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Nikita Podvirnyi 2024-08-16 14:22:31 +02:00
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24 changed files with 801 additions and 744 deletions

2
.envrc
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@ -1 +1 @@
use nix use flake

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@ -7,6 +7,19 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
### Added
- Respect root `.version` file for game version parsing
- Added disabling of 2 new telemetry servers
### Changed
- Prioritize parsed game version over the API response
### Removed
- Removed migrate installation feature
## [1.0.1] - 05.07.2024 ## [1.0.1] - 05.07.2024
### Fixed ### Fixed

596
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@ -15,28 +15,28 @@ lto = true
opt-level = "s" opt-level = "s"
[build-dependencies] [build-dependencies]
glib-build-tools = "0.19" glib-build-tools = "0.20"
[dependencies.anime-launcher-sdk] [dependencies.anime-launcher-sdk]
git = "https://github.com/an-anime-team/anime-launcher-sdk" git = "https://github.com/an-anime-team/anime-launcher-sdk"
tag = "1.16.3" tag = "1.17.3"
features = ["all", "zzz"] features = ["all", "zzz"]
# path = "../anime-launcher-sdk" # ! for dev purposes only # path = "../anime-launcher-sdk" # ! for dev purposes only
[dependencies] [dependencies]
relm4 = { version = "0.8.1", features = ["macros", "libadwaita"] } relm4 = { version = "0.9.0", features = ["macros", "libadwaita"] }
gtk = { package = "gtk4", version = "0.8.2", features = ["v4_12"] } gtk = { package = "gtk4", version = "0.9.0", features = ["v4_12"] }
adw = { package = "libadwaita", version = "0.6.0", features = ["v1_4"] } adw = { package = "libadwaita", version = "0.7.0", features = ["v1_4"] }
rfd = { version = "0.14.1", features = ["xdg-portal", "tokio"], default-features = false } rfd = { version = "0.14.1", features = ["xdg-portal", "tokio"], default-features = false }
open = "5.2.0" open = "5.3.0"
whatadistro = "0.1.0" whatadistro = "0.1.0"
serde_json = "1.0" serde_json = "1.0"
anyhow = "1.0" anyhow = "1.0"
lazy_static = "1.5.0" lazy_static = "1.5.0"
cached = { version = "0.52", features = ["proc_macro"] } cached = { version = "0.53", features = ["proc_macro"] }
md-5 = { version = "0.10", features = ["asm"] } md-5 = { version = "0.10", features = ["asm"] }
enum-ordinalize = "4.3" enum-ordinalize = "4.3"
@ -46,4 +46,4 @@ tracing-subscriber = "0.3"
fluent-templates = "0.9" fluent-templates = "0.9"
unic-langid = "0.9" unic-langid = "0.9"
human-panic = "2.0.0" human-panic = "2.0.1"

