mirror of
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85e7af3d5f
* chore(go): update go version to 1.20. Closes #2185 * chore(go): run better align against project To optimize struct field order. Closes #2870 * chore(go): update CI jobs to use Go 1.20 * fix(go): linter warnings for Go 1.20 update
248 lines
5.6 KiB
Go
248 lines
5.6 KiB
Go
package chat
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import (
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"bytes"
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"encoding/json"
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"net/http"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"golang.org/x/time/rate"
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"github.com/gorilla/websocket"
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"github.com/owncast/owncast/config"
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"github.com/owncast/owncast/core/chat/events"
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"github.com/owncast/owncast/core/user"
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"github.com/owncast/owncast/geoip"
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)
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// Client represents a single chat client.
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type Client struct {
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ConnectedAt time.Time `json:"connectedAt"`
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timeoutTimer *time.Timer
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rateLimiter *rate.Limiter
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conn *websocket.Conn
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User *user.User `json:"user"`
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server *Server
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Geo *geoip.GeoDetails `json:"geo"`
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// Buffered channel of outbound messages.
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send chan []byte
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accessToken string
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IPAddress string `json:"-"`
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UserAgent string `json:"userAgent"`
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MessageCount int `json:"messageCount"`
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Id uint `json:"-"`
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mu sync.RWMutex
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inTimeout bool
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}
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type chatClientEvent struct {
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client *Client
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data []byte
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}
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const (
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// Time allowed to write a message to the peer.
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writeWait = 10 * time.Second
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// Time allowed to read the next pong message from the peer.
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pongWait = 60 * time.Second
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// Send pings to peer with this period. Must be less than pongWait.
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pingPeriod = (pongWait * 9) / 10
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// Maximum message size allowed from peer.
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// Larger messages get thrown away.
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// Messages > *2 the socket gets closed.
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maxMessageSize = config.MaxSocketPayloadSize
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)
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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// Override default origin check to allow all clients, even those that
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// do not match our server.
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CheckOrigin: func(r *http.Request) bool {
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return true
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},
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}
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var (
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newline = []byte{'\n'}
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space = []byte{' '}
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)
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func (c *Client) sendConnectedClientInfo() {
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payload := events.ConnectedClientInfo{
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Event: events.Event{
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Type: events.ConnectedUserInfo,
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},
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User: c.User,
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}
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payload.SetDefaults()
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c.sendPayload(payload)
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}
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func (c *Client) readPump() {
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// Allow 3 messages every two seconds.
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limit := rate.Every(2 * time.Second / 3)
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c.rateLimiter = rate.NewLimiter(limit, 1)
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defer func() {
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c.close()
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}()
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// If somebody is sending 2x the max message size they're likely a bad actor
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// and should be disconnected. Below we throw away messages > max size.
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c.conn.SetReadLimit(maxMessageSize * 2)
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_ = c.conn.SetReadDeadline(time.Now().Add(pongWait))
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c.conn.SetPongHandler(func(string) error { _ = c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
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for {
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_, message, err := c.conn.ReadMessage()
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
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c.close()
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}
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break
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}
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// Throw away messages greater than max message size.
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if len(message) > maxMessageSize {
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c.sendAction("Sorry, that message exceeded the maximum size and can't be delivered.")
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continue
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}
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// Check if this client is temporarily blocked from sending messages.
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if c.inTimeout {
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continue
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}
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// Guard against floods.
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if !c.passesRateLimit() {
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log.Warnln("Client", c.Id, c.User.DisplayName, "has exceeded the messaging rate limiting thresholds and messages are being rejected temporarily.")
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c.startChatRejectionTimeout()
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continue
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}
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message = bytes.TrimSpace(bytes.ReplaceAll(message, newline, space))
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c.handleEvent(message)
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}
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}
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func (c *Client) writePump() {
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ticker := time.NewTicker(pingPeriod)
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defer func() {
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ticker.Stop()
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_ = c.conn.Close()
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}()
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for {
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select {
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case message, ok := <-c.send:
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_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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if !ok {
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// The server closed the channel.
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_ = c.conn.WriteMessage(websocket.CloseMessage, []byte{})
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return
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}
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w, err := c.conn.NextWriter(websocket.TextMessage)
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if err != nil {
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return
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}
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if _, err := w.Write(message); err != nil {
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log.Debugln(err)
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}
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// Optimization: Send multiple events in a single websocket message.
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// Add queued chat messages to the current websocket message.
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c.mu.RLock()
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n := len(c.send)
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for i := 0; i < n; i++ {
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_, _ = w.Write(newline)
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_, _ = w.Write(<-c.send)
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}
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c.mu.RUnlock()
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if err := w.Close(); err != nil {
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return
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}
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case <-ticker.C:
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_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
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if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
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return
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}
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}
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}
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}
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func (c *Client) handleEvent(data []byte) {
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c.server.inbound <- chatClientEvent{data: data, client: c}
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}
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func (c *Client) close() {
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log.Traceln("client closed:", c.User.DisplayName, c.Id, c.IPAddress)
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.send != nil {
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_ = c.conn.Close()
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c.server.unregister <- c.Id
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close(c.send)
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c.send = nil
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}
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}
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func (c *Client) passesRateLimit() bool {
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return c.rateLimiter.Allow() && !c.inTimeout
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}
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func (c *Client) startChatRejectionTimeout() {
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if c.timeoutTimer != nil {
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return
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}
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c.inTimeout = true
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c.timeoutTimer = time.NewTimer(10 * time.Second)
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go func(c *Client) {
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for range c.timeoutTimer.C {
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c.inTimeout = false
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c.timeoutTimer = nil
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}
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}(c)
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c.sendAction("You are temporarily blocked from sending chat messages due to perceived flooding.")
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}
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func (c *Client) sendPayload(payload interface{}) {
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var data []byte
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data, err := json.Marshal(payload)
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if err != nil {
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log.Errorln(err)
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return
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}
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c.mu.RLock()
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defer c.mu.RUnlock()
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if c.send != nil {
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c.send <- data
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}
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}
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func (c *Client) sendAction(message string) {
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clientMessage := events.ActionEvent{
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MessageEvent: events.MessageEvent{
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Body: message,
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},
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}
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clientMessage.SetDefaults()
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clientMessage.RenderBody()
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c.sendPayload(clientMessage.GetBroadcastPayload())
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}
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