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80579c5e7e
* implement custom welcome message This change adds logic for handling custom welcome messages. * trim welcome message string on POST Instead of trimming the welcome message every time we are going to send to send a welcome message, we just trim once when the message is posted from the admin.
191 lines
3.8 KiB
Go
191 lines
3.8 KiB
Go
package chat
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import (
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"fmt"
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"net/http"
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"golang.org/x/net/websocket"
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"github.com/owncast/owncast/core/data"
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"github.com/owncast/owncast/core/webhooks"
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"github.com/owncast/owncast/models"
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)
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var (
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_server *server
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)
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var l = &sync.RWMutex{}
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// Server represents the server which handles the chat.
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type server struct {
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Clients map[string]*Client
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pattern string
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listener models.ChatListener
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addCh chan *Client
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delCh chan *Client
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sendAllCh chan models.ChatEvent
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pingCh chan models.PingMessage
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doneCh chan bool
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errCh chan error
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}
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// Add adds a client to the server.
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func (s *server) add(c *Client) {
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s.addCh <- c
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}
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// Remove removes a client from the server.
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func (s *server) remove(c *Client) {
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s.delCh <- c
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}
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// SendToAll sends a message to all of the connected clients.
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func (s *server) SendToAll(msg models.ChatEvent) {
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s.sendAllCh <- msg
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}
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// Err handles an error.
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func (s *server) err(err error) {
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s.errCh <- err
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}
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func (s *server) sendAll(msg models.ChatEvent) {
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l.RLock()
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for _, c := range s.Clients {
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c.write(msg)
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}
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l.RUnlock()
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}
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func (s *server) ping() {
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ping := models.PingMessage{MessageType: models.PING}
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l.RLock()
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for _, c := range s.Clients {
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c.pingch <- ping
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}
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l.RUnlock()
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}
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func (s *server) usernameChanged(msg models.NameChangeEvent) {
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l.RLock()
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for _, c := range s.Clients {
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c.usernameChangeChannel <- msg
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}
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l.RUnlock()
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go webhooks.SendChatEventUsernameChanged(msg)
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}
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func (s *server) userJoined(msg models.UserJoinedEvent) {
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l.RLock()
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if s.listener.IsStreamConnected() {
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for _, c := range s.Clients {
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c.userJoinedChannel <- msg
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}
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}
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l.RUnlock()
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go webhooks.SendChatEventUserJoined(msg)
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}
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func (s *server) onConnection(ws *websocket.Conn) {
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client := NewClient(ws)
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defer func() {
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s.removeClient(client)
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if err := ws.Close(); err != nil {
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log.Debugln(err)
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//s.errCh <- err
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}
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}()
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s.add(client)
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client.listen()
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}
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// Listen and serve.
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// It serves client connection and broadcast request.
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func (s *server) Listen() {
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http.Handle(s.pattern, websocket.Handler(s.onConnection))
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log.Tracef("Starting the websocket listener on: %s", s.pattern)
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for {
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select {
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// add new a client
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case c := <-s.addCh:
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l.Lock()
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s.Clients[c.socketID] = c
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if !c.Ignore {
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s.listener.ClientAdded(c.GetViewerClientFromChatClient())
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s.sendWelcomeMessageToClient(c)
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}
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l.Unlock()
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// remove a client
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case c := <-s.delCh:
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s.removeClient(c)
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case msg := <-s.sendAllCh:
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if data.GetChatDisabled() {
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break
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}
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if !msg.Empty() {
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// set defaults before sending msg to anywhere
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msg.SetDefaults()
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s.listener.MessageSent(msg)
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s.sendAll(msg)
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// Store in the message history
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if !msg.Ephemeral {
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addMessage(msg)
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}
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// Send webhooks
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go webhooks.SendChatEvent(msg)
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}
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case ping := <-s.pingCh:
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fmt.Println("PING?", ping)
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case err := <-s.errCh:
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log.Trace("Error: ", err.Error())
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case <-s.doneCh:
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return
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}
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}
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}
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func (s *server) removeClient(c *Client) {
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l.Lock()
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if _, ok := s.Clients[c.socketID]; ok {
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delete(s.Clients, c.socketID)
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s.listener.ClientRemoved(c.socketID)
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log.Tracef("The client was connected for %s and sent %d messages (%s)", time.Since(c.ConnectedAt), c.MessageCount, c.ClientID)
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}
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l.Unlock()
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}
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func (s *server) sendWelcomeMessageToClient(c *Client) {
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go func() {
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// Add an artificial delay so people notice this message come in.
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time.Sleep(7 * time.Second)
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welcomeMessage := data.GetServerWelcomeMessage()
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if welcomeMessage != "" {
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initialMessage := models.ChatEvent{ClientID: "owncast-server", Author: data.GetServerName(), Body: welcomeMessage, ID: "initial-message-1", MessageType: "SYSTEM", Visible: true, Timestamp: time.Now()}
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c.write(initialMessage)
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}
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}()
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}
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