mirror of
https://github.com/owncast/owncast.git
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b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
109 lines
2.2 KiB
Go
109 lines
2.2 KiB
Go
package utils
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import (
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"bufio"
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"bytes"
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"compress/gzip"
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"database/sql"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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_ "github.com/mattn/go-sqlite3"
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"github.com/schollz/sqlite3dump"
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log "github.com/sirupsen/logrus"
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)
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func Restore(backupFile string, databaseFile string) error {
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log.Printf("Restoring database backup %s to %s", backupFile, databaseFile)
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data, err := ioutil.ReadFile(backupFile)
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if err != nil {
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return fmt.Errorf("Unable to read backup file %s", err)
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}
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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return fmt.Errorf("Unable to read backup file %s", err)
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}
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defer gz.Close()
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var b bytes.Buffer
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if _, err := io.Copy(&b, gz); err != nil { // nolint
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return fmt.Errorf("Unable to read backup file %s", err)
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}
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defer gz.Close()
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rawSql := b.String()
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if _, err := os.Create(databaseFile); err != nil {
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return errors.New("Unable to write restored database")
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}
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// Create a new database by executing the raw SQL
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db, err := sql.Open("sqlite3", databaseFile)
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if err != nil {
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return err
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}
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if _, err := db.Exec(rawSql); err != nil {
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return err
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}
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return nil
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}
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func Backup(db *sql.DB, backupFile string) {
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log.Traceln("Backing up database to", backupFile)
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backupDirectory := filepath.Dir(backupFile)
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if !DoesFileExists(backupDirectory) {
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err := os.MkdirAll(backupDirectory, 0700)
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if err != nil {
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log.Errorln("unable to create backup directory. check permissions and ownership.", backupDirectory, err)
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return
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}
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}
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// Dump the entire database as plain text sql
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var b bytes.Buffer
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out := bufio.NewWriter(&b)
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if err := sqlite3dump.DumpDB(db, out); err != nil {
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handleError(err)
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return
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}
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out.Flush()
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// Create a new backup file
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f, err := os.OpenFile(backupFile, os.O_WRONLY|os.O_CREATE, 0600)
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if err != nil {
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handleError(err)
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return
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}
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// Create a gzip compression writer
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w, err := gzip.NewWriterLevel(f, gzip.BestCompression)
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if err != nil {
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handleError(err)
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return
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}
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// Write compressed data
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if _, err := w.Write(b.Bytes()); err != nil {
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handleError(err)
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return
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}
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if err := w.Close(); err != nil {
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handleError(err)
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return
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}
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}
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func handleError(err error) {
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log.Errorln("unable to backup owncast database to file", err)
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}
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