Added support for the game files structure updating mechanism
form the latest launcher SDK. Also added
new progress bar statuses for applyign hdiff patches
and removing outdated files
This experimental feature generates special configuration file
which game interprets as different environments.
With this, for example, you can access google payment methods
It now allowed to use several patches for the game. As well it now uses `GitRemoteSync`
trait like components index does with gains more stability I guess
Before it couldn't get list of available wine/dxvk versions because
on first run launcher obviously doesn't have `components` folder
and it needs to be synced with one of remotes
I've added here status page and heavy tasks system to the first run window
as it works now on the main window, and now
components are synced there behind status page
As well was updated SDK with fixed `Installer::get_filename` method
which will fix issue with stuff downloading
closes https://github.com/an-anime-team/an-anime-game-launcher/issues/91
New core library version contain updated voice packages sizes
for more precise versioning
New SDK version's `game::run()` function freezes thread
so now game launching should work better
- now launcher can use `RUST_LOG` variable to filter logs
- removed "called event" logs from wine/dxvk/progress bar components
Also:
- fixed constant "remove_css_class" gtk errors
- updated components and the core library;
fixed issue with an error message when the game's folder is empty
From previous commits:
- added new options to the fps unlocker
From previous commits:
- updated components list
- updated core library with a few fixes
- improved game updater. Now it will not start to download next update
before the previous one was properly applied (hdiff and so on)
Core library changes:
- updated `VOICE_PACKAGES_SIZES`
- added version prediction based on the `.version` file for voiceovers
- fixed redownloading of downloaded files in `Downloader::download_to`
- updated core library with a few fixes
- improved gamer updater. Now it will not start to download next update
before the previous one was properly applied (hdiff and so on)
Core library changes:
- updated `VOICE_PACKAGES_SIZES`
- added version prediction based on the `.version` file for voiceovers
- fixed redownloading of downloaded files in `Downloader::download_to`
- Updated dependencies, components and the core library;
fixed voiceovers updating issue
From previous commits:
- Fixed `--run-game` flag work
- Fixed predownload button's state updating
- Now launcher will run the game with `--run-game` flag
even when predownloading is available, but if update was already predownloaded
- Added `--just-run-game` flag to run game even when predownloading is available
From previous commits:
- updated core library; now launcher will try to repair
failed that were unnable to be patched by the hdiff patcher
- updated components list with new soda version
- limited dxvk and wine versions
Now total amount is 12 versions, where (first) 6 are recommended
- code refactoring based on clippy warnings
- fixed about window re-opening issue
- fixed game files repairing
- updated core library; now launcher will try to repair
failed that were unnable to be patched by the hdiff patcher
- updated components list with new soda version
- limited dxvk and wine versions
Now total amount is 12 versions, where (first) 6 are recommended
From previous commits:
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- added partial support of wincompatlib
- moved to libadwaita 1.2
- updated core library and components library
- added (likely working) updates pre-downloading functionality
- moved to `anyhow::Result` in lots of places
- fixed panicing when DXVK is not applied (`Config::try_get_selected_dxvk_info`)
- removed 100 option from fps unlocker
From previous commits:
- added support for FPS unlocker
- added support for system wine during initial setup
- added usage of xdg-portals for folders chooser during initial setup
- fixed DXVK applying using system wine
From previous commits:
- added creation of wine/dxvk folders at start if needed
- fixed ability to use system wine to run the game
- updated components (wine/dxvk) system
- reworked DXVKs UI components to support different builds
- fixed thread issues when calling `MainApp::update_state`
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
- added initial updates pre-downloading support (from 1.0.3 core)
- removed patch-related buttons
- changed FSR description
- updated core library; now launcher will continue downloading
of partially downloaded files
- added downloading speed limiter (`config.json` -> `launcher.speed_limit`)
- added `Config::try_get_selected_dxvk_info` method;
now launcher loads currently applied dxvk version from the wine prefix files
From previous commits:
- fixed work with `patch` folder
- reworked components downloading during initial setup
now lots of stuff happens in separate threads and launcher shouldn't freeze
also fixed sometimes weird progress bar behavior
From previous commits:
- updated core library with lots of fixes
- added new wine versions
- fixed Polish `LANG` value
- made FSync default wine sync option
- updated core library with fixed Chinese game's data folder name
- added icon loading from "icon" file, added `--run-game` argument
- fixed gamescope switcher's state loading from config
- fixed FSR switch in gamescope settings
- added new wine versions
From previous commits:
- changed preferences icon, updated main window's menu
- removed open launcher folder button from settings
- added fix for dxvk applying with spaces to the runners folder path
- updated default patch repo's mirror
- updated core library; added support for Chinese version
- added default game edition prediction based on system locale
- added ability to run the game when all patch servers are down
- used `std::process::Output` on DXVK applying instead of String
this fixes errors related to UTF-8 decoding since different systems may have
different default encodings
- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added errors toasting for initial setup window
From previous commits:
- updated core library;
this fixes getting available space on systems with lots of disks
- added patch folder selection during initial setup
- fixed error panicking when you're closing folder selection dialogue
during initial setup
- disabled mangohud if gamescope is enabled
Reworked work with config file
- now missing fields will be automatically filled;
excess fields - removed.
thanks to new code structure I can easily create
new fields or rename old ones
- improved `WineLang` enum; now launcher loads languages list dynamically
from this enum so I can easily add support for new languages
Initial setup changes
- renamed "page_*" to some actual pages names
- added voice packages selection page
- made "Advanced" button working. It shows default paths selection page
- updated core library;
this fixes getting available space on systems with lots of disks
- added patch folder selection during initial setup
- fixed error panicking when you're closing folder selection dialogue
during initial setup
- added gamescope support
- now gamemode option will not be clickabke if gamemode is not installed
- reworked enhancements page's events
- changed winesync env variables
- added `lib::is_available` function to check packages availability
- updated core library;
added `lib::consts::TELEMETRY_CHECK_TIMEOUT` and `PATCH_FETCHING_TIMEOUT`
to specify new core-required timeouts
- fixed error message toasting when failed to run the game
- added telemetry servers acessibility checking before running the game
From previous commits:
- fixed setting game command default value in environment settings
- use `patch.root = false` by default in flatpak
- updated core library;
now launcher will check available free space
before downloading anything
- added dxvk 1.10.3
From previous commits:
- added `WINEARCH=win64` to some places
- added `devel` style to `FirstRunApp` if it's debug mode
- changed app's id
- added xdelta3 requirement during initial setup
- added wine & dxvk version selection during initial setup
- added "Open launcher folder" button to settings
- removed `glib::Downgrade` trait from all the `App`s' `Value`s
- removed `tasks` mod; removed `tokio` dependency;
rewritten `OpenPreferencesPage` to work with threads instead of futures
- added `opt-level = 3` to release profile
- upscaled logo to 512x512; added source link
- bundled all the UI files into gtk resources