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@ -10,6 +10,12 @@
<br> <br>
# 🚧 Project status
Due to lack of interest from my side the project stays in a legacy, maintaining-only state for a long period of time. This project will not receive huge updates unless really necessary. I still keep it up to date with latest changes in the game and work with community to solve the issues, but old-known unessential bugs will not be fixed, and new features will not be added. Instead, I'm working on other projects, and the future is in uniting all the launchers in one single [universal launcher](https://github.com/an-anime-team/anime-games-launcher). This project stays in "proof of concept" stage right now and requires major changes, which, again, require interest from my side. Keep your eye on our discord server for more details.
<br>
# ♥️ Useful links and thanks # ♥️ Useful links and thanks
* [macOS launcher](https://github.com/3Shain/yet-another-anime-game-launcher) which contains some additional compatibility components * [macOS launcher](https://github.com/3Shain/yet-another-anime-game-launcher) which contains some additional compatibility components
@ -17,58 +23,62 @@
* [Releases page](https://github.com/an-anime-team/sleepy-launcher/releases) where you can find latest available version * [Releases page](https://github.com/an-anime-team/sleepy-launcher/releases) where you can find latest available version
* [Changelog](CHANGELOG.md) with chronology of the project * [Changelog](CHANGELOG.md) with chronology of the project
All the project's life happen in our discord server. If you have any questions or want to report an issue - please contact the dev directly there.
<br> <br>
# ⬇️ Download # ⬇️ Download
| Distribution | Format | Wiki | Source | Launcher developer does not provide any packages for this programm. Instead, we almost fully rely on other people to maintain them.
| - | - | - | - |
| Fedora | Flatpak | [link](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-any-distribution-flatpak) | - |
| Arch Linux, Manjaro | AUR | [link](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-arch-linux-aur) | [sleepy-launcher-bin](https://aur.archlinux.org/packages/sleepy-launcher-bin) |
| Fedora, OpenSUSE | RPM | [link](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-fedora-rpm) | [SL](https://build.opensuse.org/repositories/home:Maroxy:AAT-Apps/SL) |
| Ubuntu | pacstall | - | [sleepy-launcher-bin](https://pacstall.dev/packages/sleepy-launcher-bin) |
| Gentoo | ebuild | [link](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-gentoo-linux-ebuild) | [aagl-ebuilds](https://github.com/an-anime-team/gentoo-ebuilds) |
| NixOS | nixpkg | [link](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-nixos-nixpkg) | [aagl-gtk-on-nix](https://github.com/ezKEa/aagl-gtk-on-nix) |
To see the installation guides, please visit the wiki page [here](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation) To see the installation guides, please visit [this wiki page](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation).
Lutris integration described [here](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-lutris) Instructions may be outdated due to lack of interest in maintaining them. You can help the project by keeping documentation up to date if you're interested in it.
## 😀 Official support
These packages are officially supported by the An Anime Team, and we try to ensure that they work for everyone.
| Format | Wiki | Source | Distributions | Maintainer |
| - | - | - | - | - |
| Flatpak | [wiki](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-any-distribution-flatpak) | [flatpak-builds](https://github.com/an-anime-team/flatpak-builds) | Any (Fedora, Pop!_OS, SteamOS / Steam Deck, etc.) | Luna (available in discord) |
| RPM | [wiki](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-fedora-rpm) | [AAGL](https://build.opensuse.org/repositories/home:Maroxy:AAT-Apps/AAGL) * | Fedora, OpenSUSE | Maroxy (second discord admin) |
> [!NOTE]
> RPM packages are often really outdated. It's not recommended to use them.
## 🙂 Community support
These packages are supported by active members of our community. They're widely used and we keep some level of interactions with their maintainers.
| Format | Wiki | Source | Distributions | Maintainer |
| - | - | - | - | - |
| AUR | [wiki](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-arch-linux-aur) | [sleepy-launcher-bin](https://aur.archlinux.org/packages/sleepy-launcher-bin) | Arch Linux, Manjaro, EndeavourOS | xstra * |
| NixOS module | [wiki](https://github.com/an-anime-team/sleepy-launcher/wiki/Installation#-nixos-nixpkg) | [aagl-gtk-on-nix](https://github.com/ezKEa/aagl-gtk-on-nix) | NixOS | Luxxy * |
> [!NOTE]
> Honorary members of our discord server. We have direct contact with them.
## 😑 Third party support
These packages are supported by third party distributors. They either did not contact us, or contact exceptionally rarely. We do not verify state of these packages, and we are not related to their state at all.
| Format | Source | Distributions |
| - | - | - |
| DEB | [sleepy-launcher](https://launchpad.net/~thundergemios10/+archive/ubuntu/sleepy-launcher) | Ubuntu, Linux Mint, Pop!_OS |
| Pacstall | [sleepy-launcher-bin](https://pacstall.dev/packages/sleepy-launcher-bin) | Ubuntu |
| Ebuild | [aagl-ebuilds](https://github.com/an-anime-team/gentoo-ebuilds) * | Gentoo |
| Lutris | `lutris.net/games/zen...-zero` (stripping the link) | Any |
> [!NOTE]
> Although it's hosted in our official repo we didn't contact with its maintainer for some time already, and recent updates were made via merge requests by the community.
## Chinese version support ## Chinese version support
This should be automatically enabled if you're using zh_cn (Chinese) as your system language. If you're not using it - you can change the game edition in the launcher settings This should be automatically enabled if you're using `zh_cn` (Chinese) as your system language. If you're not using it - you can change the game edition in the launcher settings.
<br> The main problem, though, is that github is blocked in China, and it's used in other parts of the launcher - not just in game edition. Notably, you can't use the same components index as other people do.
# 💻 Development To fix this, you have to make your own copy of the [components](https://github.com/an-anime-team/components) repository and change all the links there from github releases to some mirror. Later you can update the components index repo link in your launcher's `config.json` file.
| Folder | Description | If you have any questions - feel free to contact the dev in our discord server (or if you have no way to use discord - try sending me an email, but it's unlikely to be received).
| - | - |
| src | Rust source code |
| assets | App assets folder |
| assets/locales | App localizations |
| target/release | Release build of the app |
## Clone repo
```sh
git clone --recursive https://github.com/an-anime-team/sleepy-launcher
```
## Run app
```sh
cargo run
```
## Build app
```sh
cargo build --release
```
## Updates strategy
Starting from 3.2.1 ([fcab428](https://github.com/an-anime-team/sleepy-launcher/commit/fcab428cb40b1457f41e0856f9d1e1473acbe653)) we have 2 branches: stable ([main](https://github.com/an-anime-team/sleepy-launcher/tree/main)) and dev ([next](https://github.com/an-anime-team/sleepy-launcher/tree/next)). Code changes will be pushed into dev branch and merged into stable once they're ready for new version release
<img src="repository/branches.png" />

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@ -0,0 +1,44 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1721226092,
"narHash": "sha256-UBvzVpo5sXSi2S/Av+t+Q+C2mhMIw/LBEZR+d6NMjws=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "c716603a63aca44f39bef1986c13402167450e0a",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-24.05",
"repo": "nixpkgs",
"type": "github"
}
},
"nixpkgs-unstable": {
"locked": {
"lastModified": 1721138476,
"narHash": "sha256-+W5eZOhhemLQxelojLxETfbFbc19NWawsXBlapYpqIA=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "ad0b5eed1b6031efaed382844806550c3dcb4206",
"type": "github"
},
"original": {
"owner": "nixos",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs",
"nixpkgs-unstable": "nixpkgs-unstable"
}
}
},
"root": "root",
"version": 7
}

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@ -0,0 +1,36 @@
{
inputs = {
nixpkgs.url = "github:nixos/nixpkgs/nixos-24.05";
nixpkgs-unstable.url = "github:nixos/nixpkgs/nixos-unstable";
};
outputs = { self, nixpkgs, nixpkgs-unstable }:
let
pkgs = nixpkgs.legacyPackages.x86_64-linux;
pkgs-unstable = nixpkgs-unstable.legacyPackages.x86_64-linux;
in {
devShells.x86_64-linux.default = pkgs.mkShell {
nativeBuildInputs = with pkgs; [
pkgs-unstable.rustup
pkgs-unstable.rustfmt
pkgs-unstable.clippy
gcc
cmake
pkg-config
libwebp
];
buildInputs = with pkgs; [
gtk4
glib
gdk-pixbuf
gobject-introspection
libadwaita
];
};
};
}

