mirror of
https://github.com/owncast/owncast.git
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144 lines
3.8 KiB
TypeScript
144 lines
3.8 KiB
TypeScript
import { MessageType, SocketEvent } from '../interfaces/socket-events';
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export interface SocketMessage {
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type: MessageType;
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data: any;
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}
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export default class WebsocketService {
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websocket: WebSocket;
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accessToken: string;
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path: string;
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websocketReconnectTimer: ReturnType<typeof setTimeout>;
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isShutdown = false;
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backOff = 1000;
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handleMessage?: (message: SocketEvent) => void;
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constructor(accessToken, path, host) {
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this.accessToken = accessToken;
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this.path = path;
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this.websocketReconnectTimer = null;
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this.isShutdown = false;
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this.createAndConnect = this.createAndConnect.bind(this);
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this.shutdown = this.shutdown.bind(this);
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this.createAndConnect(host);
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}
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createAndConnect(host) {
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const url = new URL(host);
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url.protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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url.pathname = '/ws';
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url.port = window.location.port === '3000' ? '8080' : window.location.port;
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url.searchParams.append('accessToken', this.accessToken);
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console.debug('connecting to ', url.toString());
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const ws = new WebSocket(url.toString());
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ws.onopen = this.onOpen.bind(this);
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ws.onerror = this.onError.bind(this);
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ws.onmessage = this.onMessage.bind(this);
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this.websocket = ws;
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}
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onOpen() {
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if (this.websocketReconnectTimer) {
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clearTimeout(this.websocketReconnectTimer);
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}
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}
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// On ws error just close the socket and let it re-connect again for now.
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onError(e) {
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handleNetworkingError(`Socket error: ${e}`);
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this.websocket.close();
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if (!this.isShutdown) {
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this.scheduleReconnect();
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}
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}
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scheduleReconnect() {
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if (this.websocketReconnectTimer) {
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clearTimeout(this.websocketReconnectTimer);
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}
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this.backOff *= 2;
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this.websocketReconnectTimer = setTimeout(
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this.createAndConnect,
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5000 + Math.min(this.backOff, 10_000),
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);
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}
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shutdown() {
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this.isShutdown = true;
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this.websocket.close();
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}
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/*
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onMessage is fired when an inbound object comes across the websocket.
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If the message is of type `PING` we send a `PONG` back and do not
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pass it along to listeners.
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*/
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onMessage(e: SocketMessage) {
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// Optimization where multiple events can be sent within a
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// single websocket message. So split them if needed.
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const messages = e.data.split('\n');
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let socketEvent: SocketEvent;
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// eslint-disable-next-line no-plusplus
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for (let i = 0; i < messages.length; i++) {
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try {
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socketEvent = JSON.parse(messages[i]);
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if (this.handleMessage) {
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this.handleMessage(socketEvent);
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}
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} catch (err) {
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console.error(err, err.data);
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return;
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}
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if (!socketEvent.type) {
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console.error('No type provided', socketEvent);
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return;
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}
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// Send PONGs
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if (socketEvent.type === MessageType.PING) {
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this.sendPong();
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return;
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}
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}
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}
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isConnected(): boolean {
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return this.websocket?.readyState === this.websocket?.OPEN;
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}
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// Outbound: Other components can pass an object to `send`.
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send(socketEvent: any) {
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// Sanity check that what we're sending is a valid type.
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if (!socketEvent.type || !MessageType[socketEvent.type]) {
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console.warn(`Outbound message: Unknown socket message type: "${socketEvent.type}" sent.`);
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}
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const messageJSON = JSON.stringify(socketEvent);
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this.websocket.send(messageJSON);
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}
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// Reply to a PING as a keep alive.
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sendPong() {
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const pong = { type: MessageType.PONG };
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this.send(pong);
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}
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}
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function handleNetworkingError(error) {
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console.error(
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`Chat has been disconnected and is likely not working for you. It's possible you were removed from chat. If this is a server configuration issue, visit troubleshooting steps to resolve. https://owncast.online/docs/troubleshooting/#chat-is-disabled: ${error}`,
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);
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}
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