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76 lines
No EOL
1.9 KiB
Text
76 lines
No EOL
1.9 KiB
Text
import { Meta } from '@storybook/addon-docs';
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import { Typography } from 'antd';
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import UserChatMessage from '../components/chat/ChatUserMessage';
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import { ChatMessage } from '../interfaces/chat-message.model';
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<Meta title="Owncast/Documentation/Chat" />
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<Typography.Title style={{color: 'var(--primary-color)'}}>Owncast Chat</Typography.Title>
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The Owncast chat is a websocket service that is authenticated with an access token.
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The chat user interface has a handful of different states.
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# App states
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## Offline (stream is not live)
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- The entire chat UI is hidden.
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## Online (stream is live)
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- The chat interface is visible.
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### Online + chat is disconnected
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- Show a loading state within the chat component.
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- Disable the text input box.
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## Banned from chat
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- The entire chat UI is hidden.
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## Stream ended
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- Chat is visible for the next 5 minutes to allow viewers to say goodbye.
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- Also allows for chat to stay active in case the streamer wants to quickly
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restart their stream or there's a network blip.
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## Chat Disconnected
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If chat server is not available (websocket disconnects/not available for some reason)
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then the chat input box should become disabled and placeholder should say chat is not availble.
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# Message types
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## User chat message
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The message that is displayed when a chat user sends a message.
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## System message
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A message sent from the server. Is commonly used for
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- Welcome message.
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- An external script or integration sending a message on behalf of the server.
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## Action message
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A message saying an action has taken place. Is commonly used for
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- User joined.
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- User was banned.
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- User changed name.
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- Stream is starting.
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- Stream is ending.
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- An external script or integration sending an action.
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## Federated action message
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A message stating that somebody on the Fediverse performed an action.
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It is used for:
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- User "liked" that the steam went live.
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- User followed the instance.
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- User shared the instance to their followers. |