owncast/webroot/js/utils/websocket.js
2021-07-28 13:00:20 -07:00

194 lines
5.4 KiB
JavaScript

import { URL_WEBSOCKET } from './constants.js';
/**
* These are the types of messages that we can handle with the websocket.
* Mostly used by `websocket.js` but if other components need to handle
* different types then it can import this file.
*/
export const SOCKET_MESSAGE_TYPES = {
CHAT: 'CHAT',
PING: 'PING',
NAME_CHANGE: 'NAME_CHANGE',
PONG: 'PONG',
SYSTEM: 'SYSTEM',
USER_JOINED: 'USER_JOINED',
CHAT_ACTION: 'CHAT_ACTION',
CONNECTED_USER_INFO: 'CONNECTED_USER_INFO',
ERROR_USER_DISABLED: 'ERROR_USER_DISABLED',
ERROR_NEEDS_REGISTRATION: 'ERROR_NEEDS_REGISTRATION',
ERROR_MAX_CONNECTIONS_EXCEEDED: 'ERROR_MAX_CONNECTIONS_EXCEEDED',
};
export const CALLBACKS = {
RAW_WEBSOCKET_MESSAGE_RECEIVED: 'rawWebsocketMessageReceived',
WEBSOCKET_CONNECTED: 'websocketConnected',
};
const TIMER_WEBSOCKET_RECONNECT = 5000; // ms
export default class Websocket {
constructor(accessToken) {
this.websocket = null;
this.websocketReconnectTimer = null;
this.accessToken = accessToken;
this.websocketConnectedListeners = [];
this.websocketDisconnectListeners = [];
this.rawMessageListeners = [];
this.send = this.send.bind(this);
this.createAndConnect = this.createAndConnect.bind(this);
this.scheduleReconnect = this.scheduleReconnect.bind(this);
this.shutdown = this.shutdown.bind(this);
this.isShutdown = false;
this.createAndConnect();
}
createAndConnect() {
const url = new URL(URL_WEBSOCKET);
url.searchParams.append('accessToken', this.accessToken);
const ws = new WebSocket(url.toString());
ws.onopen = this.onOpen.bind(this);
ws.onclose = this.onClose.bind(this);
ws.onerror = this.onError.bind(this);
ws.onmessage = this.onMessage.bind(this);
this.websocket = ws;
}
// Other components should register for websocket callbacks.
addListener(type, callback) {
if (type == CALLBACKS.WEBSOCKET_CONNECTED) {
this.websocketConnectedListeners.push(callback);
} else if (type == CALLBACKS.WEBSOCKET_DISCONNECTED) {
this.websocketDisconnectListeners.push(callback);
} else if (type == CALLBACKS.RAW_WEBSOCKET_MESSAGE_RECEIVED) {
this.rawMessageListeners.push(callback);
}
}
// Interface with other components
// Outbound: Other components can pass an object to `send`.
send(message) {
// Sanity check that what we're sending is a valid type.
if (!message.type || !SOCKET_MESSAGE_TYPES[message.type]) {
console.warn(
`Outbound message: Unknown socket message type: "${message.type}" sent.`
);
}
const messageJSON = JSON.stringify(message);
this.websocket.send(messageJSON);
}
shutdown() {
this.isShutdown = true;
this.websocket.close();
}
// Private methods
// Fire the callbacks of the listeners.
notifyWebsocketConnectedListeners(message) {
this.websocketConnectedListeners.forEach(function (callback) {
callback(message);
});
}
notifyWebsocketDisconnectedListeners(message) {
this.websocketDisconnectListeners.forEach(function (callback) {
callback(message);
});
}
notifyRawMessageListeners(message) {
this.rawMessageListeners.forEach(function (callback) {
callback(message);
});
}
// Internal websocket callbacks
onOpen(e) {
if (this.websocketReconnectTimer) {
clearTimeout(this.websocketReconnectTimer);
}
this.notifyWebsocketConnectedListeners();
}
onClose(e) {
// connection closed, discard old websocket and create a new one in 5s
this.websocket = null;
this.notifyWebsocketDisconnectedListeners();
this.handleNetworkingError('Websocket closed.');
if (!this.isShutdown) {
this.scheduleReconnect();
}
}
// On ws error just close the socket and let it re-connect again for now.
onError(e) {
this.handleNetworkingError(`Socket error: ${JSON.parse(e)}`);
this.websocket.close();
if (!this.isShutdown) {
this.scheduleReconnect();
}
}
scheduleReconnect() {
this.websocketReconnectTimer = setTimeout(
this.createAndConnect,
TIMER_WEBSOCKET_RECONNECT
);
}
/*
onMessage is fired when an inbound object comes across the websocket.
If the message is of type `PING` we send a `PONG` back and do not
pass it along to listeners.
*/
onMessage(e) {
// Optimization where multiple events can be sent within a
// single websocket message. So split them if needed.
var messages = e.data.split('\n');
for (var i = 0; i < messages.length; i++) {
try {
var model = JSON.parse(e.data);
} catch (e) {
// console.log(e, e.data);
return;
}
if (!model.type) {
console.error('No type provided', model);
return;
}
// Send PONGs
if (model.type === SOCKET_MESSAGE_TYPES.PING) {
this.sendPong();
return;
}
// Notify any of the listeners via the raw socket message callback.
this.notifyRawMessageListeners(model);
}
}
// Reply to a PING as a keep alive.
sendPong() {
const pong = { type: SOCKET_MESSAGE_TYPES.PONG };
this.send(pong);
}
handleNetworkingError(error) {
console.error(
`Chat has been disconnected and is likely not working for you. It's possible you were removed from chat. If this is a server configuration issue, visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`
);
}
}