owncast/models/latencyLevels.go
Gabe Kangas 5214d81264
Codec selection (#892)
* Query for installed codecs

* Start modeling out codecs

* Can now specify a codec and get the correct settings returned from the model

* Return codecs in admin/serverconfig

* Start handling transcoding errors and return messages to user

* filter available codecs against a whitelist

* Fix merge

* Codecs are working

* Switching between codecs work

* Add apis for setting a custom video codec

* Cleanup the logging of transcoder errors

* Add v4l codec

* Add fetching v4l

* Add support for per-codec presets

* Use updated nvenc encoding parameters

* Update log message

* Some more codec WIP

* Turn off v4l. It is a mess.

* Try to make the lowest latency level a bit more playable

* Use a human redable display name in console messages

* Turn on transcoder persistent connections

* Add more codec-related user-facing error messages

* Give the initial offline state transcoder an id

* Force a minimum segment count of 3

* Disable qsv for now. set x264 specific params in VariantFlags

* Close body in case

* Ignore vbv underflow message, it is not actionable

* Determine a dynamic gop value based on the length of segments

* Add codec-specific tests

* Cleanup

* Ignore goconst lint warnings in codec file

* Troubleshoot omx

* Add more codec tests

* Remove no longer accurate comment

* Bundle admin from codec branch

* Revert back to old setting

* Cleanup list of codecs a bit

* Remove old references to the encoder preset

* Commit updated API documentation

* Update admin bundle

* Commit updated API documentation

* Add codec setting to api spec

* Commit updated API documentation

Co-authored-by: Owncast <owncast@owncast.online>
2021-04-15 13:55:51 -07:00

25 lines
862 B
Go

package models
// LatencyLevel is a representation of HLS configuration values.
type LatencyLevel struct {
Level int `json:"level"`
SecondsPerSegment int `json:"-"`
SegmentCount int `json:"-"`
}
// GetLatencyConfigs will return the available latency level options.
func GetLatencyConfigs() map[int]LatencyLevel {
return map[int]LatencyLevel{
1: {Level: 1, SecondsPerSegment: 1, SegmentCount: 2},
2: {Level: 2, SecondsPerSegment: 2, SegmentCount: 2},
3: {Level: 3, SecondsPerSegment: 2, SegmentCount: 3},
4: {Level: 4, SecondsPerSegment: 3, SegmentCount: 4}, // Default
5: {Level: 5, SecondsPerSegment: 4, SegmentCount: 5},
6: {Level: 6, SecondsPerSegment: 6, SegmentCount: 10},
}
}
// GetLatencyLevel will return the latency level at index.
func GetLatencyLevel(index int) LatencyLevel {
return GetLatencyConfigs()[index]
}