to
# the real `process_remote_join()` as possible but we'd like to avoid some of
# the auth checks that would be done in the real code.
#
# FIXME: The test was originally written using this less-real
# `persist_event(...)` shortcut but it would be nice to use the real remote join
# process in a `FederatingHomeserverTestCase`.
flawed_join_tuple = self.get_success(
create_event(
self.hs,
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prev_event_ids=[creator_tuple[0].event_id],
# This doesn't work correctly to create an `EventContext` that includes
# both of these state events. I assume it's because we're working on our
# local homeserver which has the remote state set as `outlier`. We have
# to create our own EventContext below to get this right.
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auth_event_ids=[create_tuple[0].event_id],
type=EventTypes.Member,
state_key=user1_id,
content={"membership": Membership.JOIN},
sender=user1_id,
**shared_kwargs,
)
)
# We have to create our own context to get the state set correctly. If we use
# the `EventContext` from the `flawed_join_tuple`, the `current_state_events`
# table will only have the join event in it which should never happen in our
# real server.
join_event = flawed_join_tuple[0]
join_context = self.get_success(
self.state_handler.compute_event_context(
join_event,
state_ids_before_event={
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(e.type, e.state_key): e.event_id for e in [create_tuple[0]]
},
partial_state=False,
)
)
self.get_success(self.persistence.persist_event(join_event, join_context))
# The room shouldn't be forgotten because the local user just joined
self.assertFalse(
self.get_success(self.store.is_locally_forgotten_room(room_id))
)
# After all of the local users (there is only user1) leave and forgetting the
# room, it is forgotten
user1_leave_response = self.helper.leave(room_id, user1_id, tok=user1_tok)
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user1_leave_event = self.get_success(
self.store.get_event(user1_leave_response["event_id"])
)
self.get_success(self.store.forget(user1_id, room_id))
self.assertTrue(self.get_success(self.store.is_locally_forgotten_room(room_id)))
# Join the local user to the room (again). We want to make this feel as close to
# the real `process_remote_join()` as possible but we'd like to avoid some of
# the auth checks that would be done in the real code.
#
# FIXME: The test was originally written using this less-real
# `event_injection.inject_member_event(...)` shortcut but it would be nice to
# use the real remote join process in a `FederatingHomeserverTestCase`.
flawed_join_tuple = self.get_success(
create_event(
self.hs,
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prev_event_ids=[user1_leave_response["event_id"]],
# This doesn't work correctly to create an `EventContext` that includes
# both of these state events. I assume it's because we're working on our
# local homeserver which has the remote state set as `outlier`. We have
# to create our own EventContext below to get this right.
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auth_event_ids=[
create_tuple[0].event_id,
user1_leave_response["event_id"],
],
type=EventTypes.Member,
state_key=user1_id,
content={"membership": Membership.JOIN},
sender=user1_id,
**shared_kwargs,
)
)
# We have to create our own context to get the state set correctly. If we use
# the `EventContext` from the `flawed_join_tuple`, the `current_state_events`
# table will only have the join event in it which should never happen in our
# real server.
join_event = flawed_join_tuple[0]
join_context = self.get_success(
self.state_handler.compute_event_context(
join_event,
state_ids_before_event={
(e.type, e.state_key): e.event_id
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for e in [create_tuple[0], user1_leave_event]
},
partial_state=False,
)
)
self.get_success(self.persistence.persist_event(join_event, join_context))
# After the local user rejoins the remote room, it isn't forgotten anymore
self.assertFalse(
self.get_success(self.store.is_locally_forgotten_room(room_id))
)
class RoomSummaryTestCase(unittest.HomeserverTestCase):
"""
Test `/sync` room summary related logic like `get_room_summary(...)` and
`extract_heroes_from_room_summary(...)`
"""
servlets = [
admin.register_servlets,
knock.register_servlets,
login.register_servlets,
room.register_servlets,
]
def prepare(self, reactor: MemoryReactor, clock: Clock, hs: HomeServer) -> None:
self.sliding_sync_handler = self.hs.get_sliding_sync_handler()
self.store = self.hs.get_datastores().main
def _assert_member_summary(
self,
actual_member_summary: MemberSummary,
expected_member_list: List[str],
*,
expected_member_count: Optional[int] = None,
) -> None:
"""
Assert that the `MemberSummary` object has the expected members.
