package chat import ( "encoding/json" "fmt" "net/http" "sync" "time" log "github.com/sirupsen/logrus" "github.com/gorilla/websocket" "github.com/owncast/owncast/config" "github.com/owncast/owncast/core/chat/events" "github.com/owncast/owncast/core/data" "github.com/owncast/owncast/core/user" "github.com/owncast/owncast/core/webhooks" "github.com/owncast/owncast/geoip" "github.com/owncast/owncast/utils" ) var _server *Server // Server represents an instance of the chat server. type Server struct { clients map[uint]*Client // send outbound message payload to all clients outbound chan []byte // receive inbound message payload from all clients inbound chan chatClientEvent // unregister requests from clients. unregister chan uint // the ChatClient id geoipClient *geoip.Client seq uint maxSocketConnectionLimit int64 mu sync.RWMutex // a map of user IDs and timers that fire for chat part messages. userPartedTimers map[string]*time.Ticker } // NewChat will return a new instance of the chat server. func NewChat() *Server { maximumConcurrentConnectionLimit := getMaximumConcurrentConnectionLimit() setSystemConcurrentConnectionLimit(maximumConcurrentConnectionLimit) server := &Server{ clients: map[uint]*Client{}, outbound: make(chan []byte), inbound: make(chan chatClientEvent), unregister: make(chan uint), maxSocketConnectionLimit: maximumConcurrentConnectionLimit, geoipClient: geoip.NewClient(), userPartedTimers: map[string]*time.Ticker{}, } return server } // Run will start the chat server. func (s *Server) Run() { for { select { case clientID := <-s.unregister: if client, ok := s.clients[clientID]; ok { s.handleClientDisconnected(client) s.mu.Lock() delete(s.clients, clientID) s.mu.Unlock() } case message := <-s.inbound: s.eventReceived(message) } } } // Addclient registers new connection as a User. func (s *Server) Addclient(conn *websocket.Conn, user *user.User, accessToken string, userAgent string, ipAddress string) *Client { client := &Client{ server: s, conn: conn, User: user, IPAddress: ipAddress, accessToken: accessToken, send: make(chan []byte, 256), UserAgent: userAgent, ConnectedAt: time.Now(), } shouldSendJoinedMessages := data.GetChatJoinPartMessagesEnabled() s.mu.Lock() { // If there is a pending disconnect timer then clear it. // Do not send user joined message if enough time hasn't passed where the // user chat part message hasn't been sent yet. if ticker, ok := s.userPartedTimers[user.ID]; ok { ticker.Stop() delete(s.userPartedTimers, user.ID) shouldSendJoinedMessages = false } client.Id = s.seq s.clients[client.Id] = client s.seq++ } s.mu.Unlock() log.Traceln("Adding client", client.Id, "total count:", len(s.clients)) go client.writePump() go client.readPump() client.sendConnectedClientInfo() if getStatus().Online { if shouldSendJoinedMessages { s.sendUserJoinedMessage(client) } s.sendWelcomeMessageToClient(client) } // Asynchronously, optionally, fetch GeoIP data. go func(client *Client) { client.Geo = s.geoipClient.GetGeoFromIP(ipAddress) }(client) return client } func (s *Server) sendUserJoinedMessage(c *Client) { userJoinedEvent := events.UserJoinedEvent{} userJoinedEvent.SetDefaults() userJoinedEvent.User = c.User userJoinedEvent.ClientID = c.Id if err := s.Broadcast(userJoinedEvent.GetBroadcastPayload()); err != nil { log.Errorln("error adding client to chat server", err) } // Send chat user joined webhook webhooks.SendChatEventUserJoined(userJoinedEvent) } func (s *Server) handleClientDisconnected(c *Client) { if _, ok := s.clients[c.Id]; ok { log.Debugln("Deleting", c.Id) delete(s.clients, c.Id) } additionalClientCheck, _ := GetClientsForUser(c.User.ID) if len(additionalClientCheck) > 0 { // This user is still connected to chat with another client. return } s.userPartedTimers[c.User.ID] = time.NewTicker(10 * time.Second) go func() { <-s.userPartedTimers[c.User.ID].C s.sendUserPartedMessage(c) }() } func (s *Server) sendUserPartedMessage(c *Client) { s.userPartedTimers[c.User.ID].Stop() delete(s.userPartedTimers, c.User.ID) userPartEvent := events.UserPartEvent{} userPartEvent.SetDefaults() userPartEvent.User = c.User userPartEvent.ClientID = c.Id // If part messages are disabled. if data.GetChatJoinPartMessagesEnabled() { if err := s.Broadcast(userPartEvent.GetBroadcastPayload()); err != nil { log.Errorln("error sending chat part message", err) } } // Send chat user joined webhook webhooks.SendChatEventUserParted(userPartEvent) } // HandleClientConnection is fired when a single client connects to the websocket. func (s *Server) HandleClientConnection(w http.ResponseWriter, r *http.Request) { if data.GetChatDisabled() { _, _ = w.Write([]byte(events.ChatDisabled)) return } ipAddress := utils.GetIPAddressFromRequest(r) // Check if this client's IP address is banned. If so send a rejection. if blocked, err := data.IsIPAddressBanned(ipAddress); blocked { log.Debugln("Client ip address has been blocked. Rejecting.") w.WriteHeader(http.StatusForbidden) return } else if err != nil { log.Errorln("error determining if IP address is blocked: ", err) } // Limit concurrent chat connections if int64(len(s.clients)) >= s.maxSocketConnectionLimit { log.Warnln("rejecting incoming client connection as it exceeds the max client count of", s.maxSocketConnectionLimit) _, _ = w.Write([]byte(events.ErrorMaxConnectionsExceeded)) return } // To allow dev web environments to connect. upgrader.CheckOrigin = func(r *http.Request) bool { return true } conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Debugln(err) return } accessToken := r.URL.Query().Get("accessToken") if accessToken == "" { log.Errorln("Access token is required") // Return HTTP status code _ = conn.Close() return } // A user is required to use the websocket user := user.GetUserByToken(accessToken) if user == nil { // Send error that registration is required _ = conn.WriteJSON(events.EventPayload{ "type": events.ErrorNeedsRegistration, }) _ = conn.Close() return } // User is disabled therefore we should disconnect. if user.DisabledAt != nil { log.Traceln("Disabled user", user.ID, user.DisplayName, "rejected") _ = conn.WriteJSON(events.EventPayload{ "type": events.ErrorUserDisabled, }) _ = conn.Close() return } userAgent := r.UserAgent() s.Addclient(conn, user, accessToken, userAgent, ipAddress) } // Broadcast sends message to all connected clients. func (s *Server) Broadcast(payload events.EventPayload) error { data, err := json.Marshal(payload) if err != nil { return err } s.mu.RLock() defer s.mu.RUnlock() for _, client := range s.clients { if client == nil { continue } select { case client.send <- data: default: go client.close() } } return nil } // Send will send a single payload to a single connected client. func (s *Server) Send(payload events.EventPayload, client *Client) { data, err := json.Marshal(payload) if err != nil { log.Errorln(err) return } client.send <- data } // DisconnectClients will forcefully disconnect all clients belonging to a user by ID. func (s *Server) DisconnectClients(clients []*Client) { for _, client := range clients { log.Traceln("Disconnecting client", client.User.ID, "owned by", client.User.DisplayName) go func(client *Client) { event := events.UserDisabledEvent{} event.SetDefaults() // Send this disabled event specifically to this single connected client // to let them know they've been banned. _server.Send(event.GetBroadcastPayload(), client) // Give the socket time to send out the above message. // Unfortunately I don't know of any way to get a real callback to know when // the message was successfully sent, so give it a couple seconds. time.Sleep(2 * time.Second) // Forcefully disconnect if still valid. if client != nil { client.close() } }(client) } } // SendConnectedClientInfoToUser will find all the connected clients assigned to a user // and re-send each the connected client info. func SendConnectedClientInfoToUser(userID string) error { clients, err := GetClientsForUser(userID) if err != nil { return err } // Get an updated reference to the user. user := user.GetUserByID(userID) if user == nil { return fmt.Errorf("user not found") } if err != nil { return err } for _, client := range clients { // Update the client's reference to its user. client.User = user // Send the update to the client. client.sendConnectedClientInfo() } return nil } // SendActionToUser will send system action text to all connected clients // assigned to a user ID. func SendActionToUser(userID string, text string) error { clients, err := GetClientsForUser(userID) if err != nil { return err } for _, client := range clients { _server.sendActionToClient(client, text) } return nil } func (s *Server) eventReceived(event chatClientEvent) { c := event.client u := c.User // If established chat user only mode is enabled and the user is not old // enough then reject this event and send them an informative message. if u != nil && data.GetChatEstbalishedUsersOnlyMode() && time.Since(event.client.User.CreatedAt) < config.GetDefaults().ChatEstablishedUserModeTimeDuration && !u.IsModerator() { s.sendActionToClient(c, "You have not been an established chat participant long enough to take part in chat. Please enjoy the stream and try again later.") return } var typecheck map[string]interface{} if err := json.Unmarshal(event.data, &typecheck); err != nil { log.Debugln(err) } eventType := typecheck["type"] switch eventType { case events.MessageSent: s.userMessageSent(event) case events.UserNameChanged: s.userNameChanged(event) case events.UserColorChanged: s.userColorChanged(event) default: log.Debugln(logSanitize(fmt.Sprint(eventType)), "event not found:", logSanitize(fmt.Sprint(typecheck))) } } func (s *Server) sendWelcomeMessageToClient(c *Client) { // Add an artificial delay so people notice this message come in. time.Sleep(7 * time.Second) welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage()) if welcomeMessage != "" { s.sendSystemMessageToClient(c, welcomeMessage) } } func (s *Server) sendAllWelcomeMessage() { welcomeMessage := utils.RenderSimpleMarkdown(data.GetServerWelcomeMessage()) if welcomeMessage != "" { clientMessage := events.SystemMessageEvent{ Event: events.Event{}, MessageEvent: events.MessageEvent{ Body: welcomeMessage, }, } clientMessage.SetDefaults() _ = s.Broadcast(clientMessage.GetBroadcastPayload()) } } func (s *Server) sendSystemMessageToClient(c *Client, message string) { clientMessage := events.SystemMessageEvent{ Event: events.Event{}, MessageEvent: events.MessageEvent{ Body: message, }, } clientMessage.SetDefaults() clientMessage.RenderBody() s.Send(clientMessage.GetBroadcastPayload(), c) } func (s *Server) sendActionToClient(c *Client, message string) { clientMessage := events.ActionEvent{ MessageEvent: events.MessageEvent{ Body: message, }, Event: events.Event{ Type: events.ChatActionSent, }, } clientMessage.SetDefaults() clientMessage.RenderBody() s.Send(clientMessage.GetBroadcastPayload(), c) }