mirror of
https://github.com/owncast/owncast.git
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128 lines
3.5 KiB
TypeScript
128 lines
3.5 KiB
TypeScript
import { message } from 'antd';
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import { MessageType } from '../interfaces/socket-events';
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interface SocketMessage {
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type: MessageType;
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data: any;
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}
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export default class WebsocketService {
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websocket: WebSocket;
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accessToken: string;
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path: string;
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websocketReconnectTimer: ReturnType<typeof setTimeout>;
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handleMessage?: (message: SocketMessage) => void;
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constructor(accessToken, path) {
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this.accessToken = accessToken;
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this.path = path;
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// this.websocketReconnectTimer = null;
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// this.accessToken = accessToken;
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// this.websocketConnectedListeners = [];
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// this.websocketDisconnectListeners = [];
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// this.rawMessageListeners = [];
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// this.send = this.send.bind(this);
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// this.createAndConnect = this.createAndConnect.bind(this);
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// this.scheduleReconnect = this.scheduleReconnect.bind(this);
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// this.shutdown = this.shutdown.bind(this);
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// this.isShutdown = false;
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this.createAndConnect();
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}
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createAndConnect() {
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const url = new URL('ws://localhost:8080/ws');
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url.searchParams.append('accessToken', this.accessToken);
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console.log('connecting to ', url.toString());
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const ws = new WebSocket(url.toString());
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ws.onopen = this.onOpen.bind(this);
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// ws.onclose = this.onClose.bind(this);
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ws.onerror = this.onError.bind(this);
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ws.onmessage = this.onMessage.bind(this);
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this.websocket = ws;
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}
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onOpen() {
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if (this.websocketReconnectTimer) {
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clearTimeout(this.websocketReconnectTimer);
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}
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}
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// On ws error just close the socket and let it re-connect again for now.
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onError(e) {
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console.error(e);
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handleNetworkingError(`Socket error: ${e}`);
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this.websocket.close();
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// if (!this.isShutdown) {
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// this.scheduleReconnect();
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// }
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}
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/*
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onMessage is fired when an inbound object comes across the websocket.
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If the message is of type `PING` we send a `PONG` back and do not
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pass it along to listeners.
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*/
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onMessage(e: SocketMessage) {
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// Optimization where multiple events can be sent within a
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// single websocket message. So split them if needed.
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const messages = e.data.split('\n');
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let message: SocketMessage;
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// eslint-disable-next-line no-plusplus
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for (let i = 0; i < messages.length; i++) {
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try {
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message = JSON.parse(messages[i]);
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if (this.handleMessage) {
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this.handleMessage(message);
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}
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} catch (e) {
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console.error(e, e.data);
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return;
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}
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if (!message.type) {
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console.error('No type provided', message);
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return;
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}
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// Send PONGs
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if (message.type === MessageType.PING) {
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this.sendPong();
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return;
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}
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}
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}
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// Outbound: Other components can pass an object to `send`.
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send(message: any) {
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// Sanity check that what we're sending is a valid type.
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if (!message.type || !MessageType[message.type]) {
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console.warn(`Outbound message: Unknown socket message type: "${message.type}" sent.`);
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}
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const messageJSON = JSON.stringify(message);
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this.websocket.send(messageJSON);
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}
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// Reply to a PING as a keep alive.
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sendPong() {
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const pong = { type: MessageType.PONG };
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this.send(pong);
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}
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}
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function handleNetworkingError(error) {
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console.error(
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`Chat has been disconnected and is likely not working for you. It's possible you were removed from chat. If this is a server configuration issue, visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`,
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);
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}
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