owncast/core/chat/chat.go
Gabe Kangas 045a0a2afd
Social features / ActivityPub federation (#1629)
* Support webfinger requests for the live account. Closes https://github.com/owncast/owncast/issues/1193

* Support for actor requests. Returns response for live actor. Closes https://github.com/owncast/owncast/issues/1203

* Handle follow and unfollow requests. Closes
https://github.com/owncast/owncast/issues/1191 and https://github.com/owncast/owncast/issues/1205 and https://github.com/owncast/owncast/issues/1206 and https://github.com/owncast/owncast/issues/1194

* Add basic support for sending out text activities. For https://github.com/owncast/owncast/issues/1192

* Some error handling and passing of dynamic local account names.

* Add hardcoded example image attachment to test post

* Centralize the map of accounts and inboxes

* No longer disable the preview generator based on YP toggle

* Send a federated message to followers when stream starts. For https://github.com/owncast/owncast/issues/1192

* Placeholder for attaching tags

* Add image description

* Save and get to outbox persistence. Return using outbox endpoint for actor

* Pass payloads to be handled through the gochan

* Handle undo follow requests explitly, not all undo requests

* Add API for manually sending simple federated messages. Closes #1215

* Verify inbox requests. Closes #1321

* Add route to fetch a single AP object by ID. For #1329

* Add responses to fediverse nodeinfo requests

* Set and get federation config values for admin

* Handle host-meta requests

* Do not send out message if disabled. Use saved go live message.

* Require AP-compatible content types for AP-related requests

* Rename ap models to apmodels for clarity

* Change how content type matching takes place.

* io -> ioutil

* Add stub delete activity callback

* Handle likes and announces to surface engagement in chat. Part of #1229

* Append url to go live posts

* Do not require specific content types for nodeinfo requests

* Add follow engagement chat message via AP

* add owncast user-agent to requests

* Set note visibility to public (for now)

* Fix saving/fetching a single object

* Add support for x-nodeinfo2 responses

* Point to the dev admin branch for ap

* Bundle in dev admin for testing

* Add error logging

* Add AP middleware back

* Point to the new external compatible logo endpoint

* Clean up more AP logging to help testing

* Tweak go live text and link hashtags

* Fix bug in fetching init time

* Send update actor activities when server details/profile is updated

* Add federation config overview to web client config

* Add additional actor properties

* Make the AP middleware checking more flexible when looking at types

* First pass at remote fediverse follow flow. For #1371

* Added a basic AP actor followers endpoint

* WIP client followers API

* Add profile-page reference to webfinger response

* Add aliases to webfinger response

* Fix content-type returned to be expected activitypub+json

* First pass at followers api

* Point at local dev copy of go-fed/activity

* Add custom toot Hashtag objects to posts

* Store additional user details to followers table

* Fix AP followers endpoint. Closes #1204

* Add owncast hashtag as an invisible tag to go live posts

* Reject AP requests when it is disabled

* Add actor util for generating full account user from person object

* Verify inbox requests before performing any other work

* Accept actor update requests

* Fix linter errors in federation branch

* Migrate AP SQL to sqlc for type safe queries

* Use the @unclearParadigm REST parameter helper

* Fix verifying post ID on AP engagement

* WIP privacy/request approval

* Style the remote follow modal

* First pass at a followers list component w/ mock data. #1370

* Revert "Use the @unclearParadigm REST parameter helper"

This reverts commit c8af8a413f.

* Fix get followers API

* Add support for requiring approval. Closes https://github.com/owncast/owncast/issues/1208

* Handle Applications as Actors partly for PeerTube support

* add temp todo list

* check route on load, this might change later

* style followers

* account for just 1 tab case

* Remove mock data. Allow showing follow button even when there are no external actions defined

* Point to actual followers API

* Support fallback img for follower views

* Remove duplicate verification. Add some additional verbose logging

* Bundle dev admin

* Add type to host-meta webfinger template response

* Tweak remote follow modal content

* WIP federation followers refactor

* Do not send pointer to middleware

* Update admin

* Add setting for toggling displaying fediverse engagement. Closes #1404

* Add in-development admin

* Do not enable cors on admin followers api

* Add db migration for updating messages table

* Enable empty string go live messages to disable

* Remove debug messages

* Rework some ActivityPub handling.

Create new Actor->Person handling.
Create new Actor->Service handling.
Add engagement handlers to send chat events and store event objects.
Store inbound activities to new ap_inbound_activities table.

