mirror of
https://github.com/owncast/owncast.git
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b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
218 lines
4.3 KiB
Go
218 lines
4.3 KiB
Go
package data
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import (
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"errors"
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"fmt"
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"strings"
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"time"
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"github.com/owncast/owncast/models"
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log "github.com/sirupsen/logrus"
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)
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func createWebhooksTable() {
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log.Traceln("Creating webhooks table...")
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createTableSQL := `CREATE TABLE IF NOT EXISTS webhooks (
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"id" INTEGER PRIMARY KEY AUTOINCREMENT,
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"url" string NOT NULL,
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"events" TEXT NOT NULL,
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"timestamp" DATETIME DEFAULT CURRENT_TIMESTAMP,
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"last_used" DATETIME
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);`
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stmt, err := _db.Prepare(createTableSQL)
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if err != nil {
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log.Fatal(err)
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}
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defer stmt.Close()
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if _, err = stmt.Exec(); err != nil {
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log.Warnln(err)
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}
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}
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// InsertWebhook will add a new webhook to the database.
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func InsertWebhook(url string, events []models.EventType) (int, error) {
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log.Traceln("Adding new webhook:", url)
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eventsString := strings.Join(events, ",")
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tx, err := _db.Begin()
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if err != nil {
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return 0, err
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}
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stmt, err := tx.Prepare("INSERT INTO webhooks(url, events) values(?, ?)")
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if err != nil {
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return 0, err
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}
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defer stmt.Close()
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insertResult, err := stmt.Exec(url, eventsString)
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if err != nil {
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return 0, err
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}
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if err = tx.Commit(); err != nil {
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return 0, err
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}
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newID, err := insertResult.LastInsertId()
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if err != nil {
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return 0, err
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}
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return int(newID), err
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}
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// DeleteWebhook will delete a webhook from the database.
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func DeleteWebhook(id int) error {
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log.Traceln("Deleting webhook:", id)
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tx, err := _db.Begin()
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if err != nil {
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return err
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}
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stmt, err := tx.Prepare("DELETE FROM webhooks WHERE id = ?")
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if err != nil {
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return err
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}
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defer stmt.Close()
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result, err := stmt.Exec(id)
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if err != nil {
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return err
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}
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if rowsDeleted, _ := result.RowsAffected(); rowsDeleted == 0 {
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_ = tx.Rollback()
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return errors.New(fmt.Sprint(id) + " not found")
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}
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if err = tx.Commit(); err != nil {
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return err
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}
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return nil
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}
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// GetWebhooksForEvent will return all of the webhooks that want to be notified about an event type.
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func GetWebhooksForEvent(event models.EventType) []models.Webhook {
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webhooks := make([]models.Webhook, 0)
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var query = `SELECT * FROM (
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WITH RECURSIVE split(url, event, rest) AS (
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SELECT url, '', events || ',' FROM webhooks
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UNION ALL
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SELECT url,
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substr(rest, 0, instr(rest, ',')),
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substr(rest, instr(rest, ',')+1)
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FROM split
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WHERE rest <> '')
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SELECT url, event
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FROM split
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WHERE event <> ''
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) AS webhook WHERE event IS "` + event + `"`
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rows, err := _db.Query(query)
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if err != nil {
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log.Fatal(err)
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}
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defer rows.Close()
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for rows.Next() {
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var url string
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if err := rows.Scan(&url, &event); err != nil {
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log.Debugln(err)
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log.Error("There is a problem with the database.")
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break
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}
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singleWebhook := models.Webhook{
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URL: url,
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}
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webhooks = append(webhooks, singleWebhook)
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}
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return webhooks
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}
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// GetWebhooks will return all the webhooks.
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func GetWebhooks() ([]models.Webhook, error) { //nolint
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webhooks := make([]models.Webhook, 0)
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var query = "SELECT * FROM webhooks"
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rows, err := _db.Query(query)
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if err != nil {
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return webhooks, err
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}
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defer rows.Close()
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for rows.Next() {
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var id int
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var url string
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var events string
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var timestampString string
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var lastUsedString *string
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if err := rows.Scan(&id, &url, &events, ×tampString, &lastUsedString); err != nil {
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log.Error("There is a problem reading the database.", err)
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return webhooks, err
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}
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timestamp, err := time.Parse(time.RFC3339, timestampString)
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if err != nil {
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return webhooks, err
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}
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var lastUsed *time.Time = nil
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if lastUsedString != nil {
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lastUsedTime, _ := time.Parse(time.RFC3339, *lastUsedString)
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lastUsed = &lastUsedTime
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}
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singleWebhook := models.Webhook{
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ID: id,
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URL: url,
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Events: strings.Split(events, ","),
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Timestamp: timestamp,
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LastUsed: lastUsed,
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}
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webhooks = append(webhooks, singleWebhook)
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}
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if err := rows.Err(); err != nil {
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return webhooks, err
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}
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return webhooks, nil
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}
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// SetWebhookAsUsed will update the last used time for a webhook.
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func SetWebhookAsUsed(id string) error {
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tx, err := _db.Begin()
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if err != nil {
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return err
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}
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stmt, err := tx.Prepare("UPDATE webhooks SET last_used = CURRENT_TIMESTAMP WHERE id = ?")
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if err != nil {
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return err
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}
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defer stmt.Close()
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if _, err := stmt.Exec(id); err != nil {
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return err
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}
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if err = tx.Commit(); err != nil {
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return err
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}
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return nil
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}
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