"""
self.assertListEqual(
[
user_id
for user_id, _membership_event_id in actual_member_summary.members
],
expected_member_list,
)
self.assertEqual(
actual_member_summary.count,
(
expected_member_count
if expected_member_count is not None
else len(expected_member_list)
),
)
def test_get_room_summary_membership(self) -> None:
"""
Test that `get_room_summary(...)` gets every kind of membership when there
aren't that many members in the room.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
user3_id = self.register_user("user3", "pass")
_user3_tok = self.login(user3_id, "pass")
user4_id = self.register_user("user4", "pass")
user4_tok = self.login(user4_id, "pass")
user5_id = self.register_user("user5", "pass")
user5_tok = self.login(user5_id, "pass")
# Setup a room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# User2 is banned
self.helper.join(room_id, user2_id, tok=user2_tok)
self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok)
# User3 is invited by user1
self.helper.invite(room_id, targ=user3_id, tok=user1_tok)
# User4 leaves
self.helper.join(room_id, user4_id, tok=user4_tok)
self.helper.leave(room_id, user4_id, tok=user4_tok)
# User5 joins
self.helper.join(room_id, user5_id, tok=user5_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
empty_ms = MemberSummary([], 0)
self._assert_member_summary(
room_membership_summary.get(Membership.JOIN, empty_ms),
[user1_id, user5_id],
)
self._assert_member_summary(
room_membership_summary.get(Membership.INVITE, empty_ms), [user3_id]
)
self._assert_member_summary(
room_membership_summary.get(Membership.LEAVE, empty_ms), [user4_id]
)
self._assert_member_summary(
room_membership_summary.get(Membership.BAN, empty_ms), [user2_id]
)
self._assert_member_summary(
room_membership_summary.get(Membership.KNOCK, empty_ms),
[
# No one knocked
],
)
def test_get_room_summary_membership_order(self) -> None:
"""
Test that `get_room_summary(...)` stacks our limit of 6 in this order: joins ->
invites -> leave -> everything else (bans/knocks)
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
user3_id = self.register_user("user3", "pass")
_user3_tok = self.login(user3_id, "pass")
user4_id = self.register_user("user4", "pass")
user4_tok = self.login(user4_id, "pass")
user5_id = self.register_user("user5", "pass")
user5_tok = self.login(user5_id, "pass")
user6_id = self.register_user("user6", "pass")
user6_tok = self.login(user6_id, "pass")
user7_id = self.register_user("user7", "pass")
user7_tok = self.login(user7_id, "pass")
# Setup the room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# We expect the order to be joins -> invites -> leave -> bans so setup the users
# *NOT* in that same order to make sure we're actually sorting them.
# User2 is banned
self.helper.join(room_id, user2_id, tok=user2_tok)
self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok)
# User3 is invited by user1
self.helper.invite(room_id, targ=user3_id, tok=user1_tok)
# User4 leaves
self.helper.join(room_id, user4_id, tok=user4_tok)
self.helper.leave(room_id, user4_id, tok=user4_tok)
# User5, User6, User7 joins
self.helper.join(room_id, user5_id, tok=user5_tok)
self.helper.join(room_id, user6_id, tok=user6_tok)
self.helper.join(room_id, user7_id, tok=user7_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
empty_ms = MemberSummary([], 0)
self._assert_member_summary(
room_membership_summary.get(Membership.JOIN, empty_ms),
[user1_id, user5_id, user6_id, user7_id],
)
self._assert_member_summary(
room_membership_summary.get(Membership.INVITE, empty_ms), [user3_id]
)
self._assert_member_summary(
room_membership_summary.get(Membership.LEAVE, empty_ms), [user4_id]
)
self._assert_member_summary(
room_membership_summary.get(Membership.BAN, empty_ms),
[
# The banned user is not in the summary because the summary can only fit
# 6 members and prefers everything else before bans
#
# user2_id
],
# But we still see the count of banned users
expected_member_count=1,
)
self._assert_member_summary(
room_membership_summary.get(Membership.KNOCK, empty_ms),
[
# No one knocked
],
)
def test_extract_heroes_from_room_summary_excludes_self(self) -> None:
"""
Test that `extract_heroes_from_room_summary(...)` does not include the user
itself.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
# Setup the room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# User2 joins
self.helper.join(room_id, user2_id, tok=user2_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
# We first ask from the perspective of a random fake user
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me="@fakeuser"
)
# Make sure user1 is in the room (ensure our test setup is correct)
self.assertListEqual(hero_user_ids, [user1_id, user2_id])
# Now, we ask for the room summary from the perspective of user1
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me=user1_id
)
# User1 should not be included in the list of heroes because they are the one
# asking
self.assertListEqual(hero_user_ids, [user2_id])
def test_extract_heroes_from_room_summary_first_five_joins(self) -> None:
"""
Test that `extract_heroes_from_room_summary(...)` returns the first 5 joins.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
user3_id = self.register_user("user3", "pass")
user3_tok = self.login(user3_id, "pass")
user4_id = self.register_user("user4", "pass")
user4_tok = self.login(user4_id, "pass")
user5_id = self.register_user("user5", "pass")
user5_tok = self.login(user5_id, "pass")
user6_id = self.register_user("user6", "pass")
user6_tok = self.login(user6_id, "pass")
user7_id = self.register_user("user7", "pass")
user7_tok = self.login(user7_id, "pass")
# Setup the room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# User2 -> User7 joins
self.helper.join(room_id, user2_id, tok=user2_tok)
self.helper.join(room_id, user3_id, tok=user3_tok)
self.helper.join(room_id, user4_id, tok=user4_tok)
self.helper.join(room_id, user5_id, tok=user5_tok)
self.helper.join(room_id, user6_id, tok=user6_tok)
self.helper.join(room_id, user7_id, tok=user7_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me="@fakuser"
)
# First 5 users to join the room
self.assertListEqual(
hero_user_ids, [user1_id, user2_id, user3_id, user4_id, user5_id]
)
def test_extract_heroes_from_room_summary_membership_order(self) -> None:
"""
Test that `extract_heroes_from_room_summary(...)` prefers joins/invites over
everything else.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
user3_id = self.register_user("user3", "pass")
_user3_tok = self.login(user3_id, "pass")
user4_id = self.register_user("user4", "pass")
user4_tok = self.login(user4_id, "pass")
user5_id = self.register_user("user5", "pass")
user5_tok = self.login(user5_id, "pass")
# Setup the room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# We expect the order to be joins -> invites -> leave -> bans so setup the users