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@ -1,40 +0,0 @@
let
nixpkgs = builtins.fetchGit {
name = "nixos-24.05";
url = "https://github.com/nixos/nixpkgs";
ref = "refs/heads/nixos-24.05";
};
nixpkgs-unstable = builtins.fetchGit {
name = "nixos-unstable";
url = "https://github.com/nixos/nixpkgs";
ref = "refs/heads/nixos-unstable";
};
pkgs = import nixpkgs {};
pkgs-unstable = import nixpkgs-unstable {};
in pkgs.mkShell {
nativeBuildInputs = with pkgs; [
pkgs-unstable.rustup
pkgs-unstable.rustfmt
pkgs-unstable.clippy
gcc
cmake
pkg-config
xdelta
p7zip
libwebp
];
buildInputs = with pkgs; [
gtk4
glib
gdk-pixbuf
gobject-introspection
libadwaita
];
}

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@ -21,7 +21,7 @@ pub fn get_uri() -> String {
else { else {
let uri = concat!("https://sg-hyp-api.", "ho", "yo", "verse", ".com/hyp/hyp-connect/api/getAllGameBasicInfo?launcher_id=VYTpXlbWo8&language="); let uri = concat!("https://sg-hyp-api.", "ho", "yo", "verse", ".com/hyp/hyp-connect/api/getAllGameBasicInfo?launcher_id=VYTpXlbWo8&language=");
uri.to_owned() + &crate::i18n::format_lang(&lang) uri.to_owned() + &crate::i18n::format_lang(lang)
} }
} }
@ -73,12 +73,6 @@ pub fn download_background() -> anyhow::Result<()> {
tracing::debug!("Background picture is already downloaded. Skipping"); tracing::debug!("Background picture is already downloaded. Skipping");
download_image = false; download_image = false;
if crate::BACKGROUND_PRIMARY_FILE.exists() {
tracing::debug!("Background picture is already patched. Skipping");
return Ok(());
}
} }
} }
@ -97,20 +91,20 @@ pub fn download_background() -> anyhow::Result<()> {
Command::new("dwebp") Command::new("dwebp")
.arg(crate::BACKGROUND_FILE.as_path()) .arg(crate::BACKGROUND_FILE.as_path())
.arg("-o") .arg("-o")
.arg(crate::BACKGROUND_PRIMARY_FILE.as_path()) .arg(crate::PROCESSED_BACKGROUND_FILE.as_path())
.spawn()? .spawn()?
.wait()?; .wait()?;
// If it failed to re-code the file - just copy it // If it failed to re-code the file - just copy it
// Will happen with HSR because devs apparently named // Will happen with HSR because devs apparently named
// their background image ".webp" while it's JPEG // their background image ".webp" while it's JPEG
if !crate::BACKGROUND_PRIMARY_FILE.exists() { if !crate::PROCESSED_BACKGROUND_FILE.exists() {
std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::BACKGROUND_PRIMARY_FILE.as_path())?; std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::PROCESSED_BACKGROUND_FILE.as_path())?;
} }
} }
else { else {
std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::BACKGROUND_PRIMARY_FILE.as_path())?; std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::PROCESSED_BACKGROUND_FILE.as_path())?;
} }
Ok(()) Ok(())

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@ -1,3 +1,4 @@
use std::sync::OnceLock;
use unic_langid::{langid, LanguageIdentifier}; use unic_langid::{langid, LanguageIdentifier};
fluent_templates::static_loader! { fluent_templates::static_loader! {
@ -32,14 +33,15 @@ pub const SUPPORTED_LANGUAGES: &[LanguageIdentifier] = &[
langid!("cs-cz") langid!("cs-cz")
]; ];
pub static mut LANG: LanguageIdentifier = langid!("en-us"); /// Fallback used if the system language is not supported
static FALLBACK: LanguageIdentifier = langid!("en-us");
pub static LANG: OnceLock<LanguageIdentifier> = OnceLock::new();
/// Set launcher language /// Set launcher language
pub fn set_lang(lang: LanguageIdentifier) -> anyhow::Result<()> { pub fn set_lang(lang: LanguageIdentifier) -> anyhow::Result<()> {
if SUPPORTED_LANGUAGES.iter().any(|item| item.language == lang.language) { if SUPPORTED_LANGUAGES.iter().any(|item| item.language == lang.language) {
unsafe { LANG.set(lang).expect("Can't overwrite language!");
LANG = lang
}
Ok(()) Ok(())
} }
@ -50,8 +52,8 @@ pub fn set_lang(lang: LanguageIdentifier) -> anyhow::Result<()> {
} }
/// Get launcher language /// Get launcher language
pub fn get_lang() -> LanguageIdentifier { pub fn get_lang() -> &'static LanguageIdentifier {
unsafe { LANG.clone() } LANG.get().expect("Language hasn't been initialized!")
} }
/// Get system language or default language if system one is not supported /// Get system language or default language if system one is not supported
@ -60,7 +62,7 @@ pub fn get_lang() -> LanguageIdentifier {
/// - `LC_ALL` /// - `LC_ALL`
/// - `LC_MESSAGES` /// - `LC_MESSAGES`
/// - `LANG` /// - `LANG`
pub fn get_default_lang() -> LanguageIdentifier { pub fn get_default_lang() -> &'static LanguageIdentifier {
let current = std::env::var("LC_ALL") let current = std::env::var("LC_ALL")
.unwrap_or_else(|_| std::env::var("LC_MESSAGES") .unwrap_or_else(|_| std::env::var("LC_MESSAGES")
.unwrap_or_else(|_| std::env::var("LANG") .unwrap_or_else(|_| std::env::var("LANG")
@ -69,11 +71,11 @@ pub fn get_default_lang() -> LanguageIdentifier {
for lang in SUPPORTED_LANGUAGES { for lang in SUPPORTED_LANGUAGES {
if current.starts_with(lang.language.as_str()) { if current.starts_with(lang.language.as_str()) {
return lang.clone(); return lang;
} }
} }
get_lang() &FALLBACK
} }
pub fn format_lang(lang: &LanguageIdentifier) -> String { pub fn format_lang(lang: &LanguageIdentifier) -> String {
@ -106,8 +108,7 @@ macro_rules! tr {
{ {
use fluent_templates::Loader; use fluent_templates::Loader;
#[allow(unused_unsafe)] $crate::i18n::LOCALES.lookup($crate::i18n::get_lang(), $id)
$crate::i18n::LOCALES.lookup(unsafe { $crate::i18n::LANG.as_ref() }, $id)
} }
}; };
@ -124,8 +125,7 @@ macro_rules! tr {
args.insert($key, FluentValue::from($value)); args.insert($key, FluentValue::from($value));
)* )*
#[allow(unused_unsafe)] $crate::i18n::LOCALES.lookup_complete($crate::i18n::get_lang(), $id, Some(&args))
$crate::i18n::LOCALES.lookup_complete(unsafe { $crate::i18n::LANG.as_ref() }, $id, Some(&args))
} }
}; };
} }

