owncast/core/streamState.go
Gabe Kangas b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00

200 lines
5.2 KiB
Go

package core
import (
"bufio"
"fmt"
"io"
"os"
"path/filepath"
"time"
log "github.com/sirupsen/logrus"
"github.com/owncast/owncast/config"
"github.com/owncast/owncast/core/chat"
"github.com/owncast/owncast/core/data"
"github.com/owncast/owncast/core/rtmp"
"github.com/owncast/owncast/core/transcoder"
"github.com/owncast/owncast/core/webhooks"
"github.com/owncast/owncast/models"
"github.com/owncast/owncast/utils"
"github.com/grafov/m3u8"
)
// After the stream goes offline this timer fires a full cleanup after N min.
var _offlineCleanupTimer *time.Timer
// While a stream takes place cleanup old HLS content every N min.
var _onlineCleanupTicker *time.Ticker
var _currentBroadcast *models.CurrentBroadcast
// setStreamAsConnected sets the stream as connected.
func setStreamAsConnected(rtmpOut *io.PipeReader) {
_stats.StreamConnected = true
_stats.LastConnectTime = utils.NullTime{Time: time.Now(), Valid: true}
_stats.LastDisconnectTime = utils.NullTime{Time: time.Now(), Valid: false}
_stats.SessionMaxViewerCount = 0
_currentBroadcast = &models.CurrentBroadcast{
LatencyLevel: data.GetStreamLatencyLevel(),
OutputSettings: data.GetStreamOutputVariants(),
}
StopOfflineCleanupTimer()
startOnlineCleanupTimer()
if _yp != nil {
go _yp.Start()
}
segmentPath := config.PublicHLSStoragePath
s3Config := data.GetS3Config()
if err := setupStorage(); err != nil {
log.Fatalln("failed to setup the storage", err)
}
if s3Config.Enabled {
segmentPath = config.PrivateHLSStoragePath
}
go func() {
_transcoder = transcoder.NewTranscoder()
_transcoder.TranscoderCompleted = func(error) {
SetStreamAsDisconnected()
_transcoder = nil
_currentBroadcast = nil
}
_transcoder.SetStdin(rtmpOut)
_transcoder.Start()
}()
go webhooks.SendStreamStatusEvent(models.StreamStarted)
transcoder.StartThumbnailGenerator(segmentPath, data.FindHighestVideoQualityIndex(_currentBroadcast.OutputSettings))
_ = chat.SendSystemAction("Stay tuned, the stream is starting!", true)
chat.SendAllWelcomeMessage()
}
// SetStreamAsDisconnected sets the stream as disconnected.
func SetStreamAsDisconnected() {
_ = chat.SendSystemAction("The stream is ending.", true)
_stats.StreamConnected = false
_stats.LastDisconnectTime = utils.NullTime{Time: time.Now(), Valid: true}
_broadcaster = nil
offlineFilename := "offline.ts"
offlineFilePath := "static/" + offlineFilename
transcoder.StopThumbnailGenerator()
rtmp.Disconnect()
if _yp != nil {
_yp.Stop()
}
for index := range _currentBroadcast.OutputSettings {
playlistFilePath := fmt.Sprintf(filepath.Join(config.PrivateHLSStoragePath, "%d/stream.m3u8"), index)
segmentFilePath := fmt.Sprintf(filepath.Join(config.PrivateHLSStoragePath, "%d/%s"), index, offlineFilename)
if err := utils.Copy(offlineFilePath, segmentFilePath); err != nil {
log.Warnln(err)
}
if _, err := _storage.Save(segmentFilePath, 0); err != nil {
log.Warnln(err)
}
if utils.DoesFileExists(playlistFilePath) {
f, err := os.OpenFile(playlistFilePath, os.O_CREATE|os.O_RDWR, os.ModePerm)
if err != nil {
log.Errorln(err)
}
defer f.Close()
playlist, _, err := m3u8.DecodeFrom(bufio.NewReader(f), true)
if err != nil {
log.Fatalln(err)
}
variantPlaylist := playlist.(*m3u8.MediaPlaylist)
if len(variantPlaylist.Segments) > data.GetStreamLatencyLevel().SegmentCount {
variantPlaylist.Segments = variantPlaylist.Segments[:len(variantPlaylist.Segments)]
}
if err := variantPlaylist.Append(offlineFilename, 8.0, ""); err != nil {
log.Fatalln(err)
}
if err := variantPlaylist.SetDiscontinuity(); err != nil {
log.Fatalln(err)
}
if _, err := f.WriteAt(variantPlaylist.Encode().Bytes(), 0); err != nil {
log.Errorln(err)
}
} else {
p, err := m3u8.NewMediaPlaylist(1, 1)
if err != nil {
log.Errorln(err)
}
// If "offline" content gets changed then change the duration below
if err := p.Append(offlineFilename, 8.0, ""); err != nil {
log.Errorln(err)
}
p.Close()
f, err := os.Create(playlistFilePath)
if err != nil {
log.Errorln(err)
}
defer f.Close()
if _, err := f.Write(p.Encode().Bytes()); err != nil {
log.Errorln(err)
}
}
if _, err := _storage.Save(playlistFilePath, 0); err != nil {
log.Warnln(err)
}
}
StartOfflineCleanupTimer()
stopOnlineCleanupTimer()
saveStats()
go webhooks.SendStreamStatusEvent(models.StreamStopped)
}
// StartOfflineCleanupTimer will fire a cleanup after n minutes being disconnected.
func StartOfflineCleanupTimer() {
_offlineCleanupTimer = time.NewTimer(5 * time.Minute)
go func() {
for range _offlineCleanupTimer.C {
// Set video to offline state
resetDirectories()
transitionToOfflineVideoStreamContent()
}
}()
}
// StopOfflineCleanupTimer will stop the previous cleanup timer.
func StopOfflineCleanupTimer() {
if _offlineCleanupTimer != nil {
_offlineCleanupTimer.Stop()
}
}
func startOnlineCleanupTimer() {
_onlineCleanupTicker = time.NewTicker(1 * time.Minute)
go func() {
for range _onlineCleanupTicker.C {
transcoder.CleanupOldContent(config.PrivateHLSStoragePath)
}
}()
}
func stopOnlineCleanupTimer() {
if _onlineCleanupTicker != nil {
_onlineCleanupTicker.Stop()
}
}