* Support federated engagement events.

Store them in the messages table and surface them via chat events.

* Support federated event engatement in the chat

* Tweak web UI followers handling

* Point go.mod at remote fork instead of local

* Update admin

* Merged in develop. Couple fixes

* Update dev admin

* Update fedi engagement posts.

- Fix incorrect action text.
- Add action icons.

* Set public as to instead of cc for ap msg

* Updated styling for federated actions in chat

* Add support for blocking federated domains. Closes #1209

* Force checking of https in verify step

* Update dev admin

* Return user scopes in chat history api. Closes #1586

* Update dev admin

* Add AP outbound request worker pool. Closes #1571

* Disable (temporarily?) owncast tag on AP posts

* Consolidate creating activity+notes in outbound AP messages

* Add inbox worker pool. Closes #1570

* Update dev admin bundle

* Clean up some logs

* Re-enable inbound verfication

* Save full IRI to outbox instead of path

* Reject if full IRI is not found in outbox

* Use full ActivityPub user account in chat event

* Fix and expand follower APIs

- Add missing IDs to AP follower endpoints
- Split AP follower endpoints into initial request and pages.
- Support pagination in AP requests.

* Include IRI in error message

* Hide chat toggle when chat is hidden. Closes #1606

* Updates to followers pagination

* Set default go live message

* Remove log

* indirect -> direct import

* Updates for inbound federated event handling.

- Keep track of existing events and reject duplicates.
- Change what is sent to chat for surfing federated engagement.
- Keep track if outbound events are automated "go live" events or not.

* Update chat federated engagement.

* Update dev admin.

* Move from being a person to a bot (service). Closes #1619

* Only set server init date if not already set

* Only save notes to outbox able

* Rework private-mode followers/approvals

* API for returning a list of federated actions for #1573

* Fix too-small follower cells and jumpy tabs. Closes #1616 and closes #1516

* Fix shortcuts getting fired on inputs. Fixes #1489 and #1201

* Add spinner, autoclose + other fixes to follow modal. Fixes #1593

* Fix fetching a single object by IRI

* SendFederationMessage -> SendFederatedMessage

* Autolink and create tag objects from manual posts. Closes #1620

* Update dev admin bundle

* Handle engagement from non-automated/live posts

* Reject federated engagement actions if they do not match a local post

* Update dev admin bundle

* A bunch of cleanup

* Fix unused assignments and logic

* Remove unused function

* Add content warning and sentive content flag if stream is NSFW. Closes #1624

* Disable fetching objects by IRI when in private mode. Closes #1623

* Update the error message of the remote follow dialog. closes #1622

* Update dev admin

* Fix NREs throwing in test content

* Fix query that wasn't properly filtering out hidden messages

* Test against user being disabled instead of message visibility

* Fix automated test NRE

* Update comment

* Adjust federated engagement chat views. Closes #1617

* Add additional index to users table

* Add support for removing followers/requests. Closes #1630

* Reject federated actions from blocked actors. #1631

* Use fallback avatar if it fails to load. Closes #1635

* Fix styling of follower list. Closes #1636

* Add basic blurb stating they should follow the server. Closes #1641

* Update dev admin

* Set default go live message in migration. Closes #1642

* Reset the messages table on 0.0.11 schema migration

* Fix js error with moderation actions. Closes #1621

* Add a bit more clarification on follow modal. Closes #1599

* Remove todos

* Split out actor and domain blocking checks

* Check for errors on default values being set

* Clean up actor rejection due to being blocked

* Update dev admin

* Add colon to error to make it easier to read

* Remove markdown rendering of go live message. Reorganize text. Remove content warning. Closes #1645

* Break out the sort+render messages logic so it can be fired on visibility change. Closes #1643

* Do not send profile updates if federation is disabled

* Save follow references to inbound activities table

* Update dev admin

* Add blocked actor test

* Remove the overloaded term of Follow from social links

* Fix test running in memory only

* Remove "just" in engagement messags

* Replace star with heart for like action.

