import { FC, useEffect, useState } from 'react'; import { atom, selector, useRecoilState, useSetRecoilState } from 'recoil'; import { useMachine } from '@xstate/react'; import { makeEmptyClientConfig, ClientConfig } from '../../interfaces/client-config.model'; import ClientConfigService from '../../services/client-config-service'; import ChatService from '../../services/chat-service'; import WebsocketService from '../../services/websocket-service'; import { ChatMessage } from '../../interfaces/chat-message.model'; import { CurrentUser } from '../../interfaces/current-user'; import { ServerStatus, makeEmptyServerStatus } from '../../interfaces/server-status.model'; import appStateModel, { AppStateEvent, AppStateOptions, makeEmptyAppState, } from './application-state'; import { setLocalStorage, getLocalStorage } from '../../utils/localStorage'; import { ConnectedClientInfoEvent, MessageType, ChatEvent, MessageVisibilityEvent, SocketEvent, } from '../../interfaces/socket-events'; import handleConnectedClientInfoMessage from './eventhandlers/connected-client-info-handler'; import ServerStatusService from '../../services/status-service'; import handleNameChangeEvent from './eventhandlers/handleNameChangeEvent'; import { DisplayableError } from '../../types/displayable-error'; const SERVER_STATUS_POLL_DURATION = 5000; const ACCESS_TOKEN_KEY = 'accessToken'; let serverStatusRefreshPoll: ReturnType; // Server status is what gets updated such as viewer count, durations, // stream title, online/offline state, etc. export const serverStatusState = atom({ key: 'serverStatusState', default: makeEmptyServerStatus(), }); // The config that comes from the API. export const clientConfigStateAtom = atom({ key: 'clientConfigState', default: makeEmptyClientConfig(), }); export const accessTokenAtom = atom({ key: 'accessTokenAtom', default: null, }); export const currentUserAtom = atom({ key: 'currentUserAtom', default: null, }); export const chatMessagesAtom = atom({ key: 'chatMessages', default: [] as ChatMessage[], }); export const chatAuthenticatedAtom = atom({ key: 'chatAuthenticatedAtom', default: false, }); export const websocketServiceAtom = atom({ key: 'websocketServiceAtom', default: null, }); export const appStateAtom = atom({ key: 'appState', default: makeEmptyAppState(), }); export const isMobileAtom = atom({ key: 'isMobileAtom', default: undefined, }); export const chatVisibleToggleAtom = atom({ key: 'chatVisibilityToggleAtom', default: true, }); export const isVideoPlayingAtom = atom({ key: 'isVideoPlayingAtom', default: false, }); export const fatalErrorStateAtom = atom({ key: 'fatalErrorStateAtom', default: null, }); export const clockSkewAtom = atom({ key: 'clockSkewAtom', default: 0.0, }); export const removedMessageIdsAtom = atom({ key: 'removedMessageIds', default: [], }); // Chat is visible if the user wishes it to be visible AND the required // chat state is set. export const isChatVisibleSelector = selector({ key: 'isChatVisibleSelector', get: ({ get }) => { const state: AppStateOptions = get(appStateAtom); const userVisibleToggle: boolean = get(chatVisibleToggleAtom); const accessToken: string = get(accessTokenAtom); return accessToken && state.chatAvailable && userVisibleToggle; }, }); export const isChatAvailableSelector = selector({ key: 'isChatAvailableSelector', get: ({ get }) => { const state: AppStateOptions = get(appStateAtom); const accessToken: string = get(accessTokenAtom); return accessToken && state.chatAvailable; }, }); // We display in an "online/live" state as long as video is actively playing. // Even during the time where technically the server has said it's no longer // live, however the last few seconds of video playback is still taking place. export const isOnlineSelector = selector({ key: 'isOnlineSelector', get: ({ get }) => { const state: AppStateOptions = get(appStateAtom); const isVideoPlaying: boolean = get(isVideoPlayingAtom); return state.videoAvailable || isVideoPlaying; }, }); export const visibleChatMessagesSelector = selector({ key: 'visibleChatMessagesSelector', get: ({ get }) => { const messages: ChatMessage[] = get(chatMessagesAtom); const removedIds: string[] = get(removedMessageIdsAtom); return messages.filter(message => !removedIds.includes(message.id)); }, }); // Take a nested object of state metadata and merge it into // a single flattened node. function mergeMeta(meta) { return Object.keys(meta).reduce((acc, key) => { const value = meta[key]; Object.assign(acc, value); return acc; }, {}); } export const ClientConfigStore: FC = () => { const [appState, appStateSend, appStateService] = useMachine(appStateModel); const [currentUser, setCurrentUser] = useRecoilState(currentUserAtom); const setChatAuthenticated = useSetRecoilState(chatAuthenticatedAtom); const [clientConfig, setClientConfig] = useRecoilState(clientConfigStateAtom); const setServerStatus = useSetRecoilState(serverStatusState); const setClockSkew = useSetRecoilState(clockSkewAtom); const [chatMessages, setChatMessages] = useRecoilState(chatMessagesAtom); const [accessToken, setAccessToken] = useRecoilState(accessTokenAtom); const setAppState = useSetRecoilState(appStateAtom); const setGlobalFatalErrorMessage = useSetRecoilState(fatalErrorStateAtom); const setWebsocketService = useSetRecoilState(websocketServiceAtom); const [hiddenMessageIds, setHiddenMessageIds] = useRecoilState(removedMessageIdsAtom); const [hasLoadedStatus, setHasLoadedStatus] = useState(false); const [hasLoadedConfig, setHasLoadedConfig] = useState(false); let ws: WebsocketService; const setGlobalFatalError = (title: string, message: string) => { setGlobalFatalErrorMessage({ title, message, }); }; const sendEvent = (event: string) => { // console.log('---- sending event:', event); appStateSend({ type: event }); }; const updateClientConfig = async () => { try { const config = await ClientConfigService.getConfig(); setClientConfig(config); setGlobalFatalErrorMessage(null); setHasLoadedConfig(true); } catch (error) { setGlobalFatalError( 'Unable to reach Owncast server', `Owncast cannot launch. Please make sure the Owncast server is running.