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@ -61,8 +61,8 @@ lazy_static::lazy_static! {
/// Path to `background` file. Standard is `$HOME/.local/share/anime-game-launcher/background` /// Path to `background` file. Standard is `$HOME/.local/share/anime-game-launcher/background`
pub static ref BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join("background"); pub static ref BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join("background");
/// Path to `background-primary` file. Standard is `$HOME/.local/share/anime-game-launcher/background-primary` /// Path to the processed `background` file. Standard is `$HOME/.cache/anime-game-launcher/background`
pub static ref BACKGROUND_PRIMARY_FILE: PathBuf = LAUNCHER_FOLDER.join("background-primary"); pub static ref PROCESSED_BACKGROUND_FILE: PathBuf = CACHE_FOLDER.join("background");
/// Path to `.keep-background` file. Used to mark launcher that it shouldn't update background picture /// Path to `.keep-background` file. Used to mark launcher that it shouldn't update background picture
/// ///
@ -102,7 +102,7 @@ lazy_static::lazy_static! {
.round-bin {{ .round-bin {{
border-radius: 24px; border-radius: 24px;
}} }}
", BACKGROUND_PRIMARY_FILE.to_string_lossy()); ", PROCESSED_BACKGROUND_FILE.to_string_lossy());
} }
fn main() -> anyhow::Result<()> { fn main() -> anyhow::Result<()> {
@ -120,7 +120,7 @@ fn main() -> anyhow::Result<()> {
// CONFIG is initialized lazily so it will contain following changes as well // CONFIG is initialized lazily so it will contain following changes as well
let mut config = Config::get().expect("Failed to get config"); let mut config = Config::get().expect("Failed to get config");
config.launcher.language = i18n::format_lang(&i18n::get_default_lang()); config.launcher.language = i18n::format_lang(i18n::get_default_lang());
Config::update_raw(config).expect("Failed to update config"); Config::update_raw(config).expect("Failed to update config");
} }
@ -201,6 +201,9 @@ fn main() -> anyhow::Result<()> {
gtk::IconTheme::for_display(&gtk::gdk::Display::default().unwrap()) gtk::IconTheme::for_display(&gtk::gdk::Display::default().unwrap())
.add_resource_path(&format!("{APP_RESOURCE_PATH}/icons")); .add_resource_path(&format!("{APP_RESOURCE_PATH}/icons"));
// Set global css
relm4::set_global_css(&GLOBAL_CSS);
// Set application's title // Set application's title
gtk::glib::set_application_name("Sleepy Launcher"); gtk::glib::set_application_name("Sleepy Launcher");
gtk::glib::set_program_name(Some("Sleepy Launcher")); gtk::glib::set_program_name(Some("Sleepy Launcher"));
@ -218,9 +221,6 @@ fn main() -> anyhow::Result<()> {
let app = RelmApp::new(APP_ID) let app = RelmApp::new(APP_ID)
.with_args(gtk_args); .with_args(gtk_args);
// Set global css
app.set_global_css(&GLOBAL_CSS);
// Show first run window // Show first run window
app.run::<FirstRunApp>(()); app.run::<FirstRunApp>(());
} }
@ -252,9 +252,6 @@ fn main() -> anyhow::Result<()> {
let app = RelmApp::new(APP_ID) let app = RelmApp::new(APP_ID)
.with_args(gtk_args); .with_args(gtk_args);
// Set global css
app.set_global_css(&GLOBAL_CSS);
// Show main window // Show main window
app.run::<App>(()); app.run::<App>(());
} }

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@ -39,7 +39,7 @@ impl SimpleComponent for AboutDialog {
set_website: "https://github.com/an-anime-team/sleepy-launcher", set_website: "https://github.com/an-anime-team/sleepy-launcher",
set_issue_url: "https://github.com/an-anime-team/sleepy-launcher/issues", set_issue_url: "https://github.com/an-anime-team/sleepy-launcher/issues",
set_license_type: gtk::License::Gpl30, set_license_type: gtk::License::Gpl30Only,
set_version: &APP_VERSION, set_version: &APP_VERSION,
set_developers: &[ set_developers: &[
@ -91,17 +91,23 @@ impl SimpleComponent for AboutDialog {
set_release_notes_version: &APP_VERSION, set_release_notes_version: &APP_VERSION,
set_release_notes: &[ set_release_notes: &[
"<p>Fixed</p>", "<p>Added</p>",
"<ul>", "<ul>",
"<li>Fixed infinite updates loop on minor game patches (notably 1.0.1)</li>", "<li>Respect root \".version\" file for game version parsing</li>",
"<li>Fixed prefix paths for proton builds for game drives mapping</li>", "<li>Added disabling of 2 new telemetry servers</li>",
"</ul>", "</ul>",
"<p>Changed</p>", "<p>Changed</p>",
"<ul>", "<ul>",
"<li>Removed xdelta3 runtime dependency, updated dwebp package name for fedora</li>", "<li>Prioritize parsed game version over the API response</li>",
"</ul>",
"<p>Removed</p>",
"<ul>",
"<li>Removed migrate installation feature</li>",
"</ul>" "</ul>"
].join("\n"), ].join("\n"),

