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https://github.com/an-anime-team/sleepy-launcher.git
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commit
c8f3f60fae
2 changed files with 33 additions and 33 deletions
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@ -53,6 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th
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window-mode = Type de fenêtre
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borderless = Sans bordure
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headless = Headless
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headless = Sans fenêtre
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popup = Popup
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fullscreen = Plein écran
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@ -1,52 +1,52 @@
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game-resolution = Résolution du jeu
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gamescope-resolution = Résolution de Gamescope
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framerate = Framerate
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framerate-limit = Framerate limit
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unfocused-framerate-limit = Unfocused framerate limit
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framerate = Fréquence de trame
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framerate-limit = Limite de fréquence de trame
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unfocused-framerate-limit = Limite de fréquence de trame non concentré
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upscaling = Upscaling (mise à l'échelle intelligente)
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upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms
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upscaling-description = Rendu du jeu en résolution inférieure et l'amélioré avec les algorithmes spéciales
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upscaler = Upscaler
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upscaler-description = Algorithm used to perform image upscaling
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upscaler = Algorithme de mise à l'échelle
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upscaler-description = Algorithme utilisé pour effectuer la mise à l'échelle de l'image
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auto = Auto
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integer = Integer
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fit = Fit
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fill = Fill
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stretch = Stretch
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auto = Automatique
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integer = Entier
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fit = Passer
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fill = Remplir
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stretch = Étirer
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upscale-filter = Filter
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upscale-filter-description = Algorithm used to filter upscaled image
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upscale-filter = Filtre
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upscale-filter-description = Algorithme utilisé pour filtrer l'image mise à l'échelle
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linear = Linear
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nearest = Nearest
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linear = Linéaire
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nearest = Plus proche
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nis = NIS
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pixel = Pixel
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upscale-sharpness = Sharpness
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upscale-sharpness-description = Upscaling sharpness
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upscale-sharpness = Netteté
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upscale-sharpness-description = Netteté de la mise à l'échelle
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smallest = Smallest
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small = Small
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high = High
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highest = Highest
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smallest = Le plus petit
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small = Petit
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high = Haut
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highest = Le plus haut
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hdr-support = HDR support
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hdr-support-description = Enable gamescope HDR output. Requires display support
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hdr-support = Prise en charge HDR
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hdr-support-description = Activer la sortie HDR du gamescope. Nécessite la prise en charge de l'écran
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realtime-scheduler = Realtime scheduler
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realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes
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realtime-scheduler = Programmateur en temps réel
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realtime-scheduler-description = Utiliser la programmation des processus de jeu en temp réel. Améliore les performances du jeu au prix d'un ralentissement des processus d'arrière-plan
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adaptive-sync = Adaptive sync
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adaptive-sync-description = Enable variable refresh rate. Requires display support
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adaptive-sync = Synchronisation adaptif
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adaptive-sync-description = Activer la fréquence de trame variable. Nécessite la prise en charge de l'écran
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force-grab-cursor = Force grab cursor
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force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game
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force-grab-cursor = Forcer la saisie du curseur
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force-grab-cursor-description = Utilisez toujours le mode souris relatif au lieu d'inverser le mode en fonction de la visibilité du curseur. Le curseur de la souris sera correctement centré dans le jeu
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mangohud = MangoHUD
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mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled
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mangohud-description = Lacement avec la surcouche MangoHUD activée
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extra-args = Extra arguments
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extra-args-description = Extra arguments appended to the gamescope
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extra-args = Arguments supplémentaires
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extra-args-description = Arguments supplémentaires ajoutés au Gamescope
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