package chat import ( "fmt" "net/http" "time" log "github.com/sirupsen/logrus" "golang.org/x/net/websocket" "github.com/owncast/owncast/config" "github.com/owncast/owncast/models" ) var ( _server *server ) // Server represents the server which handles the chat. type server struct { Clients map[string]*Client pattern string listener models.ChatListener addCh chan *Client delCh chan *Client sendAllCh chan models.ChatMessage pingCh chan models.PingMessage doneCh chan bool errCh chan error } // Add adds a client to the server. func (s *server) add(c *Client) { s.addCh <- c } // Remove removes a client from the server. func (s *server) remove(c *Client) { s.delCh <- c } // SendToAll sends a message to all of the connected clients. func (s *server) SendToAll(msg models.ChatMessage) { s.sendAllCh <- msg } // Err handles an error. func (s *server) err(err error) { s.errCh <- err } func (s *server) sendAll(msg models.ChatMessage) { for _, c := range s.Clients { c.Write(msg) } } func (s *server) ping() { ping := models.PingMessage{MessageType: PING} for _, c := range s.Clients { c.pingch <- ping } } func (s *server) usernameChanged(msg models.NameChangeEvent) { for _, c := range s.Clients { c.usernameChangeChannel <- msg } } func (s *server) onConnection(ws *websocket.Conn) { client := NewClient(ws) defer func() { log.Tracef("The client was connected for %s and sent %d messages (%s)", time.Since(client.ConnectedAt), client.MessageCount, client.ClientID) if err := ws.Close(); err != nil { s.errCh <- err } }() s.add(client) client.Listen() } // Listen and serve. // It serves client connection and broadcast request. func (s *server) Listen() { http.Handle(s.pattern, websocket.Handler(s.onConnection)) log.Tracef("Starting the websocket listener on: %s", s.pattern) for { select { // add new a client case c := <-s.addCh: s.Clients[c.socketID] = c s.listener.ClientAdded(c.GetViewerClientFromChatClient()) s.sendWelcomeMessageToClient(c) // remove a client case c := <-s.delCh: delete(s.Clients, c.socketID) s.listener.ClientRemoved(c.socketID) // message was received from a client and should be sanitized, validated // and distributed to other clients. case msg := <-s.sendAllCh: // Will turn markdown into html, sanitize user-supplied raw html // and standardize this message into something safe we can send everyone else. msg.RenderAndSanitizeMessageBody() s.listener.MessageSent(msg) s.sendAll(msg) // Store in the message history addMessage(msg) case ping := <-s.pingCh: fmt.Println("PING?", ping) case err := <-s.errCh: log.Error("Error:", err.Error()) case <-s.doneCh: return } } } func (s *server) sendWelcomeMessageToClient(c *Client) { go func() { // Add an artificial delay so people notice this message come in. time.Sleep(7 * time.Second) initialChatMessageText := fmt.Sprintf("Welcome to %s! %s", config.Config.InstanceDetails.Title, config.Config.InstanceDetails.Summary) initialMessage := models.ChatMessage{ClientID: "owncast-server", Author: config.Config.InstanceDetails.Name, Body: initialChatMessageText, ID: "initial-message-1", MessageType: "SYSTEM", Visible: true, Timestamp: time.Now()} c.Write(initialMessage) }() }