mirror of
https://github.com/owncast/owncast.git
synced 2024-12-28 20:18:37 +03:00
222 lines
6.5 KiB
JavaScript
222 lines
6.5 KiB
JavaScript
/*
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The Owncast Latency Compensator.
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It will try to slowly adjust the playback rate to enable the player to get
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further into the future, with the goal of being as close to the live edge as
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possible, without causing any buffering events.
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It will:
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- Determine the start (max) and end (min) latency values.
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- Keep an eye on download speed and stop compensating if it drops too low.
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- Pause the compensation if buffering events occur.
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- Completely give up on all compensation if too many buffering events occur.
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*/
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const REBUFFER_EVENT_LIMIT = 8; // Max number of buffering events before we stop compensating for latency.
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const MIN_BUFFER_DURATION = 300; // Min duration a buffer event must last to be counted.
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const MAX_SPEEDUP_RATE = 1.07; // The playback rate when compensating for latency.
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const TIMEOUT_DURATION = 20_000; // The amount of time we stop handling latency after certain events.
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const CHECK_TIMER_INTERVAL = 5_000; // How often we check if we should be compensating for latency.
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const BUFFERING_AMNESTY_DURATION = 2 * 1000 * 60; // How often until a buffering event expires.
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const HIGH_LATENCY_ENABLE_THRESHOLD = 20_000; // ms;
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const LOW_LATENCY_DISABLE_THRESHOLD = 4500; // ms;
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const REQUIRED_BANDWIDTH_RATIO = 2.0; // The player:bitrate ratio required to enable compensating for latency.
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class LatencyCompensator {
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constructor(player) {
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this.player = player;
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this.enabled = true;
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this.running = false;
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this.inTimeout = false;
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this.timeoutTimer = 0;
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this.checkTimer = 0;
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this.maxLatencyThreshold = 10000;
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this.minLatencyThreshold = 8000;
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this.bufferingCounter = 0;
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this.bufferingTimer = 0;
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this.bufferStartedTimestamp = 0;
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this.player.on('playing', this.handlePlaying.bind(this));
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this.player.on('error', this.handleError.bind(this));
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this.player.on('waiting', this.handleBuffering.bind(this));
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this.player.on('ended', this.handleEnded.bind(this));
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this.player.on('canplaythrough', this.handlePlaying.bind(this));
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this.player.on('canplay', this.handlePlaying.bind(this));
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}
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// This is run on a timer to check if we should be compensating for latency.
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check() {
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if (this.inTimeout) {
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return;
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}
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const tech = this.player.tech({ IWillNotUseThisInPlugins: true });
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// Determine how much of the current playlist's bandwidth requirements
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// we're utilizing. If it's too high then we can't afford to push
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// further into the future because we're downloading too slowly.
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const currentPlaylist = tech.vhs.playlists.media();
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const currentPlaylistBandwidth = currentPlaylist.attributes.BANDWIDTH;
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const playerBandwidth = tech.vhs.systemBandwidth;
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const bandwidthRatio = playerBandwidth / currentPlaylistBandwidth;
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if (bandwidthRatio < REQUIRED_BANDWIDTH_RATIO) {
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this.timeout();
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return;
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}
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let proposedPlaybackRate = bandwidthRatio * 0.34;
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console.log('proposed rate', proposedPlaybackRate, this.running);
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proposedPlaybackRate = Math.max(
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Math.min(proposedPlaybackRate, MAX_SPEEDUP_RATE),
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1.0
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);
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console.log('playback rate', proposedPlaybackRate, this.running);
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try {
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const segment = getCurrentlyPlayingSegment(tech);
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if (!segment) {
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return;
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}
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// How far away from live edge do we start the compensator.
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this.maxLatencyThreshold = Math.min(
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segment.duration * 1000 * 4,
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HIGH_LATENCY_ENABLE_THRESHOLD
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);
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// How far away from live edge do we stop the compensator.
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this.minLatencyThreshold = Math.max(
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segment.duration * 1000 * 2,
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LOW_LATENCY_DISABLE_THRESHOLD
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);
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const segmentTime = segment.dateTimeObject.getTime();
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const now = new Date().getTime();
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const latency = now - segmentTime;
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if (latency > this.maxLatencyThreshold) {
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this.start(proposedPlaybackRate);
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} else if (latency < this.minLatencyThreshold) {
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this.stop();
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}
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} catch (err) {
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console.warn(err);
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}
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}
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start(rate = 1.0) {
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if (this.inTimeout || this.disabled) {
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return;
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}
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this.running = true;
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this.player.playbackRate(rate);
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}
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stop() {
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this.running = false;
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this.player.playbackRate(1);
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}
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// Disable means we're done for good and should no longer compensate for latency.
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disable() {
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clearInterval(this.checkTimer);
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clearTimeout(this.timeoutTimer);
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this.stop();
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this.enabled = false;
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}
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timeout() {
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this.inTimeout = true;
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this.stop();
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clearTimeout(this.timeoutTimer);
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this.timeoutTimer = setTimeout(() => {
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this.endTimeout();
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}, TIMEOUT_DURATION);
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}
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endTimeout() {
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clearTimeout(this.timeoutTimer);
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this.inTimeout = false;
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}
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handlePlaying() {
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if (!this.enabled) {
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return;
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}
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if (this.bufferStartedTimestamp !== 0) {
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const bufferingDuration =
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new Date().getTime() - this.bufferStartedTimestamp;
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this.bufferStartedTimestamp = 0;
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// If the buffering event lasted long enough then we will stay in
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// a timeout and count it as a real buffering event. Otherwise
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// we will ignore it.
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if (bufferingDuration > MIN_BUFFER_DURATION) {
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this.countBufferingEvent();
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} else {
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this.endTimeout();
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}
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}
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clearInterval(this.checkTimer);
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clearTimeout(this.bufferingTimer);
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this.checkTimer = setInterval(() => {
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this.check();
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}, CHECK_TIMER_INTERVAL);
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}
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handleEnded() {
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this.disable();
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}
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handleError() {
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this.timeout();
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}
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countBufferingEvent() {
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this.bufferingCounter++;
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if (this.bufferingCounter > REBUFFER_EVENT_LIMIT) {
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this.disable();
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return;
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}
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this.timeout();
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// Allow us to forget about old buffering events if enough time goes by.
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setTimeout(() => {
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if (this.bufferingCounter > 0) {
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this.bufferingCounter--;
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}
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}, BUFFERING_AMNESTY_DURATION);
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}
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handleBuffering() {
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this.bufferStartedTimestamp = new Date().getTime();
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this.timeout();
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}
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}
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function getCurrentlyPlayingSegment(tech) {
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var target_media = tech.vhs.playlists.media();
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var snapshot_time = tech.currentTime();
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var segment;
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// Itinerate trough available segments and get first within which snapshot_time is
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for (var i = 0, l = target_media.segments.length; i < l; i++) {
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// Note: segment.end may be undefined or is not properly set
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if (snapshot_time < target_media.segments[i].end) {
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segment = target_media.segments[i];
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break;
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}
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}
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if (!segment) {
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segment = target_media.segments[0];
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}
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return segment;
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}
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export default LatencyCompensator;
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