mirror of
https://github.com/owncast/owncast.git
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8a74af202d
* update message viz in db * create admin endpoint to update message visibility * convert UpdateMessageVisibility api to take in an array of IDs to change visibility on instead * Support requesting filtered or unfiltered chat messages * Handle UPDATE chat events on front and backend for toggling messages * Return entire message with UPDATE events * Remove the UPDATE message type * Revert "Remove the UPDATE message type" This reverts commit 3a83df3d492f7ecf2bab65e845aa2b0365d3a7f6. * update -> visibility update * completely remove messages when they turn hidden on VISIBILITY-UPDATEs, and insert them if they turn visible * Explicitly set visibility * Fix multi-id sql updates * increate scroll buffer a bit so chat scrolls when new large messages come in * Add automated test around chat moderation * Add new chat admin APIs to api spec * Commit updated API documentation Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online>
159 lines
3.5 KiB
Go
159 lines
3.5 KiB
Go
package chat
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import (
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"fmt"
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"net/http"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"golang.org/x/net/websocket"
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"github.com/owncast/owncast/config"
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"github.com/owncast/owncast/models"
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)
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var (
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_server *server
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)
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var l = sync.Mutex{}
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// Server represents the server which handles the chat.
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type server struct {
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Clients map[string]*Client
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pattern string
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listener models.ChatListener
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addCh chan *Client
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delCh chan *Client
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sendAllCh chan models.ChatEvent
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pingCh chan models.PingMessage
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doneCh chan bool
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errCh chan error
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}
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// Add adds a client to the server.
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func (s *server) add(c *Client) {
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s.addCh <- c
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}
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// Remove removes a client from the server.
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func (s *server) remove(c *Client) {
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s.delCh <- c
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}
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// SendToAll sends a message to all of the connected clients.
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func (s *server) SendToAll(msg models.ChatEvent) {
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s.sendAllCh <- msg
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}
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// Err handles an error.
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func (s *server) err(err error) {
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s.errCh <- err
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}
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func (s *server) sendAll(msg models.ChatEvent) {
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for _, c := range s.Clients {
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c.Write(msg)
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}
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}
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func (s *server) ping() {
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ping := models.PingMessage{MessageType: PING}
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for _, c := range s.Clients {
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c.pingch <- ping
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}
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}
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func (s *server) usernameChanged(msg models.NameChangeEvent) {
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for _, c := range s.Clients {
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c.usernameChangeChannel <- msg
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}
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}
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func (s *server) onConnection(ws *websocket.Conn) {
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client := NewClient(ws)
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defer func() {
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s.removeClient(client)
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if err := ws.Close(); err != nil {
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s.errCh <- err
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}
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}()
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s.add(client)
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client.Listen()
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}
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// Listen and serve.
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// It serves client connection and broadcast request.
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func (s *server) Listen() {
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http.Handle(s.pattern, websocket.Handler(s.onConnection))
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log.Tracef("Starting the websocket listener on: %s", s.pattern)
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for {
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select {
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// add new a client
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case c := <-s.addCh:
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l.Lock()
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s.Clients[c.socketID] = c
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l.Unlock()
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s.listener.ClientAdded(c.GetViewerClientFromChatClient())
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s.sendWelcomeMessageToClient(c)
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// remove a client
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case c := <-s.delCh:
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s.removeClient(c)
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case msg := <-s.sendAllCh:
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// message was received from a client and should be sanitized, validated
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// and distributed to other clients.
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//
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// Will turn markdown into html, sanitize user-supplied raw html
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// and standardize this message into something safe we can send everyone else.
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msg.RenderAndSanitizeMessageBody()
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s.listener.MessageSent(msg)
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s.sendAll(msg)
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// Store in the message history
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addMessage(msg)
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case ping := <-s.pingCh:
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fmt.Println("PING?", ping)
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case err := <-s.errCh:
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log.Error("Error:", err.Error())
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case <-s.doneCh:
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return
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}
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}
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}
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func (s *server) removeClient(c *Client) {
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l.Lock()
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if _, ok := s.Clients[c.socketID]; ok {
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delete(s.Clients, c.socketID)
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s.listener.ClientRemoved(c.socketID)
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log.Tracef("The client was connected for %s and sent %d messages (%s)", time.Since(c.ConnectedAt), c.MessageCount, c.ClientID)
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}
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l.Unlock()
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}
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func (s *server) sendWelcomeMessageToClient(c *Client) {
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go func() {
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// Add an artificial delay so people notice this message come in.
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time.Sleep(7 * time.Second)
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initialChatMessageText := fmt.Sprintf("Welcome to %s! %s", config.Config.InstanceDetails.Title, config.Config.InstanceDetails.Summary)
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initialMessage := models.ChatEvent{ClientID: "owncast-server", Author: config.Config.InstanceDetails.Name, Body: initialChatMessageText, ID: "initial-message-1", MessageType: "SYSTEM", Visible: true, Timestamp: time.Now()}
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c.Write(initialMessage)
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}()
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}
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