* First pass at chat user registration and validation
* Disable chat if the user is disabled/blocked or the server hits max connections
* Handle dropping sockets if chat is disabled
* Fix origin in automated chat test
* Work for updated chat moderation
* Chat message markdown rendering and fix tests
* Put /api/chat behind a chat user access token. Closes#1085
* Reject blocked username changes
* More WIP moderation
* Defer configuring chat until we know if it is enabled. Closes#1135
* chat user blocking. Closes#1096
* Add tests around user access for #1096
* Add external integration chat message API + update integration auth middleware to pass along integration name. Closes#1092
* Delete old chat messages from db as to not hold on to excessive data. Closes#1152
* Add schema migration for messages. Closes#1155
* Commit updated API documentation
* Add chat load test
* Shared db mutex and db optimizations
* Simplify past display name handling
* Use a new test db for each test run
* Wire up the external messages actions + add tests for them
* Move access tokens to be actual users
* Run message pruning at launch + fix comparison
* Do not return API users in disabled users response
* Fix incorrect highlighting. Closes#1160
* Consolidate user table statements
* Set the max process connection limit to 70% of maximum
* Fix wrong old display name being returned in name change event
* Delete the old chat server files
* Wire back up the webhooks
* Remove unused
* Invalidate user cache on changes
* Do not send rendered body as RawBody
* Some cleanup
* Standardize names for external API users to ExternalAPIUser
* Do not log token
* Checkout branch when building admin for testing
* Bundle in dev admin for testing
* Some cleanup
* Cleanup js logs
* Cleanup and standardize event names
* Clean up some logging
* Update API spec. Closes#1133
* Commit updated API documentation
* Change paths to be better named
* Commit updated API documentation
* Update admin bundle
* Fix duplicate event name
* Rename scope var
* Update admin bundle
* Move connected clients controller into admin package
* Fix collecting usernames for autocomplete purposes
* No longer generate username when it is empty
* Sort clients and users by timestamp
* Move file to admin controller package
* Swap, so the comments stay correct
Co-authored-by: Jannik <jannik@outlook.com>
* Use explicit type alias
Co-authored-by: Jannik <jannik@outlook.com>
* Remove commented code.
Co-authored-by: Jannik <jannik@outlook.com>
* Cleanup test
* Remove some extra logging
* Add some clarity
* Update dev instance of admin for testing
* Consolidate lines
Co-authored-by: Jannik <jannik@outlook.com>
* Remove commented unused vars
Co-authored-by: Jannik <jannik@outlook.com>
* Until needed do not return IP address with client list
* Fix typo of wrong var
* Typo led to a bad test. Fix typo and fix test.
* Guard against the socket reconnecting on error if previously set to shutdown
* Do not log access tokens
* Return success message on enable/disable user
* Clean up some inactionable error messages. Sent ban message. Sort banned users.
* fix styling for when chat is completely disabled
* Unused
* guard against nil clients
* Update dev admin bundle
* Do not unhide messages when unblocking user just to be safe. Send removal action from the controller
* Add convinience function for getting active connections for a single user
* Lock db on these mutations
* Cleanup force disconnect using GetClientsForUser and capture client reference explicitly
* No longer re-showing banned user messages for safety. Removing this test.
* Remove no longer needed comment
* Tweaks to forbidden username handling.
- Standardize naming to not use "block" but "forbidden" instead.
- Pass array over the wire instead of string.
- Add API test
- Fix default list incorrectly being appended to custom list.
* Logging cleanup
* Update dev admin bundle
* Add an artificial delay in order to visually see message being hidden when testing
* Remove the user cache as it is a premature optimization
* When connected to chat let the user know their current user details to sync the username in the UI
* On connected send current display name back to client.
- Move name change out of chat component.
- Add additional event type constants.
* Fix broken workflow due to typo
* Troubleshoot workflow
* Bump htm from 3.0.4 to 3.1.0 in /build/javascript (#1181)
* Bump htm from 3.0.4 to 3.1.0 in /build/javascript
Bumps [htm](https://github.com/developit/htm) from 3.0.4 to 3.1.0.