* Update dev admin

* Explicitly set cc as public

* Remove overly using the stream name in fediverse engagement messages

* Some federated/follow UI tweaks

* Remove explicit cc and bcc as they are not required

* Explicitly set the audience

* Remove extra margin

* Add Join Fediverse button to follow modal. Closes #1651

* Do not allow multiple follows to send multiple events. Closes #1650

* Give events a min height

* Do not allow old posts to be liked/shared. Closes #1652

* Remove value from log message

* Alert followers on private mode toggle

* Ignore clicks to follow button if disabled

* Remove underline from action buttons

* Add moderator icon to join message

* Update admin

* Post-merge remove unused var

* Remove pointing at feature branch

Co-authored-by: Ginger Wong <omqmail@gmail.com>
2022-01-12 13:53:10 -08:00

161 lines
4.1 KiB
Go

package chat
import (
"errors"
"net/http"
"sort"
"github.com/owncast/owncast/core/chat/events"
"github.com/owncast/owncast/models"
log "github.com/sirupsen/logrus"
)
var getStatus func() models.Status
// Start begins the chat server.
func Start(getStatusFunc func() models.Status) error {
setupPersistence()
getStatus = getStatusFunc
_server = NewChat()
go _server.Run()
log.Traceln("Chat server started with max connection count of", _server.maxSocketConnectionLimit)
return nil
}
// GetClientsForUser will return chat connections that are owned by a specific user.
func GetClientsForUser(userID string) ([]*Client, error) {
clients := map[string][]*Client{}
for _, client := range _server.clients {
clients[client.User.ID] = append(clients[client.User.ID], client)
}
if _, exists := clients[userID]; !exists {
return nil, errors.New("no connections for user found")
}
return clients[userID], nil
}
// FindClientByID will return a single connected client by ID.
func FindClientByID(clientID uint) (*Client, bool) {
client, found := _server.clients[clientID]
return client, found
}
// GetClients will return all the current chat clients connected.
func GetClients() []*Client {
clients := []*Client{}
// Convert the keyed map to a slice.
for _, client := range _server.clients {
clients = append(clients, client)
}
sort.Slice(clients, func(i, j int) bool {
return clients[i].ConnectedAt.Before(clients[j].ConnectedAt)
})
return clients
}
// SendSystemMessage will send a message string as a system message to all clients.
func SendSystemMessage(text string, ephemeral bool) error {
message := events.SystemMessageEvent{
MessageEvent: events.MessageEvent{
Body: text,
},
}
message.SetDefaults()
message.RenderBody()
if err := Broadcast(&message); err != nil {
log.Errorln("error sending system message", err)
}
if !ephemeral {
saveEvent(message.ID, nil, message.Body, message.GetMessageType(), nil, message.Timestamp, nil, nil, nil, nil)
}
return nil
}
// SendFediverseAction will send a message indicating some Fediverse engagement took place.
func SendFediverseAction(eventType string, userAccountName string, image *string, body string, link string) error {
message := events.FediverseEngagementEvent{
Event: events.Event{
Type: eventType,
},
MessageEvent: events.MessageEvent{
Body: body,
},
UserAccountName: userAccountName,
Image: image,
Link: link,
}
message.SetDefaults()
message.RenderBody()
if err := Broadcast(&message); err != nil {
log.Errorln("error sending system message", err)
return err
}
saveFederatedAction(message)
return nil
}
// SendSystemAction will send a system action string as an action event to all clients.
func SendSystemAction(text string, ephemeral bool) error {
message := events.ActionEvent{
MessageEvent: events.MessageEvent{
Body: text,
},
}
message.SetDefaults()
message.RenderBody()
if err := Broadcast(&message); err != nil {
log.Errorln("error sending system chat action")
}
if !ephemeral {
saveEvent(message.ID, nil, message.Body, message.GetMessageType(), nil, message.Timestamp, nil, nil, nil, nil)
}
return nil
}
// SendAllWelcomeMessage will send the chat message to all connected clients.
func SendAllWelcomeMessage() {
_server.sendAllWelcomeMessage()
}
// SendSystemMessageToClient will send a single message to a single connected chat client.
func SendSystemMessageToClient(clientID uint, text string) {
if client, foundClient := FindClientByID(clientID); foundClient {
_server.sendSystemMessageToClient(client, text)
}
}
// Broadcast will send all connected clients the outbound object provided.
func Broadcast(event events.OutboundEvent) error {
return _server.Broadcast(event.GetBroadcastPayload())
}
// HandleClientConnection handles a single inbound websocket connection.
func HandleClientConnection(w http.ResponseWriter, r *http.Request) {
_server.HandleClientConnection(w, r)
}
// DisconnectUser will forcefully disconnect all clients belonging to a user by ID.
func DisconnectUser(userID string) {
_server.DisconnectUser(userID)
}