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dc54dfe363
* Custom emoji editor: implement backend This reuses the logo upload code * Implement emoji edit admin interface Again reuse base64 logic from the logo upload * Allow toggling between uploaded and default emojis * Add route that always serves uploaded emojis This is needed for the admin emoji interface, as otherwise the emojis will 404 if custom emojis are disabled * Fix linter warnings * Remove custom/uploaded emoji logic * Reset timer after emoji deletion * Setup: copy built-in emojis to emoji directory
30 lines
1.1 KiB
Go
30 lines
1.1 KiB
Go
package config
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import "path/filepath"
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const (
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// StaticVersionNumber is the version of Owncast that is used when it's not overwritten via build-time settings.
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StaticVersionNumber = "0.1.0" // Shown when you build from develop
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// FfmpegSuggestedVersion is the version of ffmpeg we suggest.
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FfmpegSuggestedVersion = "v4.1.5" // Requires the v
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// DataDirectory is the directory we save data to.
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DataDirectory = "data"
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// EmojiDir defines the URL route prefix for emoji requests.
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EmojiDir = "/img/emoji/"
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// MaxUserColor is the largest color value available to assign to users.
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// They start at 0 and can be treated as IDs more than colors themselves.
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MaxUserColor = 7
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// MaxChatDisplayNameLength is the maximum length of a chat display name.
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MaxChatDisplayNameLength = 30
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)
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var (
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// BackupDirectory is the directory we write backup files to.
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BackupDirectory = filepath.Join(DataDirectory, "backup")
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// HLSStoragePath is the directory HLS video is written to.
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HLSStoragePath = filepath.Join(DataDirectory, "hls")
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// CustomEmojiPath is the emoji directory.
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CustomEmojiPath = filepath.Join(DataDirectory, "emoji")
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)
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