- [Release notes](https://github.com/developit/htm/releases)
- [Commits](https://github.com/developit/htm/compare/3.0.4...3.1.0)
---
updated-dependencies:
- dependency-name: htm
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
* Run npm run build and update libraries
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
* Commit updated Javascript packages
* Re-send current user info when a rejected name change takes place
* All socket writes should be through the send chan and not directly
* Seed the random generator
* Add keys and indexes to users table
* a util to generate consistent emoji markup
* console clean up
* mod tidy
* Commit updated API documentation
* Handle the max payload size of a socket message.
- Only close socket if x2 greater than the max size.
- Send the user a message if a message is too large.
- Surface the max size in bytes in the config.
* Update admin bundle
* Force all events to be sent in their own socket message and do not concatinate in a single message
* Update chat embed to register for access token
* Use a different access token for embed chat
* Update the chat message bubble background color to be bolder
* add base tag to open links in new window, closes#1220
* Support text input of :emoji: in chat (#1190)
* Initial implementation of emoji injection
* fix bookkeeping with multiple emoji
* make the emoji lookup case-insensitive
* try another solution for Caretposition
* add title to emojis
minor refactoring
* bind moji injection to InputKeyUp
* simplify the code
replace all found emojis
* inject emoji if the modifer is released earlier
* more efficient emoji tag search
* use json emoji.emoji as url
* use createEmojiMarkup()
* move emojify() to chat.js
* emojify on paste
* cleanup emoji titles in paste
* update inputText in InputKeyup
* mark emoji titles with 2*zwnj
this way paste cleanup will not interfere with text which include zwnj
* emoji should not change the inputText
* Do not show join messages when chat is offline. Closes#1224
- Show stream starting/ending messages in chat.
- When stream starts show everyone the welcome message.
* Force scrolling chat to bottom after history is populated regardless of scroll position. Closes https://github.com/owncast/owncast/issues/1222
* use maxSocketPayloadSize to calculate total bytes of message payload (#1221)
* utilize maxSocketPayloadSize from config; update chatInput to calculate based on that value instead of text value; remove usage of inputText for counting
* add a buffer to account for entire websocket payload for message char counting; trim nbsp;'s from ends of messages when calculating count
Co-authored-by: Gabe Kangas <gabek@real-ity.com>
Co-authored-by: Owncast <owncast@owncast.online>
Co-authored-by: Jannik <jannik@outlook.com>
Co-authored-by: Ginger Wong <omqmail@gmail.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Meisam <39205857+MFTabriz@users.noreply.github.com>
* WIP with new transcoder progress monitor
* A whole different WIP in progress monitoring via local PUTs
* Use an actual hls playlist parser to rewrite master playlist
* Cleanup
* Private vs public path for thumbnail generation
* Allow each storage provider to make decisions of how to store different types of files
* Simplify inbound file writes
* Revert
* Split out set stream as connected/disconnected state methods
* Update videojs
* Add comment about the hls handler
* Rework of the offline stream state. For #85
* Delete old unreferenced video segment files from disk
* Cleanup all segments and revert to a completely offline state after 5min
* Stop thumbnail generation on stream stop. Copy logo to thumbnail on cleanup.
* Update transcoder test
* Add comment
* Return http 200 on success to transcoder. Tweak how files are written to disk
* Force pixel color format in transcoder
* Add debugging info for S3 transfers. Add default ACL.
* Fix cleanup timer
* Reset session stats when we cleanup the session.
* Put log file back
* Update test
* File should not be a part of this commit
* Add centralized shared performance timer for use anywhere
* Post-rebase cleanup
* Support returning nil from storage provider save
* Updates to reflect package changes + other updates in master
* Fix storage providers being overwritten
* Do not return pointer in save. Support cache headers with S3 providers
* Split out videojs + vhs and point to specific working versions of them
* Bump vjs and vhs versions
* Fix test
* Remove unused
* Update upload warning message
* No longer valid comment
* Pin videojs and vhs versions
* Experiment with javascript bundling
* Experiment with snowpack. Making progress
* Success! Uses local js modules and assets and no cdns
* Missing local css
* only consider short-heights when not smallscreen; hide status bar when small screen, but leave shadow;
* fix max char counting bugs with paste, yet be still be able to use modifier keys even when max chars reached
* rmeove 'chat' button; move into textarea
* use image for emoji picker for sizing consitency
* cleanup unused things
* - totally unecessary emoji picker style improvements
- totally necessary doctype added to emoji picker so it shows up more stable-y on mobile views
* more stable layout positioning for chat panel without hacky margins, so that the bottom of the message list will always be on top of the form input, and not behind it at any point.