`, ); console.error(`ClientConfigService -> getConfig() ERROR: \n${error}`); } }; const updateServerStatus = async () => { try { const status = await ServerStatusService.getStatus(); setServerStatus(status); setHasLoadedStatus(true); const { serverTime } = status; const clockSkew = new Date(serverTime).getTime() - Date.now(); setClockSkew(clockSkew); if (status.online) { sendEvent(AppStateEvent.Online); } else if (!status.online) { sendEvent(AppStateEvent.Offline); } setGlobalFatalErrorMessage(null); } catch (error) { sendEvent(AppStateEvent.Fail); setGlobalFatalError( 'Unable to reach Owncast server', `Owncast cannot launch. Please make sure the Owncast server is running.`, ); console.error(`serverStatusState -> getStatus() ERROR: \n${error}`); } return null; }; const handleUserRegistration = async (optionalDisplayName?: string) => { const savedAccessToken = getLocalStorage(ACCESS_TOKEN_KEY); if (savedAccessToken) { setAccessToken(savedAccessToken); return; } try { sendEvent(AppStateEvent.NeedsRegister); const response = await ChatService.registerUser(optionalDisplayName); console.log(`ChatService -> registerUser() response: \n${response}`); const { accessToken: newAccessToken, displayName: newDisplayName, displayColor } = response; if (!newAccessToken) { return; } console.log('setting access token', newAccessToken); setCurrentUser({ ...currentUser, displayName: newDisplayName, displayColor, }); setAccessToken(newAccessToken); setLocalStorage(ACCESS_TOKEN_KEY, newAccessToken); } catch (e) { sendEvent(AppStateEvent.Fail); console.error(`ChatService -> registerUser() ERROR: \n${e}`); } }; const resetAndReAuth = () => { setLocalStorage(ACCESS_TOKEN_KEY, ''); setAccessToken(null); handleUserRegistration(); }; const handleMessageVisibilityChange = (message: MessageVisibilityEvent) => { const { ids, visible } = message; if (visible) { const updatedIds = hiddenMessageIds.filter(id => !ids.includes(id)); setHiddenMessageIds(updatedIds); } else { const updatedIds = [...hiddenMessageIds, ...ids]; setHiddenMessageIds(updatedIds); } }; const handleMessage = (message: SocketEvent) => { switch (message.type) { case MessageType.ERROR_NEEDS_REGISTRATION: resetAndReAuth(); break; case MessageType.CONNECTED_USER_INFO: handleConnectedClientInfoMessage( message as ConnectedClientInfoEvent, setChatAuthenticated, setCurrentUser, ); setChatMessages(currentState => [...currentState, message as ChatEvent]); break; case MessageType.CHAT: setChatMessages(currentState => [...currentState, message as ChatEvent]); break; case MessageType.NAME_CHANGE: handleNameChangeEvent(message as ChatEvent, chatMessages, setChatMessages); break; case MessageType.USER_JOINED: setChatMessages(currentState => [...currentState, message as ChatEvent]); break; case MessageType.SYSTEM: setChatMessages(currentState => [...currentState, message as ChatEvent]); break; case MessageType.VISIBILITY_UPDATE: handleMessageVisibilityChange(message as MessageVisibilityEvent); break; default: console.error('Unknown socket message type: ', message.type); } }; const getChatHistory = async () => { try { const messages = await ChatService.getChatHistory(accessToken); setChatMessages(currentState => [...currentState, ...messages]); } catch (error) { console.error(`ChatService -> getChatHistory() ERROR: \n${error}`); } }; const startChat = async () => { try { ws = new WebsocketService(accessToken, '/ws'); ws.handleMessage = handleMessage; setWebsocketService(ws); } catch (error) { console.error(`ChatService -> startChat() ERROR: \n${error}`); } }; // Read the config and status on initial load from a JSON string that lives // in window. This is placed there server-side and allows for fast initial // load times because we don't have to wait for the API calls to complete. useEffect(() => { try { if ((window as any).configHydration) { const config = JSON.parse((window as any).configHydration); setClientConfig(config); } } catch (e) { // console.error('Error parsing config hydration', e); } try { if ((window as any).statusHydration) { const status = JSON.parse((window as any).statusHydration); setServerStatus(status); } } catch (e) { // console.error('error parsing status hydration', e); } }, []); useEffect(() => { if (hasLoadedStatus && hasLoadedConfig) { sendEvent(AppStateEvent.Loaded); } }, [hasLoadedStatus, hasLoadedConfig]); useEffect(() => { if (!clientConfig.chatDisabled && accessToken && hasLoadedConfig) { startChat(); } }, [hasLoadedConfig, accessToken]); useEffect(() => { updateClientConfig(); handleUserRegistration(); updateServerStatus(); clearInterval(serverStatusRefreshPoll); serverStatusRefreshPoll = setInterval(() => { updateServerStatus(); }, SERVER_STATUS_POLL_DURATION); }, [appState]); useEffect(() => { if (!accessToken) { return; } getChatHistory(); }, [accessToken]); useEffect(() => { appStateService.onTransition(state => { if (!state.changed) { return; } const metadata = mergeMeta(state.meta) as AppStateOptions; // console.debug('--- APP STATE: ', state.value); // console.debug('--- APP META: ', metadata); setAppState(metadata); }); }); return null; };