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85e7af3d5f
* chore(go): update go version to 1.20. Closes #2185 * chore(go): run better align against project To optimize struct field order. Closes #2870 * chore(go): update CI jobs to use Go 1.20 * fix(go): linter warnings for Go 1.20 update
170 lines
4.4 KiB
Go
170 lines
4.4 KiB
Go
package events
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import (
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"bytes"
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"regexp"
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"strings"
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"time"
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"github.com/microcosm-cc/bluemonday"
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"github.com/teris-io/shortid"
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"github.com/yuin/goldmark"
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"github.com/yuin/goldmark/extension"
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"github.com/yuin/goldmark/renderer/html"
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"mvdan.cc/xurls"
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"github.com/owncast/owncast/core/user"
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log "github.com/sirupsen/logrus"
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)
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// EventPayload is a generic key/value map for sending out to chat clients.
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type EventPayload map[string]interface{}
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// OutboundEvent represents an event that is sent out to all listeners of the chat server.
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type OutboundEvent interface {
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GetBroadcastPayload() EventPayload
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GetMessageType() EventType
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}
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// Event is any kind of event. A type is required to be specified.
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type Event struct {
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Timestamp time.Time `json:"timestamp"`
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Type EventType `json:"type,omitempty"`
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ID string `json:"id"`
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}
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// UserEvent is an event with an associated user.
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type UserEvent struct {
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User *user.User `json:"user"`
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HiddenAt *time.Time `json:"hiddenAt,omitempty"`
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ClientID uint `json:"clientId,omitempty"`
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}
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// MessageEvent is an event that has a message body.
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type MessageEvent struct {
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OutboundEvent `json:"-"`
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Body string `json:"body"`
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RawBody string `json:"-"`
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}
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// SystemActionEvent is an event that represents an action that took place, not a chat message.
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type SystemActionEvent struct {
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Event
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MessageEvent
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}
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// SetDefaults will set default properties of all inbound events.
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func (e *Event) SetDefaults() {
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e.ID = shortid.MustGenerate()
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e.Timestamp = time.Now()
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}
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// SetDefaults will set default properties of all inbound events.
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func (e *UserMessageEvent) SetDefaults() {
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e.ID = shortid.MustGenerate()
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e.Timestamp = time.Now()
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e.RenderAndSanitizeMessageBody()
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}
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// RenderAndSanitizeMessageBody will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func (m *MessageEvent) RenderAndSanitizeMessageBody() {
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m.RawBody = m.Body
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// Set the new, sanitized and rendered message body
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m.Body = RenderAndSanitize(m.RawBody)
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}
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// Empty will return if this message's contents is empty.
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func (m *MessageEvent) Empty() bool {
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return m.Body == ""
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}
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// RenderBody will render markdown to html without any sanitization.
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func (m *MessageEvent) RenderBody() {
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m.RawBody = m.Body
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m.Body = RenderMarkdown(m.RawBody)
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}
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// RenderAndSanitize will turn markdown into HTML, sanitize raw user-supplied HTML and standardize
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// the message into something safe and renderable for clients.
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func RenderAndSanitize(raw string) string {
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rendered := RenderMarkdown(raw)
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safe := sanitize(rendered)
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// Set the new, sanitized and rendered message body
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return strings.TrimSpace(safe)
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}
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// RenderMarkdown will return HTML rendered from the string body of a chat message.
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func RenderMarkdown(raw string) string {
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markdown := goldmark.New(
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goldmark.WithRendererOptions(
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html.WithUnsafe(),
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),
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goldmark.WithExtensions(
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extension.NewLinkify(
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extension.WithLinkifyAllowedProtocols([][]byte{
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[]byte("http:"),
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[]byte("https:"),
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}),
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extension.WithLinkifyURLRegexp(
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xurls.Strict,
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),
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),
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),
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)
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trimmed := strings.TrimSpace(raw)
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var buf bytes.Buffer
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if err := markdown.Convert([]byte(trimmed), &buf); err != nil {
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log.Debugln(err)
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}
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return buf.String()
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}
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var (
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_sanitizeReSrcMatch = regexp.MustCompile(`(?i)^/img/emoji/[^\.%]*.[A-Z]*$`)
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_sanitizeReAltTitleMatch = regexp.MustCompile(`:\S+:`)
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_sanitizeReClassMatch = regexp.MustCompile(`(?i)^(emoji)[A-Z_]*?$`)
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)
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func sanitize(raw string) string {
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p := bluemonday.StrictPolicy()
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// Require URLs to be parseable by net/url.Parse
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p.AllowStandardURLs()
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p.RequireParseableURLs(true)
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// Allow links
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p.AllowAttrs("href").OnElements("a")
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// Force all URLs to have "noreferrer" in their rel attribute.
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p.RequireNoReferrerOnLinks(true)
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// Links will get target="_blank" added to them.
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p.AddTargetBlankToFullyQualifiedLinks(true)
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// Allow breaks
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p.AllowElements("br")
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p.AllowElementsContent("p")
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// Allow img tags from the the local emoji directory only
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p.AllowAttrs("src").Matching(_sanitizeReSrcMatch).OnElements("img")
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p.AllowAttrs("alt", "title").Matching(_sanitizeReAltTitleMatch).OnElements("img")
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p.AllowAttrs("class").Matching(_sanitizeReClassMatch).OnElements("img")
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// Allow bold
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p.AllowElements("strong")
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// Allow emphasis
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p.AllowElements("em")
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// Allow code blocks
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p.AllowElements("code")
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p.AllowElements("pre")
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return p.Sanitize(raw)
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}
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