.github/workflows | ||
anime-game-core@9f75c327e4 | ||
assets | ||
blueprint-compiler@6ad1433587 | ||
components@6ae731151c | ||
repository/pictures | ||
src | ||
.gitignore | ||
.gitmodules | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
README.md |
An Anime Game Launcher GTK
The launcher variant written on Rust, GTK4 and libadwaita, using Anime Game Core library
You could also try the main branch
Documentation
I wrote small documentation here. It may contain some useful information
Download
Source | Link |
---|---|
Native | Releases page |
AUR | an-anime-game-launcher-gtk-bin |
Pacstall | an-anime-game-launcher-gtk-bin |
Flatpak support
To install the launcher via flatpak you will first have to make sure that you have flathub's remote installed
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
After installing flathub's remote you install launcher.moe's remote
NOTE: You can install the repo on a per user base by appending --user after --if-not-exists (This is especially useful if on Steam Deck)
flatpak remote-add --if-not-exists launcher.moe https://gol.launcher.moe/gol.launcher.moe.flatpakrepo
Now the only thing remaining is to install the launcher
flatpak install launcher.moe moe.launcher.an-anime-game-launcher-gtk
Some additional configuration is possible when using the flatpak. For info about this, see this page
Chinese version support
This should be automatically enabled if you're using zh_cn (Chinese) as your system language. If you're not using it - you'll need to set China
as your launcher.edition
in the config.json
file
Development
Folder | Description |
---|---|
ui | Blueprint UI files |
ui/.dist | UI files compiled by the blueprint |
src | Rust source code |
target/release | Release build of the app |
blueprint-compiler | Blueprint compiler |
anime-game-core | Anime Game Core library |
Clone repo
git clone --recursive https://github.com/an-anime-team/an-anime-game-launcher-gtk
Run app
cargo run
Build app
cargo build --release