# *NOT* in that same order to make sure we're actually sorting them.
# User2 is banned
self.helper.join(room_id, user2_id, tok=user2_tok)
self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok)
# User3 is invited by user1
self.helper.invite(room_id, targ=user3_id, tok=user1_tok)
# User4 leaves
self.helper.join(room_id, user4_id, tok=user4_tok)
self.helper.leave(room_id, user4_id, tok=user4_tok)
# User5 joins
self.helper.join(room_id, user5_id, tok=user5_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me="@fakeuser"
)
# Prefer joins -> invites, over everything else
self.assertListEqual(
hero_user_ids,
[
# The joins
user1_id,
user5_id,
# The invites
user3_id,
],
)
@skip_unless(
False,
"Test is not possible because when everyone leaves the room, "
+ "the server is `no_longer_in_room` and we don't have any `current_state_events` to query",
)
def test_extract_heroes_from_room_summary_fallback_leave_ban(self) -> None:
"""
Test that `extract_heroes_from_room_summary(...)` falls back to leave/ban if
there aren't any joins/invites.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
user3_id = self.register_user("user3", "pass")
user3_tok = self.login(user3_id, "pass")
# Setup the room (user1 is the creator and is joined to the room)
room_id = self.helper.create_room_as(user1_id, tok=user1_tok)
# User2 is banned
self.helper.join(room_id, user2_id, tok=user2_tok)
self.helper.ban(room_id, src=user1_id, targ=user2_id, tok=user1_tok)
# User3 leaves
self.helper.join(room_id, user3_id, tok=user3_tok)
self.helper.leave(room_id, user3_id, tok=user3_tok)
# User1 leaves (we're doing this last because they're the room creator)
self.helper.leave(room_id, user1_id, tok=user1_tok)
room_membership_summary = self.get_success(self.store.get_room_summary(room_id))
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me="@fakeuser"
)
# Fallback to people who left -> banned
self.assertListEqual(
hero_user_ids,
[user3_id, user1_id, user3_id],
)
def test_extract_heroes_from_room_summary_excludes_knocks(self) -> None:
"""
People who knock on the room have (potentially) never been in the room before
and are total outsiders. Plus the spec doesn't mention them at all for heroes.
"""
user1_id = self.register_user("user1", "pass")
user1_tok = self.login(user1_id, "pass")
user2_id = self.register_user("user2", "pass")
user2_tok = self.login(user2_id, "pass")
# Setup the knock room (user1 is the creator and is joined to the room)
knock_room_id = self.helper.create_room_as(
user1_id, tok=user1_tok, room_version=RoomVersions.V7.identifier
)
self.helper.send_state(
knock_room_id,
EventTypes.JoinRules,
{"join_rule": JoinRules.KNOCK},
tok=user1_tok,
)
# User2 knocks on the room
knock_channel = self.make_request(
"POST",
"/_matrix/client/r0/knock/%s" % (knock_room_id,),
b"{}",
user2_tok,
)
self.assertEqual(knock_channel.code, 200, knock_channel.result)
room_membership_summary = self.get_success(
self.store.get_room_summary(knock_room_id)
)
hero_user_ids = extract_heroes_from_room_summary(
room_membership_summary, me="@fakeuser"
)
# user1 is the creator and is joined to the room (should show up as a hero)
# user2 is knocking on the room (should not show up as a hero)
self.assertListEqual(
hero_user_ids,
[user1_id],
)
class CurrentStateMembershipUpdateTestCase(unittest.HomeserverTestCase):
def prepare(self, reactor: MemoryReactor, clock: Clock, hs: HomeServer) -> None:
self.store = hs.get_datastores().main
self.room_creator = hs.get_room_creation_handler()
def test_can_rerun_update(self) -> None:
# First make sure we have completed all updates.
self.wait_for_background_updates()
# Now let's create a room, which will insert a membership
user = UserID("alice", "test")
requester = create_requester(user)
self.get_success(self.room_creator.create_room(requester, {}))
# Register the background update to run again.
self.get_success(
self.store.db_pool.simple_insert(
table="background_updates",
values={
"update_name": "current_state_events_membership",
"progress_json": "{}",
"depends_on": None,
},
)
)
# ... and tell the DataStore that it hasn't finished all updates yet
self.store.db_pool.updates._all_done = False
# Now let's actually drive the updates to completion
self.wait_for_background_updates()