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@ -162,7 +162,11 @@ impl SimpleAsyncComponent for ComponentVersion {
let progress_bar_sender = self.progress_bar.sender().clone(); let progress_bar_sender = self.progress_bar.sender().clone();
#[allow(unused_must_use)] #[allow(unused_must_use)]
std::thread::spawn(clone!(@strong self.download_folder as download_folder => move || { std::thread::spawn(clone!(
#[strong(rename_to = download_folder)]
self.download_folder,
move || {
progress_bar_sender.send(ProgressBarMsg::Reset); progress_bar_sender.send(ProgressBarMsg::Reset);
progress_bar_sender.send(ProgressBarMsg::SetVisible(true)); progress_bar_sender.send(ProgressBarMsg::SetVisible(true));
@ -188,7 +192,8 @@ impl SimpleAsyncComponent for ComponentVersion {
progress_bar_sender.send(ProgressBarMsg::UpdateFromState(DiffUpdate::InstallerUpdate(state))); progress_bar_sender.send(ProgressBarMsg::UpdateFromState(DiffUpdate::InstallerUpdate(state)));
}); });
})); }
));
} }
} }

View file

@ -12,7 +12,6 @@ pub struct DefaultPathsApp {
progress_bar: AsyncController<ProgressBar>, progress_bar: AsyncController<ProgressBar>,
show_additional: bool, show_additional: bool,
migrate_installation: bool,
show_progress: bool, show_progress: bool,
launcher: PathBuf, launcher: PathBuf,
@ -47,8 +46,7 @@ pub enum DefaultPathsAppMsg {
#[relm4::component(async, pub)] #[relm4::component(async, pub)]
impl SimpleAsyncComponent for DefaultPathsApp { impl SimpleAsyncComponent for DefaultPathsApp {
/// If `true`, then use migrate installation mode type Init = ();
type Init = bool;
type Input = DefaultPathsAppMsg; type Input = DefaultPathsAppMsg;
type Output = FirstRunAppMsg; type Output = FirstRunAppMsg;
@ -226,11 +224,7 @@ impl SimpleAsyncComponent for DefaultPathsApp {
set_spacing: 8, set_spacing: 8,
gtk::Button { gtk::Button {
set_label: &if model.migrate_installation { set_label: &tr!("continue"),
tr!("migrate")
} else {
tr!("continue")
},
set_css_classes: &["suggested-action", "pill"], set_css_classes: &["suggested-action", "pill"],
@ -238,17 +232,10 @@ impl SimpleAsyncComponent for DefaultPathsApp {
}, },
gtk::Button { gtk::Button {
set_label: &if model.migrate_installation { set_label: &tr!("exit"),
tr!("close", { "form" = "noun" })
} else {
tr!("exit")
},
add_css_class: "pill", add_css_class: "pill",
#[watch]
set_visible: !model.migrate_installation,
connect_clicked => DefaultPathsAppMsg::Exit connect_clicked => DefaultPathsAppMsg::Exit
} }
} }
@ -271,7 +258,7 @@ impl SimpleAsyncComponent for DefaultPathsApp {
} }
} }
async fn init(init: Self::Init, root: Self::Root, _sender: AsyncComponentSender<Self>) -> AsyncComponentParts<Self> { async fn init(_init: Self::Init, root: Self::Root, _sender: AsyncComponentSender<Self>) -> AsyncComponentParts<Self> {
let model = Self { let model = Self {
progress_bar: ProgressBar::builder() progress_bar: ProgressBar::builder()
.launch(ProgressBarInit { .launch(ProgressBarInit {
@ -283,7 +270,6 @@ impl SimpleAsyncComponent for DefaultPathsApp {
.detach(), .detach(),
show_additional: false, show_additional: false,
migrate_installation: init,
show_progress: false, show_progress: false,
launcher: LAUNCHER_FOLDER.to_path_buf(), launcher: LAUNCHER_FOLDER.to_path_buf(),
@ -294,12 +280,13 @@ impl SimpleAsyncComponent for DefaultPathsApp {
game_china: CONFIG.game.path.china.clone(), game_china: CONFIG.game.path.china.clone(),
components: CONFIG.components.path.clone(), components: CONFIG.components.path.clone(),
#[allow(clippy::or_fun_call)] temp: CONFIG.launcher.temp.clone()
temp: CONFIG.launcher.temp.clone().unwrap_or(std::env::temp_dir()) .unwrap_or_else(std::env::temp_dir)
}; };
// Set progress bar width // Set progress bar width
model.progress_bar.widget().set_width_request(400); model.progress_bar.widget()
.set_width_request(400);
let widgets = view_output!(); let widgets = view_output!();
@ -345,48 +332,10 @@ impl SimpleAsyncComponent for DefaultPathsApp {
#[allow(unused_must_use)] #[allow(unused_must_use)]
DefaultPathsAppMsg::Continue => { DefaultPathsAppMsg::Continue => {
let old_config = Config::get().unwrap_or_else(|_| CONFIG.clone());
match self.update_config() { match self.update_config() {
Ok(_) => { Ok(_) => {
if self.migrate_installation {
self.progress_bar.sender().send(ProgressBarMsg::SetVisible(true));
self.show_progress = true;
let folders = [
(old_config.game.wine.builds, &self.runners),
(old_config.game.dxvk.builds, &self.dxvks),
(old_config.game.wine.prefix, &self.prefix),
(old_config.game.path.global, &self.game_global),
(old_config.game.path.china, &self.game_china),
(old_config.components.path, &self.components)
];
#[allow(clippy::expect_fun_call)]
for (i, (from, to)) in folders.iter().enumerate() {
self.progress_bar.sender().send(ProgressBarMsg::UpdateCaption(Some(
from.to_str().map(|str| str.to_string()).unwrap_or_else(|| format!("{:?}", from))
)));
if &from != to && from.exists() {
move_files::move_files(from, to).expect(&format!("Failed to move folder: {:?} -> {:?}", from, to));
}
self.progress_bar.sender().send(ProgressBarMsg::UpdateProgress(i as u64 + 1, folders.len() as u64));
}
// Restart the app
std::process::Command::new(std::env::current_exe().unwrap()).spawn().unwrap();
relm4::main_application().quit();
}
else {
sender.output(Self::Output::ScrollToDownloadComponents); sender.output(Self::Output::ScrollToDownloadComponents);
} }
}
Err(err) => { Err(err) => {
sender.output(Self::Output::Toast { sender.output(Self::Output::Toast {
@ -398,18 +347,11 @@ impl SimpleAsyncComponent for DefaultPathsApp {
} }
DefaultPathsAppMsg::Exit => { DefaultPathsAppMsg::Exit => {
if self.migrate_installation {
// TODO: this shit should return message to general preferences component somehow to close MigrateInstallation window
todo!();
}
else {
relm4::main_application().quit(); relm4::main_application().quit();
} }
} }
} }
} }
}
impl DefaultPathsApp { impl DefaultPathsApp {
pub fn update_config(&self) -> anyhow::Result<()> { pub fn update_config(&self) -> anyhow::Result<()> {

