package chat import ( "bytes" "encoding/json" "net/http" "sync" "time" log "github.com/sirupsen/logrus" "golang.org/x/time/rate" "github.com/gorilla/websocket" "github.com/owncast/owncast/config" "github.com/owncast/owncast/core/chat/events" "github.com/owncast/owncast/core/user" "github.com/owncast/owncast/geoip" ) // Client represents a single chat client. type Client struct { ConnectedAt time.Time `json:"connectedAt"` timeoutTimer *time.Timer rateLimiter *rate.Limiter conn *websocket.Conn User *user.User `json:"user"` server *Server Geo *geoip.GeoDetails `json:"geo"` // Buffered channel of outbound messages. send chan []byte accessToken string IPAddress string `json:"-"` UserAgent string `json:"userAgent"` MessageCount int `json:"messageCount"` Id uint `json:"-"` mu sync.RWMutex inTimeout bool } type chatClientEvent struct { client *Client data []byte } const ( // Time allowed to write a message to the peer. writeWait = 10 * time.Second // Time allowed to read the next pong message from the peer. pongWait = 60 * time.Second // Send pings to peer with this period. Must be less than pongWait. pingPeriod = (pongWait * 9) / 10 // Maximum message size allowed from peer. // Larger messages get thrown away. // Messages > *2 the socket gets closed. maxMessageSize = config.MaxSocketPayloadSize ) var upgrader = websocket.Upgrader{ ReadBufferSize: 1024, WriteBufferSize: 1024, // Override default origin check to allow all clients, even those that // do not match our server. CheckOrigin: func(r *http.Request) bool { return true }, } var ( newline = []byte{'\n'} space = []byte{' '} ) func (c *Client) sendConnectedClientInfo() { payload := events.ConnectedClientInfo{ Event: events.Event{ Type: events.ConnectedUserInfo, }, User: c.User, } payload.SetDefaults() c.sendPayload(payload) } func (c *Client) readPump() { // Allow 3 messages every two seconds. limit := rate.Every(2 * time.Second / 3) c.rateLimiter = rate.NewLimiter(limit, 1) defer func() { c.close() }() // If somebody is sending 2x the max message size they're likely a bad actor // and should be disconnected. Below we throw away messages > max size. c.conn.SetReadLimit(maxMessageSize * 2) _ = c.conn.SetReadDeadline(time.Now().Add(pongWait)) c.conn.SetPongHandler(func(string) error { _ = c.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil }) for { _, message, err := c.conn.ReadMessage() if err != nil { if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) { c.close() } break } // Throw away messages greater than max message size. if len(message) > maxMessageSize { c.sendAction("Sorry, that message exceeded the maximum size and can't be delivered.") continue } // Check if this client is temporarily blocked from sending messages. if c.inTimeout { continue } // Guard against floods. if !c.passesRateLimit() { log.Warnln("Client", c.Id, c.User.DisplayName, "has exceeded the messaging rate limiting thresholds and messages are being rejected temporarily.") c.startChatRejectionTimeout() continue } message = bytes.TrimSpace(bytes.ReplaceAll(message, newline, space)) c.handleEvent(message) } } func (c *Client) writePump() { ticker := time.NewTicker(pingPeriod) defer func() { ticker.Stop() _ = c.conn.Close() }() for { select { case message, ok := <-c.send: _ = c.conn.SetWriteDeadline(time.Now().Add(writeWait)) if !ok { // The server closed the channel. _ = c.conn.WriteMessage(websocket.CloseMessage, []byte{}) return } w, err := c.conn.NextWriter(websocket.TextMessage) if err != nil { return } if _, err := w.Write(message); err != nil { log.Debugln(err) } // Optimization: Send multiple events in a single websocket message. // Add queued chat messages to the current websocket message. c.mu.RLock() n := len(c.send) for i := 0; i < n; i++ { _, _ = w.Write(newline) _, _ = w.Write(<-c.send) } c.mu.RUnlock() if err := w.Close(); err != nil { return } case <-ticker.C: _ = c.conn.SetWriteDeadline(time.Now().Add(writeWait)) if err := c.conn.WriteMessage(websocket.PingMessage, nil); err != nil { return } } } } func (c *Client) handleEvent(data []byte) { c.server.inbound <- chatClientEvent{data: data, client: c} } func (c *Client) close() { log.Traceln("client closed:", c.User.DisplayName, c.Id, c.IPAddress) c.mu.Lock() defer c.mu.Unlock() if c.send != nil { _ = c.conn.Close() c.server.unregister <- c.Id close(c.send) c.send = nil } } func (c *Client) passesRateLimit() bool { return c.rateLimiter.Allow() && !c.inTimeout } func (c *Client) startChatRejectionTimeout() { if c.timeoutTimer != nil { return } c.inTimeout = true c.timeoutTimer = time.NewTimer(10 * time.Second) go func(c *Client) { for range c.timeoutTimer.C { c.inTimeout = false c.timeoutTimer = nil } }(c) c.sendAction("You are temporarily blocked from sending chat messages due to perceived flooding.") } func (c *Client) sendPayload(payload interface{}) { var data []byte data, err := json.Marshal(payload) if err != nil { log.Errorln(err) return } c.mu.RLock() defer c.mu.RUnlock() if c.send != nil { c.send <- data } } func (c *Client) sendAction(message string) { clientMessage := events.ActionEvent{ MessageEvent: events.MessageEvent{ Body: message, }, } clientMessage.SetDefaults() clientMessage.RenderBody() c.sendPayload(clientMessage.GetBroadcastPayload()) }