owncast/core/chat/chatclient.go
Gabe Kangas b6f68628c0
Chat refactor + persistent backing chat users (#1163)
* First pass at chat user registration and validation

* Disable chat if the user is disabled/blocked or the server hits max connections

* Handle dropping sockets if chat is disabled

* Fix origin in automated chat test

* Work for updated chat moderation

* Chat message markdown rendering and fix tests

* Put /api/chat behind a chat user access token. Closes #1085

* Reject blocked username changes

* More WIP moderation

* Defer configuring chat until we know if it is enabled. Closes #1135

* chat user blocking. Closes #1096

* Add tests around user access for #1096

* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092

* Delete old chat messages from db as to not hold on to excessive data. Closes #1152

* Add schema migration for messages. Closes #1155

* Commit updated API documentation

* Add chat load test

* Shared db mutex and db optimizations

* Simplify past display name handling

* Use a new test db for each test run

* Wire up the external messages actions + add tests for them

* Move access tokens to be actual users

* Run message pruning at launch + fix comparison

* Do not return API users in disabled users response

* Fix incorrect highlighting. Closes #1160

* Consolidate user table statements

* Set the max process connection limit to 70% of maximum

* Fix wrong old display name being returned in name change event

* Delete the old chat server files

* Wire back up the webhooks

* Remove unused

* Invalidate user cache on changes

* Do not send rendered body as RawBody

* Some cleanup

* Standardize names for external API users to ExternalAPIUser

* Do not log token

* Checkout branch when building admin for testing

* Bundle in dev admin for testing

* Some cleanup

* Cleanup js logs

* Cleanup and standardize event names

* Clean up some logging

* Update API spec. Closes #1133

* Commit updated API documentation

* Change paths to be better named

* Commit updated API documentation

* Update admin bundle

* Fix duplicate event name

* Rename scope var

* Update admin bundle

* Move connected clients controller into admin package

* Fix collecting usernames for autocomplete purposes

* No longer generate username when it is empty

* Sort clients and users by timestamp

* Move file to admin controller package

* Swap, so the comments stay correct

Co-authored-by: Jannik <jannik@outlook.com>

* Use explicit type alias

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented code.

Co-authored-by: Jannik <jannik@outlook.com>

* Cleanup test

* Remove some extra logging

* Add some clarity

* Update dev instance of admin for testing

* Consolidate lines

Co-authored-by: Jannik <jannik@outlook.com>

* Remove commented unused vars

Co-authored-by: Jannik <jannik@outlook.com>

* Until needed do not return IP address with client list

* Fix typo of wrong var

* Typo led to a bad test. Fix typo and fix test.

* Guard against the socket reconnecting on error if previously set to shutdown

* Do not log access tokens

* Return success message on enable/disable user

* Clean up some inactionable error messages. Sent ban message. Sort banned users.

* fix styling for when chat is completely disabled

* Unused

* guard against nil clients

* Update dev admin bundle

* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller

* Add convinience function for getting active connections for a single user

* Lock db on these mutations

* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly

* No longer re-showing banned user messages for safety. Removing this test.

* Remove no longer needed comment

* Tweaks to forbidden username handling.

- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.

* Logging cleanup

* Update dev admin bundle

* Add an artificial delay in order to visually see message being hidden when testing

* Remove the user cache as it is a premature optimization

* When connected to chat let the user know their current user details to sync the username in the UI

* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.

* Fix broken workflow due to typo

* Troubleshoot workflow

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)

* Bump htm from 3.0.4 to 3.1.0 in /build/javascript

Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)

---
updated-dependencies:
- dependency-name: htm
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

* Run npm run build and update libraries

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>

* Commit updated Javascript packages

* Re-send current user info when a rejected name change takes place

* All socket writes should be through the send chan and not directly

* Seed the random generator

* Add keys and indexes to users table

* a util to generate consistent emoji markup

* console clean up

* mod tidy

* Commit updated API documentation

* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.