View file

@ -127,7 +127,7 @@ impl SimpleComponent for FirstRunApp {
.forward(sender.input_sender(), std::convert::identity), .forward(sender.input_sender(), std::convert::identity),
default_paths: DefaultPathsApp::builder() default_paths: DefaultPathsApp::builder()
.launch(false) .launch(())
.forward(sender.input_sender(), std::convert::identity), .forward(sender.input_sender(), std::convert::identity),
download_components: DownloadComponentsApp::builder() download_components: DownloadComponentsApp::builder()

View file

@ -21,7 +21,11 @@ pub fn download_diff(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
diff = diff.with_temp_folder(temp); diff = diff.with_temp_folder(temp);
} }
let result = diff.install_to(game_path, clone!(@strong sender => move |state| { let result = diff.install_to(game_path, clone!(
#[strong]
sender,
move |state| {
match &state { match &state {
DiffUpdate::InstallerUpdate(InstallerUpdate::DownloadingError(err)) => { DiffUpdate::InstallerUpdate(InstallerUpdate::DownloadingError(err)) => {
tracing::error!("Downloading failed: {err}"); tracing::error!("Downloading failed: {err}");
@ -47,7 +51,8 @@ pub fn download_diff(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
#[allow(unused_must_use)] { #[allow(unused_must_use)] {
progress_bar_input.send(ProgressBarMsg::UpdateFromState(state)); progress_bar_input.send(ProgressBarMsg::UpdateFromState(state));
} }
})); }
));
let mut perform_on_download_needed = true; let mut perform_on_download_needed = true;

View file

@ -52,8 +52,16 @@ pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
sender.input(AppMsg::SetDownloading(true)); sender.input(AppMsg::SetDownloading(true));
std::thread::spawn(clone!(@strong sender => move || { std::thread::spawn(clone!(
installer.install(&config.game.wine.builds, clone!(@strong sender => move |state| { #[strong]
sender,
move || {
installer.install(&config.game.wine.builds, clone!(
#[strong]
sender,
move |state| {
match &state { match &state {
InstallerUpdate::DownloadingError(err) => { InstallerUpdate::DownloadingError(err) => {
tracing::error!("Downloading failed: {err}"); tracing::error!("Downloading failed: {err}");
@ -79,7 +87,8 @@ pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
#[allow(unused_must_use)] { #[allow(unused_must_use)] {
progress_bar_input.send(ProgressBarMsg::UpdateFromState(DiffUpdate::InstallerUpdate(state))); progress_bar_input.send(ProgressBarMsg::UpdateFromState(DiffUpdate::InstallerUpdate(state)));
} }
})); }
));
config.game.wine.selected = Some(wine.name.clone()); config.game.wine.selected = Some(wine.name.clone());
@ -90,7 +99,8 @@ pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
perform_on_download_needed: false, perform_on_download_needed: false,
show_status_page: true show_status_page: true
}); });
})); }
));
} }
Err(err) => sender.input(AppMsg::Toast { Err(err) => sender.input(AppMsg::Toast {

