- added "borderless" and "virtual desktop" options to settings;
added separate FSR option to gamescope settings
- dxvk now uses wine64 to update prefix before applying patches
- added setting of `-window-mode exclusive` args to the wine when using wine FSR
- `WinePrefix::update` and so now use wine64 binary instead of wineboot
- renamed `files.wine` to `files.wine64` in `wine.json`
- `Config::try_get_wine_executable` function now return wine64 binary
- added picture to the repo
- made preparations for environment settings
- now launcher hides when you launch the game
- now `Config::try_get_wine_executable` can return `Some("wine")`
- removed old wine and dxvk versions;
added new Wine-GE-Proton and GE-Proton builds
- updated core library to 0.1.3
- added soda wine version
- added default patch servers for config file
- with core modifications now first run window
finally works
- added new wine versions
- added automatic default folder creation
- added `latest` methods for DXVK/Wine versions
- added `wine_prefix` mod with `WinePrefix` struct to manage what do you think what
- spent lots of time trying to make the launcher
download default wine version,
create prefix and apply DXVK
but it just pauses actions flow after
~400 KB of downloaded wine version progress