//nolint:goconst package transcoder import ( "fmt" "os/exec" "strings" log "github.com/sirupsen/logrus" ) // Codec represents a supported codec on the system. type Codec interface { Name() string DisplayName() string GlobalFlags() string PixelFormat() string ExtraArguments() string ExtraFilters() string VariantFlags(v *HLSVariant) string GetPresetForLevel(l int) string } var supportedCodecs = map[string]string{ (&Libx264Codec{}).Name(): "libx264", (&OmxCodec{}).Name(): "omx", (&VaapiCodec{}).Name(): "vaapi", (&NvencCodec{}).Name(): "NVIDIA nvenc", (&VideoToolboxCodec{}).Name(): "videotoolbox", } // Libx264Codec represents an instance of the Libx264 Codec. type Libx264Codec struct{} // Name returns the codec name. func (c *Libx264Codec) Name() string { return "libx264" } // DisplayName returns the human readable name of the codec. func (c *Libx264Codec) DisplayName() string { return "x264" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *Libx264Codec) GlobalFlags() string { return "" } // PixelFormat is the pixel format required for this codec. func (c *Libx264Codec) PixelFormat() string { return "yuv420p" //nolint:goconst } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *Libx264Codec) ExtraArguments() string { return strings.Join([]string{ "-tune", "zerolatency", // Option used for good for fast encoding and low-latency streaming (always includes iframes in each segment) }, " ") } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *Libx264Codec) ExtraFilters() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *Libx264Codec) VariantFlags(v *HLSVariant) string { return strings.Join([]string{ fmt.Sprintf("-x264-params:v:%d \"scenecut=0:open_gop=0\"", v.index), // How often the encoder checks the bitrate in order to meet average/max values fmt.Sprintf("-bufsize:v:%d %dk", v.index, v.getBufferSize()), fmt.Sprintf("-profile:v:%d %s", v.index, "high"), // Encoding profile }, " ") } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *Libx264Codec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for x264 preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // OmxCodec represents an instance of the Omx codec. type OmxCodec struct{} // Name returns the codec name. func (c *OmxCodec) Name() string { return "h264_omx" } // DisplayName returns the human readable name of the codec. func (c *OmxCodec) DisplayName() string { return "OpenMAX (omx)" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *OmxCodec) GlobalFlags() string { return "" } // PixelFormat is the pixel format required for this codec. func (c *OmxCodec) PixelFormat() string { return "yuv420p" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *OmxCodec) ExtraArguments() string { return strings.Join([]string{ "-tune", "zerolatency", // Option used for good for fast encoding and low-latency streaming (always includes iframes in each segment) }, " ") } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *OmxCodec) ExtraFilters() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *OmxCodec) VariantFlags(v *HLSVariant) string { return "" } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *OmxCodec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for omx preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // VaapiCodec represents an instance of the Vaapi codec. type VaapiCodec struct{} // Name returns the codec name. func (c *VaapiCodec) Name() string { return "h264_vaapi" } // DisplayName returns the human readable name of the codec. func (c *VaapiCodec) DisplayName() string { return "VA-API" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *VaapiCodec) GlobalFlags() string { flags := []string{ "-vaapi_device", "/dev/dri/renderD128", } return strings.Join(flags, " ") } // PixelFormat is the pixel format required for this codec. func (c *VaapiCodec) PixelFormat() string { return "vaapi_vld" } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *VaapiCodec) ExtraFilters() string { return "format=nv12,hwupload" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *VaapiCodec) ExtraArguments() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *VaapiCodec) VariantFlags(v *HLSVariant) string { return "" } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *VaapiCodec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for vaapi preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // NvencCodec represents an instance of the Nvenc Codec. type NvencCodec struct{} // Name returns the codec name. func (c *NvencCodec) Name() string { return "h264_nvenc" } // DisplayName returns the human readable name of the codec. func (c *NvencCodec) DisplayName() string { return "nvidia nvenc" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *NvencCodec) GlobalFlags() string { flags := []string{ "-hwaccel cuda", } return strings.Join(flags, " ") } // PixelFormat is the pixel format required for this codec. func (c *NvencCodec) PixelFormat() string { return "yuv420p" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *NvencCodec) ExtraArguments() string { return "" } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *NvencCodec) ExtraFilters() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *NvencCodec) VariantFlags(v *HLSVariant) string { tuning := "ll" // low latency return fmt.Sprintf("-tune:v:%d %s", v.index, tuning) } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *NvencCodec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "p1", 1: "p2", 2: "p3", 3: "p4", 4: "p5", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[2] log.Errorf("Invalid level for nvenc preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // QuicksyncCodec represents an instance of the Intel Quicksync Codec. type QuicksyncCodec struct{} // Name returns the codec name. func (c *QuicksyncCodec) Name() string { return "h264_qsv" } // DisplayName returns the human readable name of the codec. func (c *QuicksyncCodec) DisplayName() string { return "Intel QuickSync" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *QuicksyncCodec) GlobalFlags() string { return "" } // PixelFormat is the pixel format required for this codec. func (c *QuicksyncCodec) PixelFormat() string { return "nv12" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *QuicksyncCodec) ExtraArguments() string { return "" } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *QuicksyncCodec) ExtraFilters() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *QuicksyncCodec) VariantFlags(v *HLSVariant) string { return "" } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *QuicksyncCodec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for quicksync preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // Video4Linux represents an instance of the V4L Codec. type Video4Linux struct{} // Name returns the codec name. func (c *Video4Linux) Name() string { return "h264_v4l2m2m" } // DisplayName returns the human readable name of the codec. func (c *Video4Linux) DisplayName() string { return "Video4Linux" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *Video4Linux) GlobalFlags() string { return "" } // PixelFormat is the pixel format required for this codec. func (c *Video4Linux) PixelFormat() string { return "nv21" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *Video4Linux) ExtraArguments() string { return "" } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *Video4Linux) ExtraFilters() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *Video4Linux) VariantFlags(v *HLSVariant) string { return "" } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *Video4Linux) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for v4l preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // VideoToolboxCodec represents an instance of the VideoToolbox codec. type VideoToolboxCodec struct{} // Name returns the codec name. func (c *VideoToolboxCodec) Name() string { return "h264_videotoolbox" } // DisplayName returns the human readable name of the codec. func (c *VideoToolboxCodec) DisplayName() string { return "VideoToolbox" } // GlobalFlags are the global flags used with this codec in the transcoder. func (c *VideoToolboxCodec) GlobalFlags() string { var flags []string return strings.Join(flags, " ") } // PixelFormat is the pixel format required for this codec. func (c *VideoToolboxCodec) PixelFormat() string { return "nv12" } // ExtraFilters are the extra filters required for this codec in the transcoder. func (c *VideoToolboxCodec) ExtraFilters() string { return "" } // ExtraArguments are the extra arguments used with this codec in the transcoder. func (c *VideoToolboxCodec) ExtraArguments() string { return "" } // VariantFlags returns a string representing a single variant processed by this codec. func (c *VideoToolboxCodec) VariantFlags(v *HLSVariant) string { arguments := []string{ "-realtime true", "-realtime true", "-realtime true", } if v.cpuUsageLevel >= len(arguments) { return "" } return arguments[v.cpuUsageLevel] } // GetPresetForLevel returns the string preset for this codec given an integer level. func (c *VideoToolboxCodec) GetPresetForLevel(l int) string { presetMapping := map[int]string{ 0: "ultrafast", 1: "superfast", 2: "veryfast", 3: "faster", 4: "fast", } preset, ok := presetMapping[l] if !ok { defaultPreset := presetMapping[1] log.Errorf("Invalid level for videotoolbox preset %d, defaulting to %s", l, defaultPreset) return defaultPreset } return preset } // GetCodecs will return the supported codecs available on the system. func GetCodecs(ffmpegPath string) []string { codecs := make([]string, 0) cmd := exec.Command(ffmpegPath, "-encoders") out, err := cmd.CombinedOutput() if err != nil { log.Errorln(err) return codecs } response := string(out) lines := strings.Split(response, "\n") for _, line := range lines { if strings.Contains(line, "H.264") { fields := strings.Fields(line) codec := fields[1] if _, supported := supportedCodecs[codec]; supported { codecs = append(codecs, codec) } } } return codecs } func getCodec(name string) Codec { switch name { case (&NvencCodec{}).Name(): return &NvencCodec{} case (&VaapiCodec{}).Name(): return &VaapiCodec{} case (&QuicksyncCodec{}).Name(): return &QuicksyncCodec{} case (&OmxCodec{}).Name(): return &OmxCodec{} case (&Video4Linux{}).Name(): return &Video4Linux{} case (&VideoToolboxCodec{}).Name(): return &VideoToolboxCodec{} default: return &Libx264Codec{} } }