mirror of
https://github.com/an-anime-team/sleepy-launcher.git
synced 2024-11-25 06:11:36 +03:00
0.6.0
- made working environment variables manager From previous commits: - renamed `ToastError` trait to `Toast`; renamed its `toast_error` method to `toast`; now `toast` method will not display button if toast's message is empty - updated `game::run` function, now it prints running command and supports `gamemoderun` - added automatic `DXVK_ASYNC=1` setting for dxvk-async
This commit is contained in:
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114d388a8c
commit
2d520f5e40
5 changed files with 131 additions and 72 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "anime-game-launcher"
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version = "0.5.3"
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version = "0.6.0"
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description = "Anime Game launcher"
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authors = ["Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>"]
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license = "GPL-3.0"
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@ -9,17 +9,17 @@ Adw.PreferencesPage page {
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orientation: horizontal;
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spacing: 8;
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Gtk.Entry {
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Gtk.Entry name {
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placeholder-text: "Name";
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}
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Gtk.Entry {
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Gtk.Entry value {
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placeholder-text: "Value";
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hexpand: true;
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}
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}
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Gtk.Button {
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Gtk.Button add {
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label: "Add";
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margin-top: 8;
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@ -27,55 +27,7 @@ Adw.PreferencesPage page {
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}
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}
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Adw.PreferencesGroup {
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Adw.PreferencesGroup variables {
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title: "Variables";
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Adw.ActionRow {
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title: "DXVK_HUD";
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subtitle: "1";
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Gtk.Button {
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icon-name: "user-trash-symbolic";
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valign: center;
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styles ["flat"]
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}
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}
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Adw.ActionRow {
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title: "DXVK_HUD";
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subtitle: "1";
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Gtk.Button {
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icon-name: "user-trash-symbolic";
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valign: center;
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styles ["flat"]
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}
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}
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Adw.ActionRow {
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title: "DXVK_HUD";
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subtitle: "1";
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Gtk.Button {
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icon-name: "user-trash-symbolic";
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valign: center;
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styles ["flat"]
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}
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}
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Adw.ActionRow {
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title: "DXVK_HUD";
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subtitle: "1";
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Gtk.Button {
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icon-name: "user-trash-symbolic";
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valign: center;
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styles ["flat"]
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}
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}
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}
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}
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@ -274,6 +274,8 @@ impl App {
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}
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else {
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std::thread::sleep(std::time::Duration::from_secs(2));
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loop {
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std::thread::sleep(std::time::Duration::from_secs(3));
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@ -4,6 +4,7 @@ use libadwaita::{self as adw, prelude::*};
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use gtk4::glib;
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use gtk4::glib::clone;
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use std::collections::HashMap;
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use std::rc::Rc;
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use std::cell::Cell;
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use std::io::Error;
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@ -18,7 +19,13 @@ use crate::lib::config;
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/// This function does not implement events
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#[derive(Clone, glib::Downgrade)]
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pub struct AppWidgets {
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pub page: adw::PreferencesPage
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pub page: adw::PreferencesPage,
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pub variables: adw::PreferencesGroup,
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pub name: gtk::Entry,
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pub value: gtk::Entry,
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pub add: gtk::Button
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}
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impl AppWidgets {
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@ -26,7 +33,13 @@ impl AppWidgets {
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let builder = gtk::Builder::from_string(include_str!("../../../assets/ui/.dist/preferences/environment.ui"));
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let result = Self {
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page: get_object(&builder, "page")?
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page: get_object(&builder, "page")?,
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variables: get_object(&builder, "variables")?,
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name: get_object(&builder, "name")?,
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value: get_object(&builder, "value")?,
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add: get_object(&builder, "add")?
