mirror of
https://github.com/owncast/owncast.git
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264 lines
6.7 KiB
JavaScript
264 lines
6.7 KiB
JavaScript
import { h, Component } from '/js/web_modules/preact.js';
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import htm from '/js/web_modules/htm.js';
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const html = htm.bind(h);
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import VideoPoster from './components/video-poster.js';
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import { OwncastPlayer } from './components/player.js';
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// We count viewers by concurrent websocket connections.
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// So for now let's make a connection just so it can
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// be counted.
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// https://github.com/owncast/owncast/discussions/374
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import Websocket from './utils/websocket.js';
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const websocket = new Websocket();
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import { addNewlines, pluralize } from './utils/helpers.js';
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import {
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URL_CONFIG,
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URL_STATUS,
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URL_VIEWER_PING,
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TIMER_STATUS_UPDATE,
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TIMER_STREAM_DURATION_COUNTER,
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TEMP_IMAGE,
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MESSAGE_OFFLINE,
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MESSAGE_ONLINE,
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} from './utils/constants.js';
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export default class VideoOnly extends Component {
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constructor(props, context) {
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super(props, context);
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this.state = {
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configData: {},
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playerActive: false, // player object is active
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streamOnline: false, // stream is active/online
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isPlaying: false,
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//status
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streamStatusMessage: MESSAGE_OFFLINE,
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viewerCount: '',
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};
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// timers
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this.playerRestartTimer = null;
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this.offlineTimer = null;
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this.statusTimer = null;
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this.streamDurationTimer = null;
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this.handleOfflineMode = this.handleOfflineMode.bind(this);
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this.handleOnlineMode = this.handleOnlineMode.bind(this);
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// player events
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this.handlePlayerReady = this.handlePlayerReady.bind(this);
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this.handlePlayerPlaying = this.handlePlayerPlaying.bind(this);
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this.handlePlayerEnded = this.handlePlayerEnded.bind(this);
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this.handlePlayerError = this.handlePlayerError.bind(this);
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// fetch events
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this.getConfig = this.getConfig.bind(this);
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this.getStreamStatus = this.getStreamStatus.bind(this);
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}
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componentDidMount() {
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this.getConfig();
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this.player = new OwncastPlayer();
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this.player.setupPlayerCallbacks({
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onReady: this.handlePlayerReady,
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onPlaying: this.handlePlayerPlaying,
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onEnded: this.handlePlayerEnded,
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onError: this.handlePlayerError,
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});
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this.player.init();
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}
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componentWillUnmount() {
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// clear all the timers
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clearInterval(this.playerRestartTimer);
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clearInterval(this.offlineTimer);
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clearInterval(this.statusTimer);
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clearInterval(this.streamDurationTimer);
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}
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// fetch /config data
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getConfig() {
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fetch(URL_CONFIG)
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.then((response) => {
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if (!response.ok) {
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throw new Error(`Network response was not ok ${response.ok}`);
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}
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return response.json();
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})
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.then((json) => {
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this.setConfigData(json);
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})
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.catch((error) => {
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this.handleNetworkingError(`Fetch config: ${error}`);
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});
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}
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// fetch stream status
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getStreamStatus() {
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fetch(URL_STATUS)
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.then((response) => {
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if (!response.ok) {
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throw new Error(`Network response was not ok ${response.ok}`);
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}
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return response.json();
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})
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.then((json) => {
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this.updateStreamStatus(json);
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})
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.catch((error) => {
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this.handleOfflineMode();
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this.handleNetworkingError(`Stream status: ${error}`);
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});
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// Ping the API to let them know we're an active viewer
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fetch(URL_VIEWER_PING).catch((error) => {
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this.handleOfflineMode();
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this.handleNetworkingError(`Viewer PING error: ${error}`);
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});
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}
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setConfigData(data = {}) {
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const { title, summary } = data;
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window.document.title = title;
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this.setState({
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configData: {
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...data,
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summary: summary && addNewlines(summary),
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},
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});
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}
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// handle UI things from stream status result
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updateStreamStatus(status = {}) {
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const { streamOnline: curStreamOnline } = this.state;
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if (!status) {
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return;
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}
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const { viewerCount, online } = status;
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this.lastDisconnectTime = status.lastDisconnectTime;
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if (status.online && !curStreamOnline) {
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// stream has just come online.
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this.handleOnlineMode();
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} else if (!status.online && curStreamOnline) {
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// stream has just flipped offline.
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this.handleOfflineMode();
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}
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this.setState({
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viewerCount,
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streamOnline: online,
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});
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}
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// when videojs player is ready, start polling for stream
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handlePlayerReady() {
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this.getStreamStatus();
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this.statusTimer = setInterval(this.getStreamStatus, TIMER_STATUS_UPDATE);
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}
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handlePlayerPlaying() {
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this.setState({
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isPlaying: true,
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});
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}
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// likely called some time after stream status has gone offline.
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// basically hide video and show underlying "poster"
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handlePlayerEnded() {
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this.setState({
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playerActive: false,
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isPlaying: false,
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});
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}
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handlePlayerError() {
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// do something?
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this.handleOfflineMode();
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this.handlePlayerEnded();
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}
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// stop status timer and disable chat after some time.
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handleOfflineMode() {
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clearInterval(this.streamDurationTimer);
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this.setState({
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streamOnline: false,
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streamStatusMessage: MESSAGE_OFFLINE,
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});
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}
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// play video!
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handleOnlineMode() {
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this.player.startPlayer();
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this.streamDurationTimer = setInterval(
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this.setCurrentStreamDuration,
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TIMER_STREAM_DURATION_COUNTER
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);
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this.setState({
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playerActive: true,
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streamOnline: true,
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streamStatusMessage: MESSAGE_ONLINE,
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});
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}
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handleNetworkingError(error) {
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console.log(`>>> App Error: ${error}`);
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}
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render(props, state) {
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const {
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configData,
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viewerCount,
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playerActive,
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streamOnline,
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streamStatusMessage,
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isPlaying,
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} = state;
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const { logo = TEMP_IMAGE } = configData;
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const mainClass = playerActive ? 'online' : '';
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const poster = isPlaying
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? null
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: html` <${VideoPoster} offlineImage=${logo} active=${streamOnline} /> `;
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return html`
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<main class=${mainClass}>
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<div
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id="video-container"
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class="flex owncast-video-container bg-black w-full bg-center bg-no-repeat flex flex-col items-center justify-start"
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>
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<video
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class="video-js vjs-big-play-centered display-block w-full h-full"
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id="video"
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preload="auto"
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controls
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playsinline
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></video>
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${poster}
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</div>
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<section
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id="stream-info"
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aria-label="Stream status"
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class="flex text-center flex-row justify-between font-mono py-2 px-8 bg-gray-900 text-indigo-200 shadow-md border-b border-gray-100 border-solid"
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>
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<span>${streamStatusMessage}</span>
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<span id="stream-viewer-count"
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>${viewerCount} ${pluralize('viewer', viewerCount)}.</span
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>
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</section>
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</main>
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`;
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}
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}
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