sleepy-launcher/build.rs

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Rust
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use std::process::{Command, Stdio};
use std::fs::{self, read_dir, create_dir_all, read_to_string};
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use std::path::Path;
fn compile_blueprint<T: ToString>(path: T) -> Result<String, String> {
// python blueprint-compiler/blueprint-compiler.py compile ui/main.blp
let output = Command::new("python3")
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.arg("blueprint-compiler/blueprint-compiler.py")
.arg("compile")
.arg(path.to_string())
.stdout(Stdio::piped())
.stderr(Stdio::piped())
.output();
match output {
Ok(output) => {
if output.status.success() {
Ok(String::from_utf8(output.stdout).unwrap())
}
else {
Err(String::from_utf8(output.stdout).unwrap())
}
},
Err(err) => Err(err.to_string())
}
}
fn blp_process_dir(dir: String) {
let source_dir = format!("assets/ui/{}", &dir).replace("//", "/");
let dist_dir = format!("assets/ui/.dist/{}", &dir).replace("//", "/");
if let Ok(entries) = read_dir(&source_dir) {
if let Err(_) = read_dir(&dist_dir) {
create_dir_all(&dist_dir).expect("UI dist dir couldn't be created");
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}
// println!("cargo:rerun-if-changed={}/*.blp", &source_dir);
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for entry in entries {
if let Ok(entry) = entry {
if let Ok(metadata) = entry.metadata() {
let entry_path = entry.path().to_str().unwrap().to_string();
let entry_filename = entry.file_name().to_str().unwrap().to_string();
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if metadata.is_file() {
let entry_dist_path = format!("{}/{}.ui", &dist_dir, &entry_filename[..entry_filename.len() - 4]);
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match compile_blueprint(&entry_path) {
Ok(xml) => {
let result = fs::write(entry_dist_path, xml);
if let Err(err) = result {
println!("cargo:warning=Couldn't write compiled XML UI: {}", err);
}
},
Err(err) => {
if Path::new(&entry_dist_path).exists() {
fs::remove_file(entry_dist_path).expect("Couldn't remove broken file");
}
println!("cargo:warning=Couldn't compile {}: {}", entry_path, err);
}
}
}
else if metadata.is_dir() && &entry_filename[0..1] != "." {
blp_process_dir(format!("{}/{}", &dir, &entry_filename));
}
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}
}
}
}
}
fn main() {
blp_process_dir(String::new());
if let Ok(_) = read_to_string("assets/resources.xml") {
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gtk::gio::compile_resources(
"assets",
"assets/resources.xml",
".assets.gresource",
);
}
}