mirror of
https://github.com/owncast/owncast.git
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b6f68628c0
* First pass at chat user registration and validation * Disable chat if the user is disabled/blocked or the server hits max connections * Handle dropping sockets if chat is disabled * Fix origin in automated chat test * Work for updated chat moderation * Chat message markdown rendering and fix tests * Put /api/chat behind a chat user access token. Closes #1085 * Reject blocked username changes * More WIP moderation * Defer configuring chat until we know if it is enabled. Closes #1135 * chat user blocking. Closes #1096 * Add tests around user access for #1096 * Add external integration chat message API + update integration auth middleware to pass along integration name. Closes #1092 * Delete old chat messages from db as to not hold on to excessive data. Closes #1152 * Add schema migration for messages. Closes #1155 * Commit updated API documentation * Add chat load test * Shared db mutex and db optimizations * Simplify past display name handling * Use a new test db for each test run * Wire up the external messages actions + add tests for them * Move access tokens to be actual users * Run message pruning at launch + fix comparison * Do not return API users in disabled users response * Fix incorrect highlighting. Closes #1160 * Consolidate user table statements * Set the max process connection limit to 70% of maximum * Fix wrong old display name being returned in name change event * Delete the old chat server files * Wire back up the webhooks * Remove unused * Invalidate user cache on changes * Do not send rendered body as RawBody * Some cleanup * Standardize names for external API users to ExternalAPIUser * Do not log token * Checkout branch when building admin for testing * Bundle in dev admin for testing * Some cleanup * Cleanup js logs * Cleanup and standardize event names * Clean up some logging * Update API spec. Closes #1133 * Commit updated API documentation * Change paths to be better named * Commit updated API documentation * Update admin bundle * Fix duplicate event name * Rename scope var * Update admin bundle * Move connected clients controller into admin package * Fix collecting usernames for autocomplete purposes * No longer generate username when it is empty * Sort clients and users by timestamp * Move file to admin controller package * Swap, so the comments stay correct Co-authored-by: Jannik <jannik@outlook.com> * Use explicit type alias Co-authored-by: Jannik <jannik@outlook.com> * Remove commented code. Co-authored-by: Jannik <jannik@outlook.com> * Cleanup test * Remove some extra logging * Add some clarity * Update dev instance of admin for testing * Consolidate lines Co-authored-by: Jannik <jannik@outlook.com> * Remove commented unused vars Co-authored-by: Jannik <jannik@outlook.com> * Until needed do not return IP address with client list * Fix typo of wrong var * Typo led to a bad test. Fix typo and fix test. * Guard against the socket reconnecting on error if previously set to shutdown * Do not log access tokens * Return success message on enable/disable user * Clean up some inactionable error messages. Sent ban message. Sort banned users. * fix styling for when chat is completely disabled * Unused * guard against nil clients * Update dev admin bundle * Do not unhide messages when unblocking user just to be safe. Send removal action from the controller * Add convinience function for getting active connections for a single user * Lock db on these mutations * Cleanup force disconnect using GetClientsForUser and capture client reference explicitly * No longer re-showing banned user messages for safety. Removing this test. * Remove no longer needed comment * Tweaks to forbidden username handling. - Standardize naming to not use "block" but "forbidden" instead. - Pass array over the wire instead of string. - Add API test - Fix default list incorrectly being appended to custom list. * Logging cleanup * Update dev admin bundle * Add an artificial delay in order to visually see message being hidden when testing * Remove the user cache as it is a premature optimization * When connected to chat let the user know their current user details to sync the username in the UI * On connected send current display name back to client. - Move name change out of chat component. - Add additional event type constants. * Fix broken workflow due to typo * Troubleshoot workflow * Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181) * Bump htm from 3.0.4 to 3.1.0 in /build/javascript Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0. - [Release notes](https://github.com/developit/htm/releases) - [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0) --- updated-dependencies: - dependency-name: htm dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> * Run npm run build and update libraries Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Gabe Kangas <gabek@real-ity.com> * Commit updated Javascript packages * Re-send current user info when a rejected name change takes place * All socket writes should be through the send chan and not directly * Seed the random generator * Add keys and indexes to users table * a util to generate consistent emoji markup * console clean up * mod tidy * Commit updated API documentation * Handle the max payload size of a socket message. - Only close socket if x2 greater than the max size. - Send the user a message if a message is too large. - Surface the max size in bytes in the config. * Update admin bundle * Force all events to be sent in their own socket message and do not concatinate in a single message * Update chat embed to register for access token * Use a different access token for embed chat * Update the chat message bubble background color to be bolder * add base tag to open links in new window, closes #1220 * Support text input of :emoji: in chat (#1190) * Initial implementation of emoji injection * fix bookkeeping with multiple emoji * make the emoji lookup case-insensitive * try another solution for Caretposition * add title to emojis minor refactoring * bind moji injection to InputKeyUp * simplify the code replace all found emojis * inject emoji if the modifer is released earlier * more efficient emoji tag search * use json emoji.emoji as url * use createEmojiMarkup() * move emojify() to chat.js * emojify on paste * cleanup emoji titles in paste * update inputText in InputKeyup * mark emoji titles with 2*zwnj this way paste cleanup will not interfere with text which include zwnj * emoji should not change the inputText * Do not show join messages when chat is offline. Closes #1224 - Show stream starting/ending messages in chat. - When stream starts show everyone the welcome message. * Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222 * use maxSocketPayloadSize to calculate total bytes of message payload (#1221) * utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting * add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count Co-authored-by: Gabe Kangas <gabek@real-ity.com> Co-authored-by: Owncast <owncast@owncast.online> Co-authored-by: Jannik <jannik@outlook.com> Co-authored-by: Ginger Wong <omqmail@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
179 lines
4.8 KiB
JavaScript
179 lines
4.8 KiB
JavaScript
import { ORIENTATION_LANDSCAPE, ORIENTATION_PORTRAIT } from './constants.js';
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export function getLocalStorage(key) {
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try {
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return localStorage.getItem(key);
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} catch (e) {}
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return null;
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}
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export function setLocalStorage(key, value) {
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try {
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if (value !== '' && value !== null) {
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localStorage.setItem(key, value);
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} else {
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localStorage.removeItem(key);
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}
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return true;
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} catch (e) {}
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return false;
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}
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export function clearLocalStorage(key) {
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localStorage.removeItem(key);
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}
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// jump down to the max height of a div, with a slight delay
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export function jumpToBottom(element) {
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if (!element) return;
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setTimeout(
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() => {
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element.scrollTo({
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top: element.scrollHeight,
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left: 0,
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behavior: 'auto',
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});
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},
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50,
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element
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);
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}
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// convert newlines to <br>s
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export function addNewlines(str) {
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return str.replace(/(?:\r\n|\r|\n)/g, '<br />');
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}
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export function pluralize(string, count) {
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if (count === 1) {
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return string;
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} else {
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return string + 's';
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}
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}
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// Trying to determine if browser is mobile/tablet.