* hide header on touch screens when screns are small and screen height is short (possibly when keyboard is up), so that there's more visibliity to see messages. this only works on chrome, not ios safari right now, due to the position: fixed of things.
* move char counting to keyup instead
* address message text horiz overflow (#157)
* dont jumpToBottom if user has scrolled about 200px from the bottom (#101)
* scroll to bottom on resize too
* cleanup
* revert test bool
* typo
* re-readjust short-wide case again
* - add focus to input field after emoji is selected, put cursor at end
- instead of smooth scrolling to bottom, just jump there.
* Add an emoji picker to chat
* Update to the custom emoji picker and add first pass at using custom emoji in text box
* Add custom emoji endpoint and use it in the app
* Position the emoji picker
* Handle events from the text input
* pair down the number of party parrots
* Size emoji in chat and input
* Add new custom emoji
* Add OMQ stickers as custom emoji
* Show custom category for emoji picker by default
* update omq emojis
* Document basic supported markdown syntax. Closes#95
* Websocket refactor: Pull it out of the UI and support callbacks (#104)
* Websocket refactor: Pull it out of the UI and support listeners
* Changes required for Safari to be happy with modules
* Move to explicit ad-hoc callback registration
* Add an emoji picker to chat
* Update to the custom emoji picker and add first pass at using custom emoji in text box
* Handle events from the text input
* Rebuild autolinking + embed handling for #93
* Re-enable disabling chat
* Document basic supported markdown syntax. Closes#95
* Document basic supported markdown syntax. Closes#95
* Add an emoji picker to chat
* Merge emoji and embeds.
* Merge emoji + embed branches. Rework autolink +embeds. WIP for username
highlighting for #100
* More updates to chat text formatting/embedding/linking
* Fix username autocomplete to work with div instead of form elements
* Post-rebase fixes + tweaks
* Disable text input by setting contentEditable = false
* Remove test that hardcodes pointing to public test server
* Fix re-enable chat with the contentEditable input div
* Style and fix the fake placeholder text in the input div
* Missing file. Were did it go?
* Set a height for instagram embeds
* Cleanup
Co-authored-by: Ginger Wong <omqmail@gmail.com>
* Websocket refactor: Pull it out of the UI and support listeners
* Changes required for Safari to be happy with modules
* Move to explicit ad-hoc callback registration
* Send PONG responses to PINGs
* Split out client IDs for viewer counts vs. websocket IDs
* WIP username change event
* Display username changes
* Revert commented out code
* Add support for building from the current branch
* Fix PONG
* Make username changes have a unique ID
* Add a version param to js to cachebust
* objectify app away from window. wip
* fix messaging obj binding; put logo behind video; fix /null issue with temp logo image
* first pass at js refactor
* remove unused files that had been consolidated during refactor
* set up vue before getting config
* add a few comments
* dont use big arrow function, just bind, for safari
* add airplay after instantiating video; check if input exists before disabling it;:
* only set poster on pause during playback, and onEnded; take out sample videoJS tech options
* disable chat after 5mins after going offline
* move 'online' class to video container as it conflicts with dynamically change classnames from non-vue sources
* disable chat based on lastdisconnecttime
* fix typo; do offline mode onEnded instead of status offline
* move offline ui display things to offline mode function; move poster setting on pause to main app to keep player obj cleaner; use opacity to hide video element on offline as sometimes control bars may still linger with vis:hidden
* fixes'
* don't autoplay. just show play button when stream is online so that it's easier to start playign without looking for the unmute button
* clean up console logs
Co-authored-by: Gabe Kangas <gabek@real-ity.com>