* Update admin bundle

* Force all events to be sent in their own socket message and do not concatinate in a single message

* Update chat embed to register for access token

* Use a different access token for embed chat

* Update the chat message bubble background color to be bolder

* add base tag to open links in new window, closes #1220

* Support text input of :emoji: in chat (#1190)

* Initial implementation of emoji injection

* fix bookkeeping with multiple emoji

* make the emoji lookup case-insensitive

* try another solution for Caretposition

* add title to emojis

minor refactoring

* bind moji injection to InputKeyUp

* simplify the code

replace all found emojis

* inject emoji if the modifer is released earlier

* more efficient emoji tag search

* use json emoji.emoji as url

* use createEmojiMarkup()

* move emojify() to chat.js

* emojify on paste

* cleanup emoji titles in paste

* update inputText in InputKeyup

* mark emoji titles with 2*zwnj

this way paste cleanup will not interfere with text which include zwnj

* emoji should not change the inputText

* Do not show join messages when chat is offline. Closes #1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.

* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222

* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)

* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting

* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count

Co-authored-by: Gabe Kangas <gabek@real-ity.com>

Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
2021-07-19 19:22:29 -07:00

190 lines
4.3 KiB
Go

package chat
import (
"bytes"
"encoding/json"
"time"
log "github.com/sirupsen/logrus"
"golang.org/x/time/rate"
"github.com/gorilla/websocket"
"github.com/owncast/owncast/config"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/core/user"
"github.com/owncast/owncast/geoip"
)
type ChatClient struct {
id uint
accessToken string
conn *websocket.Conn
User *user.User `json:"user"`
server *ChatServer
ipAddress string `json:"-"`
// Buffered channel of outbound messages.
send chan []byte
rateLimiter *rate.Limiter
Geo *geoip.GeoDetails `json:"geo"`
MessageCount int `json:"messageCount"`
UserAgent string `json:"userAgent"`
ConnectedAt time.Time `json:"connectedAt"`
}
type chatClientEvent struct {
data []byte
client *ChatClient
}
const (
// Time allowed to write a message to the peer.
writeWait = 10 * time.Second
// Time allowed to read the next pong message from the peer.
pongWait = 60 * time.Second
// Send pings to peer with this period. Must be less than pongWait.
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
// Larger messages get thrown away.
// Messages > *2 the socket gets closed.
maxMessageSize = config.MaxSocketPayloadSize
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
}
var (
newline = []byte{'\n'}
space = []byte{' '}
)
func (c *ChatClient) sendConnectedClientInfo() {
payload := events.EventPayload{
"type": events.ConnectedUserInfo,
"user": c.User,
}
c.sendPayload(payload)
}
func (c *ChatClient) readPump() {
c.rateLimiter = rate.NewLimiter(0.6, 5)
defer func() {
c.close()
}()
// If somebody is sending 2x the max message size they're likely a bad actor
// and should be disconnected. Below we throw away messages > max size.
c.conn.SetReadLimit(maxMessageSize * 2)
_ = c.conn.SetReadDeadline(time.Now().Add(pongWait))
c.conn.SetPongHandler(func(string) error { _ = c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
for {
_, message, err := c.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
c.close()
}
break
}
// Throw away messages greater than max message size.
if len(message) > maxMessageSize {
c.sendAction("Sorry, that message exceeded the maximum size and can't be delivered.")
continue
}
// Guard against floods.
if !c.passesRateLimit() {
continue
}
message = bytes.TrimSpace(bytes.Replace(message, newline, space, -1))
c.handleEvent(message)
}
}
func (c *ChatClient) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
c.conn.Close()
}()
for {
select {
case message, ok := <-c.send:
_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The server closed the channel.
_ = c.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := c.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
if _, err := w.Write(message); err != nil {
log.Debugln(err)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
_ = c.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
func (c *ChatClient) handleEvent(data []byte) {
c.server.inbound <- chatClientEvent{data: data, client: c}
}
func (c *ChatClient) close() {
log.Traceln("client closed:", c.User.DisplayName, c.id, c.ipAddress)
c.conn.Close()
c.server.unregister <- c
}
func (c *ChatClient) passesRateLimit() bool {
if !c.rateLimiter.Allow() {
log.Debugln("Client", c.id, c.User.DisplayName, "has exceeded the messaging rate limiting thresholds.")
return false
}
return true
}
func (c *ChatClient) sendPayload(payload events.EventPayload) {
var data []byte
data, err := json.Marshal(payload)
if err != nil {
log.Errorln(err)
return
}
c.send <- data
}
func (c *ChatClient) sendAction(message string) {
clientMessage := events.ActionEvent{
MessageEvent: events.MessageEvent{
Body: message,
},
}
clientMessage.SetDefaults()
clientMessage.RenderBody()
c.sendPayload(clientMessage.GetBroadcastPayload())
}