View file

@ -483,11 +483,16 @@ impl SimpleComponent for App {
connect_clicked[sender] => move |_| { connect_clicked[sender] => move |_| {
sender.input(AppMsg::DisableKillGameButton(true)); sender.input(AppMsg::DisableKillGameButton(true));
std::thread::spawn(clone!(@strong sender => move || { std::thread::spawn(clone!(
#[strong]
sender,
move || {
std::thread::sleep(std::time::Duration::from_secs(3)); std::thread::sleep(std::time::Duration::from_secs(3));
sender.input(AppMsg::DisableKillGameButton(false)); sender.input(AppMsg::DisableKillGameButton(false));
})); }
));
let result = std::process::Command::new("pkill") let result = std::process::Command::new("pkill")
.arg("-f") // full text search .arg("-f") // full text search
@ -643,7 +648,11 @@ impl SimpleComponent for App {
// TODO: reduce code somehow // TODO: reduce code somehow
group.add_action::<LauncherFolder>(RelmAction::new_stateless(clone!(@strong sender => move |_| { group.add_action::<LauncherFolder>(RelmAction::new_stateless(clone!(
#[strong]
sender,
move |_| {
if let Err(err) = open::that(LAUNCHER_FOLDER.as_path()) { if let Err(err) = open::that(LAUNCHER_FOLDER.as_path()) {
sender.input(AppMsg::Toast { sender.input(AppMsg::Toast {
title: tr!("launcher-folder-opening-error"), title: tr!("launcher-folder-opening-error"),
@ -652,9 +661,14 @@ impl SimpleComponent for App {
tracing::error!("Failed to open launcher folder: {err}"); tracing::error!("Failed to open launcher folder: {err}");
} }
}))); }
)));
group.add_action::<GameFolder>(RelmAction::new_stateless(clone!(@strong sender => move |_| { group.add_action::<GameFolder>(RelmAction::new_stateless(clone!(
#[strong]
sender,
move |_| {
let path = match Config::get() { let path = match Config::get() {
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(), Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(), Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
@ -668,9 +682,14 @@ impl SimpleComponent for App {
tracing::error!("Failed to open game folder: {err}"); tracing::error!("Failed to open game folder: {err}");
} }
}))); }
)));
group.add_action::<ConfigFile>(RelmAction::new_stateless(clone!(@strong sender => move |_| { group.add_action::<ConfigFile>(RelmAction::new_stateless(clone!(
#[strong]
sender,
move |_| {
if let Ok(file) = config_file() { if let Ok(file) = config_file() {
if let Err(err) = open::that(file) { if let Err(err) = open::that(file) {
sender.input(AppMsg::Toast { sender.input(AppMsg::Toast {
@ -681,9 +700,14 @@ impl SimpleComponent for App {
tracing::error!("Failed to open config file: {err}"); tracing::error!("Failed to open config file: {err}");
} }
} }
}))); }
)));
group.add_action::<DebugFile>(RelmAction::new_stateless(clone!(@strong sender => move |_| { group.add_action::<DebugFile>(RelmAction::new_stateless(clone!(
#[strong]
sender,
move |_| {
if let Err(err) = open::that(crate::DEBUG_FILE.as_os_str()) { if let Err(err) = open::that(crate::DEBUG_FILE.as_os_str()) {
sender.input(AppMsg::Toast { sender.input(AppMsg::Toast {
title: tr!("debug-file-opening-error"), title: tr!("debug-file-opening-error"),
@ -692,7 +716,8 @@ impl SimpleComponent for App {
tracing::error!("Failed to open debug file: {err}"); tracing::error!("Failed to open debug file: {err}");
} }
}))); }
)));
group.add_action::<About>(RelmAction::new_stateless(move |_| { group.add_action::<About>(RelmAction::new_stateless(move |_| {
about_dialog_broker.send(AboutDialogMsg::Show); about_dialog_broker.send(AboutDialogMsg::Show);
@ -713,7 +738,11 @@ impl SimpleComponent for App {
// Download background picture if needed // Download background picture if needed
if download_picture { if download_picture {
tasks.push(std::thread::spawn(clone!(@strong sender => move || { tasks.push(std::thread::spawn(clone!(
#[strong]
sender,
move || {
if let Err(err) = crate::background::download_background() { if let Err(err) = crate::background::download_background() {
tracing::error!("Failed to download background picture: {err}"); tracing::error!("Failed to download background picture: {err}");
@ -722,12 +751,17 @@ impl SimpleComponent for App {
description: Some(err.to_string()) description: Some(err.to_string())
}); });
} }
}))); }
)));
} }
// Update components index // Update components index
tasks.push(std::thread::spawn(clone!(@strong sender => move || { tasks.push(std::thread::spawn(clone!(
#[strong]
sender,
move || {
let components = ComponentsLoader::new(&CONFIG.components.path); let components = ComponentsLoader::new(&CONFIG.components.path);
match components.is_sync(&CONFIG.components.servers) { match components.is_sync(&CONFIG.components.servers) {
@ -773,11 +807,16 @@ impl SimpleComponent for App {
}); });
} }
} }
}))); }
)));
// Update initial game version status // Update initial game version status
tasks.push(std::thread::spawn(clone!(@strong sender => move || { tasks.push(std::thread::spawn(clone!(
#[strong]
sender,
move || {
sender.input(AppMsg::SetGameDiff(match GAME.try_get_diff() { sender.input(AppMsg::SetGameDiff(match GAME.try_get_diff() {
Ok(diff) => Some(diff), Ok(diff) => Some(diff),
Err(err) => { Err(err) => {
@ -793,7 +832,8 @@ impl SimpleComponent for App {
})); }));
tracing::info!("Updated game version status"); tracing::info!("Updated game version status");
}))); }
)));
// Await for tasks to finish execution // Await for tasks to finish execution
for task in tasks { for task in tasks {
@ -827,7 +867,11 @@ impl SimpleComponent for App {
self.disabled_buttons = true; self.disabled_buttons = true;
} }
let updater = clone!(@strong sender => move |state| { let updater = clone!(
#[strong]
sender,
move |state| {
if show_status_page { if show_status_page {
match state { match state {
StateUpdating::Game => { StateUpdating::Game => {
@ -835,7 +879,8 @@ impl SimpleComponent for App {
} }
} }
} }
}); }
);
let state = match LauncherState::get_from_config(updater) { let state = match LauncherState::get_from_config(updater) {
Ok(state) => Some(state), Ok(state) => Some(state),
@ -921,9 +966,14 @@ impl SimpleComponent for App {
progress_bar_input.send(ProgressBarMsg::UpdateCaption(Some(tr!("downloading")))); progress_bar_input.send(ProgressBarMsg::UpdateCaption(Some(tr!("downloading"))));
std::thread::spawn(move || { std::thread::spawn(move || {
let result = game.download_to(&tmp, clone!(@strong progress_bar_input => move |curr, total| { let result = game.download_to(&tmp, clone!(
#[strong]
progress_bar_input,
move |curr, total| {
progress_bar_input.send(ProgressBarMsg::UpdateProgress(curr, total)); progress_bar_input.send(ProgressBarMsg::UpdateProgress(curr, total));
})); }
));
if let Err(err) = result { if let Err(err) = result {
sender.input(AppMsg::Toast { sender.input(AppMsg::Toast {