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};
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Ok(result)
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@ -36,9 +49,10 @@ impl AppWidgets {
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/// This enum is used to describe an action inside of this application
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///
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/// It may be helpful if you want to add the same event for several widgets, or call an action inside of another action
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub enum Actions {
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None
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Add(Rc<(String, String)>),
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Delete(Rc<String>)
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}
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/// This enum is used to store some of this application data
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@ -46,8 +60,10 @@ pub enum Actions {
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/// In this example we store a counter here to know what should we increment or decrement
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///
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/// This must implement `Default` trait
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#[derive(Debug, Default, glib::Downgrade)]
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pub struct Values;
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#[derive(Debug, Default)]
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pub struct Values {
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pub rows: HashMap<String, adw::ActionRow>
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}
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/// The main application structure
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///
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@ -63,7 +79,8 @@ pub struct Values;
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#[derive(Clone, glib::Downgrade)]
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pub struct App {
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widgets: AppWidgets,
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values: Rc<Cell<Values>>
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values: Rc<Cell<Values>>,
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actions: Rc<Cell<Option<glib::Sender<Actions>>>>
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}
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impl App {
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@ -71,32 +88,118 @@ impl App {
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pub fn new() -> Result<Self, String> {
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let result = Self {
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widgets: AppWidgets::try_get()?,
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values: Default::default()
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}.init_events();
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values: Default::default(),
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actions: Default::default()
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}.init_events().init_actions();
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Ok(result)
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}
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/// Add default events and values to the widgets
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fn init_events(self) -> Self {
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// ..
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let this = self.clone();
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self.widgets.add.connect_clicked(move |_| {
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let name = this.widgets.name.text().as_str().to_string();
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let value = this.widgets.value.text().as_str().to_string();
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this.update(Actions::Add(Rc::new((name, value)))).unwrap();
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});
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self
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}
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/// Add actions processors
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///
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/// Changes will happen in the main thread so you can call `update` method from separate thread
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fn init_actions(self) -> Self {
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let (sender, receiver) = glib::MainContext::channel::<Actions>(glib::PRIORITY_DEFAULT);
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// I prefer to avoid using clone! here because it breaks my code autocompletion
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let this = self.clone();
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receiver.attach(None, move |action| {
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let mut config = config::get().expect("Failed to load config");
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let mut values = this.values.take();
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// Some debug output
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println!("[environment page] [update] action: {:?}", &action);
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match action {
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Actions::Add(strs) => {
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let (name, value) = &*strs;
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if name.len() > 0 && value.len() > 0 {
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if !values.rows.contains_key(name) {
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config.game.environment.insert(name.clone(), value.clone());
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let row = adw::ActionRow::new();
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row.set_title(name);
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row.set_subtitle(value);
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let button = gtk::Button::new();
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button.set_icon_name("user-trash-symbolic");
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button.set_valign(gtk::Align::Center);
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button.add_css_class("flat");
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button.connect_clicked(clone!(@weak this, @strong name => move |_| {
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this.update(Actions::Delete(Rc::new(name.clone()))).unwrap();
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}));
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row.add_suffix(&button);
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this.widgets.variables.add(&row);
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values.rows.insert(name.clone(), row);
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this.widgets.name.set_text("");
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this.widgets.value.set_text("");
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}
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}
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}
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Actions::Delete(name) => {
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let name = &*name;
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if let Some(widget) = values.rows.get(name) {
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this.widgets.variables.remove(widget);
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}
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values.rows.remove(name);
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config.game.environment.remove(name);
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}
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}
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config::update(config);
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this.values.set(values);
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glib::Continue(true)
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});
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self.actions.set(Some(sender));
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self
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}
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/// Update widgets state by calling some action
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pub fn update(&self, action: Actions) {
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let values = self.values.take();
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pub fn update(&self, action: Actions) -> Result<(), std::sync::mpsc::SendError<Actions>> {
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let actions = self.actions.take();
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let result = match &actions {
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Some(sender) => Ok(sender.send(action)?),
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None => Ok(())
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};
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match action {
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Actions::None => ()
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}
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self.actions.set(actions);
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self.values.set(values);
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result
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}
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pub fn title() -> String {
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String::from("Environment (WIP)")
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String::from("Environment")
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}
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pub fn get_page(&self) -> adw::PreferencesPage {
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status_page.set_description(Some("Loading environment..."));
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// ..
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for (name, value) in config.game.environment {
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self.update(Actions::Add(Rc::new((name, value)))).unwrap();
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}
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Ok(())
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}
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@ -319,7 +319,7 @@ impl App {
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/// Add actions processors
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///
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/// Changes will happen in the main thread so you can call `update` method from separate thread
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pub fn init_actions(self) -> Self {
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fn init_actions(self) -> Self {
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let (sender, receiver) = glib::MainContext::channel::<Actions>(glib::PRIORITY_DEFAULT);
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// I prefer to avoid using clone! here because it breaks my code autocompletion
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