/* eslint-disable @typescript-eslint/prefer-nullish-coalescing, @typescript-eslint/promise-function-async, @typescript-eslint/prefer-optional-chain */ const fs = require('fs'); const path = require('path'); const paths = require('./paths'); // Make sure that including paths.js after env.js will read .env variables. delete require.cache[require.resolve('./paths')]; const { NODE_ENV } = process.env; if (!NODE_ENV) { throw new Error( 'The NODE_ENV environment variable is required but was not specified.', ); } // https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use const dotenvFiles = [ `${paths.dotenv}.${NODE_ENV}.local`, `${paths.dotenv}.${NODE_ENV}`, // Don't include `.env.local` for `test` environment // since normally you expect tests to produce the same // results for everyone NODE_ENV !== 'test' && `${paths.dotenv}.local`, paths.dotenv, ].filter(Boolean); // Load environment variables from .env* files. Suppress warnings using silent // if this file is missing. dotenv will never modify any environment variables // that have already been set. Variable expansion is supported in .env files. // https://github.com/motdotla/dotenv // https://github.com/motdotla/dotenv-expand dotenvFiles.forEach((dotenvFile) => { if (fs.existsSync(dotenvFile)) { require('dotenv-expand')( require('dotenv').config({ path: dotenvFile, }), ); } }); // We support resolving modules according to `NODE_PATH`. // This lets you use absolute paths in imports inside large monorepos: // https://github.com/facebook/create-react-app/issues/253. // It works similar to `NODE_PATH` in Node itself: // https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders // Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored. // Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims. // https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421 // We also resolve them to make sure all tools using them work consistently. const appDirectory = fs.realpathSync(process.cwd()); process.env.NODE_PATH = (process.env.NODE_PATH || '') .split(path.delimiter) .filter((folder) => folder && !path.isAbsolute(folder)) .map((folder) => path.resolve(appDirectory, folder)) .join(path.delimiter); // Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be // injected into the application via DefinePlugin in Webpack configuration. const REACT_APP = /^REACT_APP_/i; function getClientEnvironment(publicUrl) { const raw = Object.keys(process.env) .filter((key) => REACT_APP.test(key)) .reduce( (env, key) => { env[key] = process.env[key]; return env; }, { // Useful for determining whether we’re running in production mode. // Most importantly, it switches React into the correct mode. NODE_ENV: process.env.NODE_ENV || 'development', // Useful for resolving the correct path to static assets in `public`. // For example, . // This should only be used as an escape hatch. Normally you would put // images into the `src` and `import` them in code to get their paths. PUBLIC_URL: publicUrl, }, ); // Stringify all values so we can feed into Webpack DefinePlugin const stringified = { 'process.env': Object.keys(raw).reduce((env, key) => { env[key] = JSON.stringify(raw[key]); return env; }, {}), }; return { raw, stringified }; } module.exports = getClientEnvironment;