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feat(ui): moved integer scaling, fsr and nis into separate group in gamescope settings
FSR, NIS and Integer scaling got separate "upscaling" section in gamescope settings. As well were added descriptions so users can actually know what e.g. integer scaling is
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57d9210560
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4 changed files with 88 additions and 60 deletions
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@ -1,6 +1,13 @@
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game-resolution = Spiel-Auflösung
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gamescope-resolution = Gamescope-Auflösung
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upscaling = Upscaling
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integer-scaling = Integer-Skalierung
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integer-scaling-description = Turns each pixel into a square or rectangular group of integer number of same-color pixels. Prevents sharpness loss when scaling Full HD to 4K
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gamescope-fsr-description = An open-source upscaling technique developed by AMD for better upscaling quality
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nis-description = An open source upscaling technique developed by Nvidia as a cross-vendor, low-overhead alternative to their proprietary DLSS solution, meaning it works on AMD and Intel GPUs as well as Nvidia GPUs
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other-settings = Andere Einstellungen
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framerate-limit = Framerate-Limit
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unfocused-framerate-limit = Unfokussiert Framerate-Limit
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integer-scaling = Integer-Skalierung
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@ -1,6 +1,13 @@
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game-resolution = Game resolution
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gamescope-resolution = Gamescope resolution
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upscaling = Upscaling
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integer-scaling = Integer scaling
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integer-scaling-description = Turns each pixel into a square or rectangular group of integer number of same-color pixels. Prevents sharpness loss when scaling Full HD to 4K
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gamescope-fsr-description = An open-source upscaling technique developed by AMD for better upscaling quality
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nis-description = An open source upscaling technique developed by Nvidia as a cross-vendor, low-overhead alternative to their proprietary DLSS solution, meaning it works on AMD and Intel GPUs as well as Nvidia GPUs
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other-settings = Other settings
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framerate-limit = Framerate limit
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unfocused-framerate-limit = Unfocused framerate limit
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integer-scaling = Integer scaling
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@ -1,6 +1,13 @@
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game-resolution = Разрешение игры
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gamescope-resolution = Разрешение Gamescope
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upscaling = Масштабирование
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integer-scaling = Целочисленное масштабирование
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integer-scaling-description = Переводит каждый пиксель в квадрат или прямоугольник из целого числа пикселей одного цвета. Предотвращает потерю резкости при масштабировании Full HD до 4K
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gamescope-fsr-description = Открытая техника масштабирования с сохранением хорошего качества изображения, разработанная AMD
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nis-description = Открытая техника масштабирования с сохранением хорошего качества изображения, разработанная Nvidia для замены DLSS и работающая на видеокартах AMD, Intel и Nvidia
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other-settings = Другие настройки
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framerate-limit = Лимит числа кадров
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unfocused-framerate-limit = Лимит числа кадров вне фокуса
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integer-scaling = Целочисленное масштабирование
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@ -120,6 +120,70 @@ impl SimpleAsyncComponent for GamescopeApp {
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}
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},
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add = &adw::PreferencesGroup {
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set_title: &tr("upscaling"),
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adw::ActionRow {
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set_title: &tr("integer-scaling"),
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set_subtitle: &tr("integer-scaling-description"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.integer_scaling,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.integer_scaling = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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adw::ActionRow {
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set_title: "FSR",
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set_subtitle: &tr("gamescope-fsr-description"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.fsr,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.fsr = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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adw::ActionRow {
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set_title: "Nvidia Image Scaling",
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set_subtitle: &tr("nis-description"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.nis,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.nis = switch.state();
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config::update(config);
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}
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}
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}
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}
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}
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},
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add = &adw::PreferencesGroup {
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set_title: &tr("other-settings"),
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@ -167,63 +231,6 @@ impl SimpleAsyncComponent for GamescopeApp {
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}
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},
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adw::ActionRow {
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set_title: &tr("integer-scaling"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.integer_scaling,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.integer_scaling = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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adw::ActionRow {
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set_title: "FSR",
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.fsr,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.fsr = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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adw::ActionRow {
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set_title: "Nvidia Image Scaling",
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamescope.nis,
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connect_state_notify => |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamescope.nis = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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adw::ComboRow {
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set_title: &tr("window-mode"),
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