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// Source: https://developer.mozilla.org/en-US/docs/Web/HTTP/Browser_detection_using_the_user_agent
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export function hasTouchScreen() {
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let hasTouch = false;
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if ('maxTouchPoints' in navigator) {
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hasTouch = navigator.maxTouchPoints > 0;
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} else if ('msMaxTouchPoints' in navigator) {
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hasTouch = navigator.msMaxTouchPoints > 0;
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} else {
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var mQ = window.matchMedia && matchMedia('(pointer:coarse)');
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if (mQ && mQ.media === '(pointer:coarse)') {
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hasTouch = !!mQ.matches;
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} else if ('orientation' in window) {
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hasTouch = true; // deprecated, but good fallback
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} else {
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// Only as a last resort, fall back to user agent sniffing
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var UA = navigator.userAgent;
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hasTouch =
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/\b(BlackBerry|webOS|iPhone|IEMobile)\b/i.test(UA) ||
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/\b(Android|Windows Phone|iPad|iPod)\b/i.test(UA);
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}
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}
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return hasTouch;
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}
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export function getOrientation(forTouch = false) {
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// chrome mobile gives misleading matchMedia result when keyboard is up
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if (forTouch && window.screen && window.screen.orientation) {
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return window.screen.orientation.type.match('portrait')
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? ORIENTATION_PORTRAIT
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: ORIENTATION_LANDSCAPE;
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} else {
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// all other cases
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return window.matchMedia('(orientation: portrait)').matches
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? ORIENTATION_PORTRAIT
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: ORIENTATION_LANDSCAPE;
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}
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}
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export function padLeft(text, pad, size) {
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return String(pad.repeat(size) + text).slice(-size);
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}
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export function parseSecondsToDurationString(seconds = 0) {
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const finiteSeconds = Number.isFinite(+seconds) ? Math.abs(seconds) : 0;
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const days = Math.floor(finiteSeconds / 86400);
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const daysString = days > 0 ? `${days} day${days > 1 ? 's' : ''} ` : '';
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const hours = Math.floor((finiteSeconds / 3600) % 24);
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const hoursString = hours || days ? padLeft(`${hours}:`, '0', 3) : '';
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const mins = Math.floor((finiteSeconds / 60) % 60);
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const minString = padLeft(`${mins}:`, '0', 3);
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const secs = Math.floor(finiteSeconds % 60);
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const secsString = padLeft(`${secs}`, '0', 2);
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return daysString + hoursString + minString + secsString;
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}
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export function setVHvar() {
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var vh = window.innerHeight * 0.01;
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// Then we set the value in the --vh custom property to the root of the document
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document.documentElement.style.setProperty('--vh', `${vh}px`);
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}
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export function doesObjectSupportFunction(object, functionName) {
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return typeof object[functionName] === 'function';
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}
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// return a string of css classes
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export function classNames(json) {
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const classes = [];
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Object.entries(json).map(function (item) {
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const [key, value] = item;
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if (value) {
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classes.push(key);
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}
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return null;
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});
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return classes.join(' ');
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}
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// taken from
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// https://medium.com/@TCAS3/debounce-deep-dive-javascript-es6-e6f8d983b7a1
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export function debounce(fn, time) {
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let timeout;
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return function () {
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const functionCall = () => fn.apply(this, arguments);
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clearTimeout(timeout);
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timeout = setTimeout(functionCall, time);
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};
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}
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export function getDiffInDaysFromNow(timestamp) {
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const time = typeof timestamp === 'string' ? new Date(timestamp) : timestamp;
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return (new Date() - time) / (24 * 3600 * 1000);
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}
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// "Last live today at [time]" or "last live [date]"
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export function makeLastOnlineString(timestamp) {
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if (!timestamp) {
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return '';
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}
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let string = '';
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const time = new Date(timestamp);
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const comparisonDate = new Date(time).setHours(0, 0, 0, 0);
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if (comparisonDate == new Date().setHours(0, 0, 0, 0)) {
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const atTime = time.toLocaleTimeString([], {
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hour: '2-digit',
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minute: '2-digit',
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});
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string = `Today ${atTime}`;
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} else {
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string = time.toLocaleDateString();
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}
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return `Last live: ${string}`;
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}
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