View file

@ -52,7 +52,11 @@ pub fn repair_game(sender: ComponentSender<App>, progress_bar_input: Sender<Prog
let thread_sender = verify_sender.clone(); let thread_sender = verify_sender.clone();
std::thread::spawn(clone!(@strong game_path => move || { std::thread::spawn(clone!(
#[strong]
game_path,
move || {
for file in thread_files { for file in thread_files {
let status = if config.launcher.repairer.fast { let status = if config.launcher.repairer.fast {
file.fast_verify(&game_path) file.fast_verify(&game_path)
@ -62,7 +66,8 @@ pub fn repair_game(sender: ComponentSender<App>, progress_bar_input: Sender<Prog
thread_sender.send((file, status)).unwrap(); thread_sender.send((file, status)).unwrap();
} }
})); }
));
} }
// We have [config.launcher.repairer.threads] copies of this sender + the original one // We have [config.launcher.repairer.threads] copies of this sender + the original one

View file

@ -1,52 +0,0 @@
use relm4::prelude::*;
use gtk::prelude::*;
use crate::tr;
use super::first_run::default_paths::DefaultPathsApp;
pub struct MigrateInstallationApp {
default_paths: AsyncController<DefaultPathsApp>,
}
#[relm4::component(pub)]
impl SimpleComponent for MigrateInstallationApp {
type Init = ();
type Input = ();
type Output = ();
view! {
adw::Window {
set_default_size: (780, 560),
set_modal: true,
set_hide_on_close: true,
#[watch]
set_title: Some(&tr!("migrate-installation")),
gtk::Box {
set_orientation: gtk::Orientation::Vertical,
adw::HeaderBar {
add_css_class: "flat"
},
append = model.default_paths.widget(),
}
}
}
fn init(_init: Self::Init, root: Self::Root, _sender: ComponentSender<Self>) -> ComponentParts<Self> {
tracing::info!("Initializing migration window");
let model = Self {
default_paths: DefaultPathsApp::builder()
.launch(true)
.detach()
};
let widgets = view_output!();
ComponentParts { model, widgets }
}
}

View file

@ -3,4 +3,3 @@ pub mod about;
pub mod preferences; pub mod preferences;
pub mod components; pub mod components;
pub mod first_run; pub mod first_run;
pub mod migrate_installation;

View file

@ -212,7 +212,8 @@ impl SimpleAsyncComponent for EnhancementsApp {
"Español", "Español",
"中国", "中国",
"日本語", "日本語",
"한국어" "한국어",
"Indonesia"
]), ]),
set_selected: CONFIG.game.wine.language.ordinal() as u32, set_selected: CONFIG.game.wine.language.ordinal() as u32,

View file

@ -16,14 +16,12 @@ pub mod components;
use components::*; use components::*;
use crate::ui::migrate_installation::MigrateInstallationApp;
use crate::i18n::*; use crate::i18n::*;
use crate::*; use crate::*;
use super::main::PreferencesAppMsg; use super::main::PreferencesAppMsg;
pub struct GeneralApp { pub struct GeneralApp {
migrate_installation: Controller<MigrateInstallationApp>,
components_page: AsyncController<ComponentsPage>, components_page: AsyncController<ComponentsPage>,
game_diff: Option<VersionDiff>, game_diff: Option<VersionDiff>,
@ -40,7 +38,6 @@ pub enum GeneralAppMsg {
UpdateDownloadedWine, UpdateDownloadedWine,
UpdateDownloadedDxvk, UpdateDownloadedDxvk,
OpenMigrateInstallation,
RepairGame, RepairGame,
OpenMainPage, OpenMainPage,
@ -248,13 +245,6 @@ impl SimpleAsyncComponent for GeneralApp {
set_spacing: 8, set_spacing: 8,
set_margin_top: 16, set_margin_top: 16,
gtk::Button {
set_label: &tr!("migrate-installation"),
set_tooltip_text: Some(&tr!("migrate-installation-description")),
connect_clicked => GeneralAppMsg::OpenMigrateInstallation
},
gtk::Button { gtk::Button {
set_label: &tr!("repair-game"), set_label: &tr!("repair-game"),
@ -446,10 +436,6 @@ impl SimpleAsyncComponent for GeneralApp {
tracing::info!("Initializing general settings"); tracing::info!("Initializing general settings");
let model = Self { let model = Self {
migrate_installation: MigrateInstallationApp::builder()
.launch(())
.detach(),
components_page: ComponentsPage::builder() components_page: ComponentsPage::builder()
.launch(()) .launch(())
.forward(sender.input_sender(), std::convert::identity), .forward(sender.input_sender(), std::convert::identity),
@ -486,14 +472,6 @@ impl SimpleAsyncComponent for GeneralApp {
.unwrap(); .unwrap();
} }
GeneralAppMsg::OpenMigrateInstallation => unsafe {
if let Some(window) = crate::ui::main::PREFERENCES_WINDOW.as_ref() {
self.migrate_installation.widget().set_transient_for(Some(window.widget()));
}
self.migrate_installation.widget().present();
}
GeneralAppMsg::RepairGame => { GeneralAppMsg::RepairGame => {
sender.output(Self::Output::RepairGame).unwrap(); sender.output(Self::Output::RepairGame).unwrap();
} }