mirror of
https://github.com/owncast/owncast.git
synced 2024-11-22 04:40:37 +03:00
b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
124 lines
5.8 KiB
HTML
124 lines
5.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Owncast</title>
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<base target="_blank" />
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=0" />
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<link rel="apple-touch-icon" sizes="57x57" href="/img/favicon/apple-icon-57x57.png">
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<link rel="apple-touch-icon" sizes="60x60" href="/img/favicon/apple-icon-60x60.png">
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<link rel="apple-touch-icon" sizes="72x72" href="/img/favicon/apple-icon-72x72.png">
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<link rel="apple-touch-icon" sizes="76x76" href="/img/favicon/apple-icon-76x76.png">
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<link rel="apple-touch-icon" sizes="114x114" href="/img/favicon/apple-icon-114x114.png">
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<link rel="apple-touch-icon" sizes="120x120" href="/img/favicon/apple-icon-120x120.png">
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<link rel="apple-touch-icon" sizes="144x144" href="/img/favicon/apple-icon-144x144.png">
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<link rel="apple-touch-icon" sizes="152x152" href="/img/favicon/apple-icon-152x152.png">
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<link rel="apple-touch-icon" sizes="180x180" href="/img/favicon/apple-icon-180x180.png">
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<link rel="icon" type="image/png" sizes="192x192" href="/img/favicon/android-icon-192x192.png">
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<link rel="icon" type="image/png" sizes="32x32" href="/img/favicon/favicon-32x32.png">
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<link rel="icon" type="image/png" sizes="96x96" href="/img/favicon/favicon-96x96.png">
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<link rel="icon" type="image/png" sizes="16x16" href="/img/favicon/favicon-16x16.png">
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<link rel="manifest" href="/manifest.json">
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<meta name="msapplication-TileColor" content="#ffffff">
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<meta name="msapplication-TileImage" content="/img/favicon/ms-icon-144x144.png">
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<meta name="theme-color" content="#ffffff">
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<link href="/js/web_modules/tailwindcss/dist/tailwind.min.css" rel="stylesheet" />
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<link href="/js/web_modules/videojs/video-js.min.css" rel="stylesheet" />
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<link href="/js/web_modules/@videojs/themes/fantasy/index.css" rel="stylesheet" />
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<link href="./styles/video.css" rel="stylesheet" />
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<link href="./styles/chat.css" rel="stylesheet" />
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<link href="./styles/user-content.css" rel="stylesheet" />
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<link href="./styles/app.css" rel="stylesheet" />
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<!-- The following script tags are not required for the app to run,
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however they will make it load a lot faster (fewer round trips) when HTTP/2 is used.
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If you wish to re-generate this list, run the following shell command
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(assuming a linux or unix-ish system):
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find webroot | grep -E '\.js$' | sed -E 's|webroot(.*)|<script type="preload" src="\1"></script>|'
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Don't load/preload app-standalone-chat.js or app-video-only.js.
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-->
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<script type="preload" src="/js/components/platform-logos-list.js"></script>
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<script type="preload" src="/js/components/chat/chat-input.js"></script>
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<script type="preload" src="/js/components/chat/message.js"></script>
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<script type="preload" src="/js/components/chat/content-editable.js"></script>
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<script type="preload" src="/js/components/chat/chat.js"></script>
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<script type="preload" src="/js/components/chat/chat-message-view.js"></script>
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<script type="preload" src="/js/components/chat/username.js"></script>
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<script type="preload" src="/js/components/external-action-modal.js"></script>
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<script type="preload" src="/js/components/player.js"></script>
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<script type="preload" src="/js/components/video-poster.js"></script>
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<script type="preload" src="/js/app.js"></script>
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<script type="preload" src="/js/web_modules/preact.js"></script>
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<script type="preload" src="/js/web_modules/micromodal/dist/micromodal.min.js"></script>
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<script type="preload" src="/js/web_modules/common/core-a6c34bea.js"></script>
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<script type="preload" src="/js/web_modules/common/_commonjsHelpers-37fa8da4.js"></script>
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<script type="preload" src="/js/web_modules/common/core-d14f1e1c.js"></script>
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<script type="preload" src="/js/web_modules/common/core-fed3ccd8.js"></script>
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<script type="preload" src="/js/web_modules/common/core-f87370e0.js"></script>
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<script type="preload" src="/js/web_modules/common/core-d20ff47c.js"></script>
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<script type="preload" src="/js/web_modules/@videojs/http-streaming/dist/videojs-http-streaming.min.js"></script>
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<script type="preload" src="/js/web_modules/markjs/dist/mark.es6.min.js"></script>
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<script type="preload" src="/js/web_modules/@joeattardi/emoji-button.js"></script>
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<script type="preload" src="/js/web_modules/htm.js"></script>
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<script type="preload" src="/js/web_modules/videojs/core.js"></script>
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<script type="preload" src="/js/utils/helpers.js"></script>
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<script type="preload" src="/js/utils/user-colors.js"></script>
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<script type="preload" src="/js/utils/constants.js"></script>
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<script type="preload" src="/js/utils/chat.js"></script>
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<script type="preload" src="/js/utils/websocket.js"></script>
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</head>
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<body class="scrollbar-hidden bg-gray-300 text-gray-800">
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<div id="app">
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<div id="loading-logo-container">
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<img id="loading-logo" src="/logo">
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</div>
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</div>
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<script type="module">
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import { h, render } from '/js/web_modules/preact.js';
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import htm from '/js/web_modules/htm.js';
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const html = htm.bind(h);
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import App from './js/app.js';
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render(html`<${App} />`, document.getElementById("app"), document.getElementById("loading-logo-container"));
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</script>
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<noscript>
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<style>
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.noscript {
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text-align: center;
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padding: 30px;
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display: flex;
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justify-content: center;
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align-items: center;
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flex-direction: column;
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}
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.noscript a {
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display: inline;
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color: blue;
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text-decoration: underline;
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}
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</style>
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<div class="noscript">
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<img src="/logo" />
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<br />
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<p>
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This <a href="https://owncast.online" rel="noopener noreferrer" target="_blank">Owncast</a> stream requires
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Javascript to play.
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</p>
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</div>
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</noscript>
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</body>
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</html>
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