mirror of
https://github.com/an-anime-team/sleepy-launcher.git
synced 2024-11-22 04:40:06 +03:00
main window: made action button to follow launcher's state
- also added "open debug file" option to the header menu
This commit is contained in:
parent
f2a04f5ebe
commit
9497136ac6
4 changed files with 49 additions and 1 deletions
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@ -1,6 +1,7 @@
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launcher-folder-opening-error = Failed to open launcher folder
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game-folder-opening-error = Failed to open game folder
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config-file-opening-error = Failed to open config file
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debug-file-opening-error = Failed to open debug file
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game-launching-failed = Failed to launch game
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@ -20,6 +20,11 @@ unpacking = Unpacking
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launch = Launch
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apply-patch = Apply patch
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download-wine = Download wine
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create-prefix = Create prefix
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update = Update
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download = Download
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preferences = Preferences
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@ -1,6 +1,7 @@
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launcher-folder-opening-error = Не удалось открыть папку лаунчера
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game-folder-opening-error = Не удалось открыть папку игры
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config-file-opening-error = Не удалось открыть файл настроек
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debug-file-opening-error = Не удалось открыть файл отладки
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game-launching-failed = Не удалось запустить игру
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@ -24,6 +24,7 @@ relm4::new_action_group!(WindowActionGroup, "win");
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relm4::new_stateless_action!(LauncherFolder, WindowActionGroup, "launcher_folder");
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relm4::new_stateless_action!(GameFolder, WindowActionGroup, "game_folder");
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relm4::new_stateless_action!(ConfigFile, WindowActionGroup, "config_file");
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relm4::new_stateless_action!(DebugFile, WindowActionGroup, "debug_file");
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relm4::new_stateless_action!(About, WindowActionGroup, "about");
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@ -76,6 +77,7 @@ impl SimpleComponent for App {
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"Launcher folder" => LauncherFolder,
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"Game folder" => GameFolder,
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"Config file" => ConfigFile,
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"Debug file" => DebugFile,
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},
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section! {
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@ -209,8 +211,36 @@ impl SimpleComponent for App {
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set_margin_top: 64,
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set_spacing: 8,
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// TODO: add tooltips
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gtk::Button {
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set_label: &tr("launch"),
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#[watch]
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set_label: &match model.state {
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Some(LauncherState::Launch) => tr("launch"),
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Some(LauncherState::PredownloadAvailable { .. }) => tr("launch"),
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Some(LauncherState::PatchAvailable(_)) => tr("apply-patch"),
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Some(LauncherState::WineNotInstalled) => tr("download-wine"),
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Some(LauncherState::PrefixNotExists) => tr("create-prefix"),
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Some(LauncherState::VoiceUpdateAvailable(_)) => tr("update"),
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Some(LauncherState::VoiceOutdated(_)) => tr("update"),
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Some(LauncherState::VoiceNotInstalled(_)) => tr("download"),
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Some(LauncherState::GameUpdateAvailable(_)) => tr("update"),
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Some(LauncherState::GameOutdated(_)) => tr("update"),
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Some(LauncherState::GameNotInstalled(_)) => tr("download"),
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None => String::from("...")
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},
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#[watch]
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set_sensitive: match model.state {
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Some(LauncherState::GameOutdated { .. }) => false,
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Some(LauncherState::VoiceOutdated(_)) => false,
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Some(_) => true,
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None => false
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},
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set_hexpand: false,
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set_width_request: 200,
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add_css_class: "suggested-action",
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@ -316,6 +346,17 @@ impl SimpleComponent for App {
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}
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})));
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group.add_action::<DebugFile>(&RelmAction::new_stateless(clone!(@strong sender => move |_| {
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if let Err(err) = std::process::Command::new("xdg-open").arg(DEBUG_FILE.as_os_str()).spawn() {
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sender.input(AppMsg::Toast {
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title: tr("debug-file-opening-error"),
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description: Some(err.to_string())
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});
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tracing::error!("Failed to open debug file: {err}");
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}
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})));
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group.add_action::<About>(&RelmAction::new_stateless(move |_| {
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about_dialog_broker.send(AboutDialogMsg::Show);
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}));
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