/* * Bittorrent Client using Qt4 and libtorrent. * Copyright (C) 2006 Christophe Dumez * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * In addition, as a special exception, the copyright holders give permission to * link this program with the OpenSSL project's "OpenSSL" library (or with * modified versions of it that use the same license as the "OpenSSL" library), * and distribute the linked executables. You must obey the GNU General Public * License in all respects for all of the code used other than "OpenSSL". If you * modify file(s), you may extend this exception to your version of the file(s), * but you are not obligated to do so. If you do not wish to do so, delete this * exception statement from your version. * * Contact : chris@qbittorrent.org */ #include #include #include "downloadedpiecesbar.h" DownloadedPiecesBar::DownloadedPiecesBar(QWidget *parent): QWidget(parent) { setToolTip(QString("%1\n%2\n%3").arg(tr("White: Missing pieces")).arg(tr("Green: Partial pieces")).arg(tr("Blue: Completed pieces"))); m_bgColor = 0xffffff; m_borderColor = palette().color(QPalette::Dark).rgb(); m_pieceColor = 0x0000ff; m_dlPieceColor = 0x00d000; updatePieceColors(); } QVector DownloadedPiecesBar::bitfieldToFloatVector(const QBitArray &vecin, int reqSize) { QVector result(reqSize, 0.0); if (vecin.isEmpty()) return result; const float ratio = vecin.size() / (float)reqSize; // simple linear transformation algorithm // for example: // image.x(0) = pieces.x(0.0 >= x < 1.7) // image.x(1) = pieces.x(1.7 >= x < 3.4) for (int x = 0; x < reqSize; ++x) { // don't use previously calculated value "ratio" here!!! // float cannot save irrational number like 7/9, if this number will be rounded up by std::ceil // give you x2 == pieces.size(), and index out of range: pieces[x2] // this code is safe, so keep that in mind when you try optimize more. // tested with size = 3000000ul // R - real const float fromR = (x * vecin.size()) / (float)reqSize; const float toR = ((x + 1) * vecin.size()) / (float)reqSize; // C - integer int fromC = fromR;// std::floor not needed int toC = std::ceil(toR); // position in pieces table // libtorrent::bitfield::m_size is unsigned int(31 bits), so qlonglong is not needed // tested with size = 3000000ul int x2 = fromC; // little speed up for really big pieces table, 10K+ size const int toCMinusOne = toC - 1; // value in returned vector float value = 0; // case when calculated range is (15.2 >= x < 15.7) if (x2 == toCMinusOne) { if (vecin[x2]) { value += toR - fromR; } ++x2; } // case when (15.2 >= x < 17.8) else { // subcase (15.2 >= x < 16) if (x2 != fromR) { if (vecin[x2]) { value += 1.0 - (fromR - fromC); } ++x2; } // subcase (16 >= x < 17) for (; x2 < toCMinusOne; ++x2) { if (vecin[x2]) { value += 1.0; } } // subcase (17 >= x < 17.8) if (x2 == toCMinusOne) { if (vecin[x2]) { value += 1.0 - (toC - toR); } ++x2; } } // normalization <0, 1> value /= ratio; // float precision sometimes gives > 1, because in not possible to store irrational numbers value = qMin(value, (float)1.0); result[x] = value; } return result; } int DownloadedPiecesBar::mixTwoColors(int &rgb1, int &rgb2, float ratio) { int r1 = qRed(rgb1); int g1 = qGreen(rgb1); int b1 = qBlue(rgb1); int r2 = qRed(rgb2); int g2 = qGreen(rgb2); int b2 = qBlue(rgb2); float ratio_n = 1.0 - ratio; int r = (r1 * ratio_n) + (r2 * ratio); int g = (g1 * ratio_n) + (g2 * ratio); int b = (b1 * ratio_n) + (b2 * ratio); return qRgb(r, g, b); } void DownloadedPiecesBar::updateImage() { // qDebug() << "updateImage"; QImage image2(width() - 2, 1, QImage::Format_RGB888); if (image2.isNull()) { qDebug() << "QImage image2() allocation failed, width():" << width(); return; } if (m_pieces.isEmpty()) { image2.fill(0xffffff); m_image = image2; update(); return; } QVector scaled_pieces = bitfieldToFloatVector(m_pieces, image2.width()); QVector scaled_pieces_dl = bitfieldToFloatVector(m_downloadedPieces, image2.width()); // filling image for (int x = 0; x < scaled_pieces.size(); ++x) { float pieces2_val = scaled_pieces.at(x); float pieces2_val_dl = scaled_pieces_dl.at(x); if (pieces2_val_dl != 0) { float fill_ratio = pieces2_val + pieces2_val_dl; float ratio = pieces2_val_dl / fill_ratio; int mixedColor = mixTwoColors(m_pieceColor, m_dlPieceColor, ratio); mixedColor = mixTwoColors(m_bgColor, mixedColor, fill_ratio); image2.setPixel(x, 0, mixedColor); } else { image2.setPixel(x, 0, m_pieceColors[pieces2_val * 255]); } } m_image = image2; } void DownloadedPiecesBar::setProgress(const QBitArray &pieces, const QBitArray &downloadedPieces) { m_pieces = pieces; m_downloadedPieces = downloadedPieces; updateImage(); update(); } void DownloadedPiecesBar::updatePieceColors() { m_pieceColors = QVector(256); for (int i = 0; i < 256; ++i) { float ratio = (i / 255.0); m_pieceColors[i] = mixTwoColors(m_bgColor, m_pieceColor, ratio); } } void DownloadedPiecesBar::clear() { m_image = QImage(); update(); } void DownloadedPiecesBar::paintEvent(QPaintEvent *) { QPainter painter(this); QRect imageRect(1, 1, width() - 2, height() - 2); if (m_image.isNull()) { painter.setBrush(Qt::white); painter.drawRect(imageRect); } else { if (m_image.width() != imageRect.width()) updateImage(); painter.drawImage(imageRect, m_image); } QPainterPath border; border.addRect(0, 0, width() - 1, height() - 1); painter.setPen(m_borderColor); painter.drawPath(border); } void DownloadedPiecesBar::setColors(int background, int border, int complete, int incomplete) { m_bgColor = background; m_borderColor = border; m_pieceColor = complete; m_dlPieceColor = incomplete; updatePieceColors(); updateImage(); update(); }